MotoGP 09/10 Updated Hands-On
Capcom and Monumental are returning with some big changes to its two-wheeled racer, and we've got an updated look.
Fans of the long-running MotoGP series have reason to be excited about Capcom's upcoming MotoGP 09/10 for the Xbox 360 and PlayStation 3. The motorcycle racing game based on the real-world series is coming in spring 2010 with a new racing engine, new graphics, and some fresh twists on standard modes that look to add some zest back into what has become a pretty staid franchise in the past few years. Developed by Monumental Games (which includes former employees of Climax Motorsports, the studio that made the fondly remembered MotoGP games on the original Xbox), the game will be timed with the start of the 2010 MotoGP season, and yesterday, Capcom producers dropped by to give us some time with the latest build of the game.
We saw glimpses of both the Career and Arcade modes in our previous look at the game in November, but today we got a more extended explanation of how things will work. Both modes have been significantly upgraded, so let's kick things off with Career mode. In Capcom's previous MotoGP games, Career mode was as straightforward as possible: choose a team, drive race after race, wash, rinse, repeat. With 09/10, you won't only be in charge of making sure you keep your wheels straight on the track, but you'll also be responsible for keeping your team together off the track.
You kick off Career mode by choosing the name and look of your team. You'll have multiple designs to choose from for everything from your helmet to your riding leathers, your bike livery, and so on. From there you'll need to hire staff; there are two types of personnel you can hire: press agents and engineers. Each has its benefits, and as you progress through your career, you'll eventually open up additional slots to take on more staff.
Engineers are there to research new parts and technologies for your bike. Don't get too excited here--we're not talking about hyperspace drives tied to the sides of your rear wheel or anything. Instead, all of the tech is based on real-world parts you'd find on an actual MotoGP bike: brakes, tires, engine, gearbox, and so on. Of the engineers available for hire, each will have individual strengths and weaknesses--one might be stronger with gearboxes, another with brakes and tires. Depending on the focus of your development efforts, you'll want to hire the right personnel for the job.
In addition, all staff (including press agents, but more on them in a bit) have a level attached to them--the higher the level, the more skilled they are and the more money they'll require to work for you. As you continue your research on your bike, you might find a specific part that will require an engineer of a certain level to complete--if your engineers don't measure up, it might be time for a staff shake-up. Due to the number of items available to research in a season, you won't be able to max out your bike in a single season. The choice then becomes whether to move up to a new class with an unfamiliar, undeveloped technology, or stick in your current class and try to get the most out of your bike. One other interesting bit: If you decide to change teams in the middle of a season, you'll be riding on an untested bike and will have to start development from scratch. You'll have the luxury of time, however; unlike in last year's game, which capped Career mode at five seasons, Career mode in 09/10 is unlimited.
While engineers are focused on getting the most out of your bike, press agents are interested in getting the most out of you as a rider--namely in the form of sponsorships. Sponsorships will be available to you throughout the season, and your bike will have room for multiple logos, all tied to individual contracts with the sponsors. Each sponsorship you sign has a requirement associated with it in order to earn the associated cash--for example, one sponsor might require you to finish better than 10th in a race, while another might require a certain minimum spot in qualifying.
Review Scores
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Game Info
- Release Date: Mar 23, 2010 (US)
- ESRB: ETitles rated E (Everyone) have content that may be suitable for ages 6 and older.
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