Iv'e only been playing this game for a little while and so far the worst thing is the loading times, Gamespot do tend to pick on the "smaller" JRPG's and favour the "larger" series such as Shin Megami Tensei and Final Fantasy because god forbid they ever make a bad game, I'm looking at you Square Enix whoi have fucked up pretty much every FF game with a few exceptions like FFX, FFXII, FFIV DS and Theatrythm, the Crystal Chronicles games were meh, the FF13 series has so far been all flash and no substance, a pathetic excuse for an MMO and a half decent one, not to mention the many gawd awful iOS ports and games with again few executions, if you want an unbiased review then don't go on a game review site because these guys give CoD a good score and anyone who does that doesn't even deserve the time of day, and I completely agree about that we don't get any of the really awesome JRPG's, my guess if it's because the western society is so censor heavy that Japanese games are a little too hardcore for the western gaming populace, we can have guns and killing but a slight bit of nudity and all of a sudden it's too mature. By the way when I said Square Enix I meant Square Enix, not Squaresoft or Square, those guys could actually make good games.
Mugen Souls Review
Complex but repetitive and grating, Mugen Souls is overwhelming for all the wrong reasons.
The Good
- Well-drawn character artwork
- Some cute digs at RPG conventions.
The Bad
- Gameplay systems don't intersect well, and are rarely rewarding
- In-game tutorials don't explain mechanics well and can't be viewed later
- Field environments are boring and sparse
- Space battles are much too easy.
There's a lot to appreciate about the anime-style trappings seen in many Japanese role-playing games. The influence of Japan's rich history of cartoon and comic art can translate to colorful environments, outlandish characters, and even some offbeat humor. Mugen Souls is one such RPG. But while it wholeheartedly embraces the anime-loving, game-marathoning otaku culture that inspired it, Mugen Souls seems to have completely forgotten to be a good game first and foremost.
The premise of Mugen Souls is novel: rather than saving the world from imminent destruction, antiheroine Chou-Chou wants to turn every being in the seven corners of the universe into her loyal servant. She has a knack for getting people to surrender to her will, thanks to her unique ability to pander exactly to anyone's taste in character stereotypes. She also has a commandeered spaceship and an ever-growing army of subservient lackeys under her rule.
The character designs are cute and appealing (if a little uncomfortable at times--some of the characters look quite young), and the theme of conquering the universe with your egotistical charm is inherently appealing. But the problems with Mugen Souls emerge from the get-go. Chou-Chou's one-note appeal fades quickly as she and the supporting cast fail to undergo any satisfying character development, even after Chou-Chou displays her ability to assume seven different personality types.
The one-dimensional characters might be forgiven if their interactions were as funny as the game seems to think they are. Alas, attempts at humorous exchanges between the characters fall flat with resounding thuds, save for a few cute digs at video gaming conventions. There's little to the story besides the supposed humor, so when the funny fails, every lengthy dialogue exchange turns into an excruciating experience.
Solid gameplay can rescue an RPG with a weak story, but the gameplay of Mugen Souls is a superficially complex mess of disparate mechanics that fail to gel into anything cohesive. Chou-Chou, her seven personalities, and her servants traverse small, sloppily designed, uninteresting overworld areas, which chug along at incomprehensibly low frame rates, despite their simplistic visuals and object models, unless you lower your display resolution to 720p. There are mobs of endlessly respawning enemies on each map, and though you can see them before you fight, they tend to move so quickly that avoiding them (or slashing Chou-Chou's weapon fast enough to enter battle with an advantage) is extremely difficult once they notice your presence.
When you enter a fight, there are lots of options available to you, all of which are explained only one time through poorly presented tutorials--which then become completely inaccessible should you want to review anything you've learned. You've got a fairly standard RPG array of basic attacks, special skills, and items to use, as well as a positioning-based combat system that lets your party and the enemies run around the field. Characters can also perform team-up attacks that have some amusing animations, but they become so drawn out that you are quickly tempted to turn off the "battle animations" option.
Chou-Chou has access to some unique skills, however. She can shift into one of her seven personalities mid-combat, which changes her affinities toward special attacks; rather than being based on traditional RPG elements like fire, wind, and water, skill and character affiliations are based on personality traits like bipolar, graceful, and sadist. Chou-Chou also has an ability called the "moé kill": by pandering to enemies' particular tastes, she can transform them into willing peons, who then power up her spaceship. This is accomplished by trying to match a series of three action selections to an enemy's taste and current mood. Make the enemy happy, and you are rewarded; pick the wrong choices, and you get an agitated, more powerful foe to contend with.
Game Emblems
The Bad
Mugen Souls has interesting ideas, but they are badly implemented, causing the game to include too much unwanted junk.
Mugen Souls
- Publisher(s): NIS America
- Developer(s): Compile Heart
- Genre: Role-Playing
- Release:
- ESRB: T





