this game is great legends game
ezzat30 wrote this review on .
Nevertheless, apart from that one fault, Phantom Hourglass' main quest is a deeply engaging adventure that gives you plenty to do throughout. You can probably finish the quest in about 14-15 hours if you don't hunt around for all the various uncharted islands and sunken treasure chests scattered about the world, but you should, because there's some neat stuff to find.
Once you're done with the game, there is actually a multiplayer mode you can check out. If you ever played Pac-Man vs. on the GameCube (or, more recently, on the DS in Namco Museum DS), this mode might seem slightly familiar to you. One player controls Link, and the opponent has control over several phantoms that can be guided by drawing paths for them with the stylus. Link has to try to collect as many triforce shards as he can and bring them to his base, though he slows down considerably while carrying shards. If a phantom reaches him, his turn is up, but if he reaches a safe zone, the phantoms lose sight of him. This goes back and forth with players taking turns on each side for multiple rounds, and the player with the most shards at the end wins. It's not a spectacular mode by any means, but it's amusing enough as a distraction, and it can be played online against players worldwide. In the few games we tried against mostly Japanese players, performance seemed quite solid, with no noticeable lag.
The graphics, on the other hand, are extremely noticeable. It might be hard to believe that Nintendo would be able to shrink down a game as gorgeous-looking as The Wind Waker, but that's just what it has done here for the DS. Of course, some sacrifices have been made. Character models aren't quite as sharp or colorful, and the world itself isn't nearly as large. But you still inhabit a sizeable world, and everything in it looks spectacular. From the goofy animations and facial expressions of the characters, to the beautiful scenery as you sail around the ocean, this is top-tier work as far as graphics and artistic design on the DS are concerned. One thing to note is that when you're wandering through islands and dungeons, everything is handled with a sort of top-down perspective, not unlike some of the older Zelda games. All the characters and environments are 3D, but the fixed camera angle does a great job of framing the action