Mortal Kombat: Armageddon celebrates MK to the fullest!

User Rating: 8.5 | Mortal Kombat: Armageddon WII
Mortal Kombat: Armageddon celebrates the Mortal Kombat series by having the ENTIRE ROSTER OF KOMBATANTS. This is, for the most part, good; it keeps long time fans (like my own geeky ass) drooling. The bad (and not too bad at that); it seems to lack abit of variety, as Carlos Pasina the "Mo Cap" guy had to stretch his entire knowledge of martial arts between 60+ karacters. For those not nerdy enough to do their homework on MK, Carlos Pasina is a martial arts expert and did the motion capture for every karacter in MK:DA and MK:Deception. Mr. Pasina also portrayed Raiden in the old 2D MK titles (no, it was NOT an Asian guy; it was a Latino guy). Where as MK:Deception had 3 styles per karacter, MK Armageddon only sports 2. Hara Kiris have also been nixed=(. In plce of the karacter specific Fatalities are Kustom Fatalities. Kustom Fatalities are the same for every karacter-they're fun to pull off, but offer no incentive to try different karacters. Kombat is simpler and less stretegic than Deception because of the lack of fighting styles per karacter, but stays fun do to the use of arial kombos and juggles (an obvious and welcome throwback to the old days of 2D MK). And if the Wii-mote controls don't work for you (like many), a Gamecube controller can be plugged in and used for a more conventional control scheme. All in all, MK: Armageddon falls a little short of Deception, but has ample reason to be in any hardcore MK fans library.