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Any mods/tweaks that logistics and/or strategic chokepoints?

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  • Jan 29, 2013 9:42 am GMT
    I absolutely love this game and just got a new PC to really try everything out.

    The game only has two flaws I really have a problem with. First there's no real way to make a viable defensive perimeter. With every army carries their supplies with them, everyone can willy nilly just walk past castles that overloop even extremely narrow passes. Some sort of logistics could solve that if bypassing that castle meant that they could attack your interior supply lines.

    I also hate how the number of Lords dictate overall army size. I can have every city in Calradia except one but if that King recruits all the Lords I didn't recruit, that one town can create an army several times mine just because the number of troops is based on how many Lords there are. Is there a mod that handles this better through logistics of some sort? I remember leaving one city for last and went around improving all my villages and castles. Then when I took my massive army to conquer the last village, a hundred Lords popped out of the city at once each commanding 50 or more people and when I fought one the reinforcements from all the other Lords meant I started outnumbered 10 to 1.

    Are there any mods that address some of these?
    ---
    XboxLIVE! GamerTag: MisterGuyMan (Geo War Score: 8.3 mill.)
    Now Playing:Oblivion/GoW(X360), Vagrant Story (PS)
  • Jan 29, 2013 6:45 pm GMT
    Food logistics
    I understand the nature of your complaint. It's not uncommon for Empire sim games to have systems that impose severe morale issues if they go beyond territories adjacent to friendly territories.

    Consider though that this game wasn't designed as a pure Empire sim game. In the original the player could not even found their own kingdom. There is no special distinction between a player with 10 troops versus a one with 500 troops aside from mobility, morale, and food consumption.

    The first issue becomes less prominent (for the player...) if you have massive armies. The combination of slowed mobility + increased food consumption means that you will suffer severe financial/morale issues if you waste time inside enemy territory.

    It does effect the CPU in a different ways. The CPU cannot replenish troops until they retreat to friendly territory (unlike the player), and it seems to have a deployment limit as well. (If you join/lead a campaign, you'll notice some lords will leave on their own to get supplies if it takes too long.) It's also pretty easy to pick them off if they go deep into your territory, as the AI won't be able to retreat to nearby castles/towns.

    Lords and army strength
    Individual lord troop deployment is effected by their renown + land holdings. As you acknowledged, while there is a high number of lords they should all have around 50 troops each. Troop quality is also effected, so they should be a weak 50 troop army as well.

    The game really is designed to bias those that have Lords in mass warfare. I think the bigger problem in this case is that the player can so easily overpower the computer without Lord aid and not that the player cannot overpower a coalition of all the lords.

    With high tactics skill + renown even this shouldn't be a problem, especially in Native. For example my Prophecy of Pendor character can deploy 500+ troops. I've taken down armies of 1500 elite troops, so I doubt that an equivalent number of low-tier troops would be too difficult.

    If you cannot defeat them create an alliance. All lords that have no land suffer gradual relation degradation with their liege. In time they will desert and beg to join your forces even if they have negative relations with you. If you refuse them and there are no other kingdoms to join, they will leave the game.
    ---
    Official claimant of Mem Aleph for the theoretic cause of promoting Shin Megami Tensei IV of the 3DS.
  • Jan 30, 2013 3:52 am GMT
    Just realized I didn't answer your question. Don't personally know of any mods that tweak those gameplay features, and I doubt such a mod exsists for the Logistics demands. I do not think it would work without enforced Empire sim play. Seems like it would require a fundamental redesign of M&B rather then tweaking pre-existing features.

    Lord impact on Army Size seems more viable. I can imagine a modder making it such that a lord defaults at 0 extra troops without land holdings. I haven't heard of a mod that does this however.
    ---
    Official claimant of Mem Aleph for the theoretic cause of promoting Shin Megami Tensei IV of the 3DS.
  • Jan 30, 2013 7:21 am GMT
    Thanks for the reply. I get that this game wasn't originally intended as a sim but it's straddling that middle ground so well the I can help but want it to just adopt one or two sim aspects to make it perfect.

    Oh well I still can't help but get addicted to this game.
    ---
    XboxLIVE! GamerTag: MisterGuyMan (Geo War Score: 8.3 mill.)
    Now Playing:Oblivion/GoW(X360), Vagrant Story (PS)
  • Jan 30, 2013 8:07 am GMT
    Sword of Damocles adds population to cities similar to total war kind of, and many mods have strategic chokepoint cities, where you cannot just run through the castle letting it serve as a chokepoint. i.e. Imagine Maras castle in Native not allowing people through who are unfriendly.

    Logistical issues haven't been looked upon it seems as the management of food and everything is already affecting your personal inventory space as opposed to some sort of army supply wagon. Though some mods do have the supply wagon.
    ---
    It is not things, but opinions about things that have absolutely no existence, which have so deranged mankind! - Nietzsche
  • Jan 30, 2013 12:49 pm GMT
    RealYorae posted...
    Sword of Damocles adds population to cities similar to total war kind of, and many mods have strategic chokepoint cities, where you cannot just run through the castle letting it serve as a chokepoint. i.e. Imagine Maras castle in Native not allowing people through who are unfriendly.

    That's exactly what I want. Can you please share the name of these mods? I googled it and found nothing.

    Logistical issues haven't been looked upon it seems as the management of food and everything is already affecting your personal inventory space as opposed to some sort of army supply wagon. Though some mods do have the supply wagon.

    I only founda Mod called BRYTENWALDA. Is there another one you know of? Thanks.
    ---
    XboxLIVE! GamerTag: MisterGuyMan (Geo War Score: 8.3 mill.)
    Now Playing:Oblivion/GoW(X360), Vagrant Story (PS)
  • Jan 30, 2013 5:38 pm GMT
    Luminaire posted...
    That's exactly what I want. Can you please share the name of these mods? I googled it and found nothing.

    I think this is it:
    http://forums.taleworlds.com/index.php?topic=157972.0
    ---
    Official claimant of Mem Aleph for the theoretic cause of promoting Shin Megami Tensei IV of the 3DS.
  • Jan 31, 2013 9:26 am GMT
    IlluminaZer0 posted...
    Luminaire posted...
    That's exactly what I want. Can you please share the name of these mods? I googled it and found nothing.

    I think this is it:
    http://forums.taleworlds.com/index.php?topic=157972.0

    Thanks but I was able to find that myself. I was asking about the chokepoint mod that was being talked about earlier.
    ---
    XboxLIVE! GamerTag: MisterGuyMan (Geo War Score: 8.3 mill.)
    Now Playing:Oblivion/GoW(X360), Vagrant Story (PS)
  • Jan 31, 2013 1:43 pm GMT
    The only one I can think of offhand is the Clash of Kings mod because Cozur is making the Twins like that to prevent easy crossing, but the coding (like the script itself) was already done by another modder I just can't remember which one off hand, but it can be incorporated to other mods with just the script so long as it doesn't interfere with other changes they made.
    ---
    It is not things, but opinions about things that have absolutely no existence, which have so deranged mankind! - Nietzsche
  • Feb 3, 2013 4:20 pm GMT
    I haven't played in some months (coming to this board is my prelude to starting again) but I recall Blood and Steel being one of my favorite mods that wasn't mentioned yet. Also is Clash of Kings playable now? Last time I looked into it, it wasn't yet.
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