Monster Hunter 3 Ultimate Review
Control issues and a lack of online play hamper what's otherwise an outstanding Monster Hunter game.
The Good
- Excellent large-scale battles
- Huge amount of compelling customization
- Monsters are fantastically realized.
The Bad
- No integrated online play
- Without the Circle Pad Pro, the underwater camera is atrocious
- Controls are awkward.
Gathering mushrooms. Mining ore. Fishing. Slaying giant dragons made of rock. Whether or not this sounds familiar depends heavily on your experience with the Monster Hunter series thus far. Monster Hunter 3 Ultimate is an enhanced port of 2010's excellent Monster Hunter Tri, refining that game's structure by adding a bunch of new content and a far more robust online component. Thwacking huge beasts with a greatsword or picking them off from afar with a bow has never been so comprehensive and satisfying. However, the 3DS version suffers from some concessions that make it less appealing than its Wii U counterpart.
A wyvern patrols, tossing its head back and forth as it snaps lazily at a nearby herd of grazing aptanoth. You sneak up, weapon sheathed, waiting for the right time to strike. Suddenly, the hulking beast turns. It notices you. Quickly, you draw your blade as the beast charges. You roll, but not quickly enough. A blow catches you, sending you flying to one side as your sidekick, Cha-Cha, screams in alarm. Quick as a flash, you spring to your feet, up and into the fray, taking a swing that connects satisfyingly with the creature's head. It roars, stamps its feet, and charges again.
These encounters, these epic battles of man vs. mythical beast, are the centerpieces of Monster Hunter. Nearly three years on, and the monsters of this imaginary world are no less intimidating and no less menacing when threatened. Sure, you still start off being sent out against herbivores, or to gather mushrooms and resources, but as soon as you get into the fray proper, things really kick off. The game looks fantastic in 3D; the effect gives the battles real depth and a sense of scale, even on the small screen.
The touch screen is used well here too. You have two options: classic, which uses the touch screen as additional buttons, or dynamic, which displays things like the HUD and the map, leaving the top screen free of clutter. The dynamic choice is by far the better of the two, since it adds extra button functionality as well. It's a neat use of the system, and by leaving the top screen solely for the action, it's a really clean, well-laid-out experience.
However, there's a significant drawback to the 3DS version: control. The single analog pad isn't much of a problem at first. You can snap the camera behind you with the left bumper and control it with the D-pad or the touch screen, and the lock-on camera makes fights pretty manageable on land, even if it's not ideal. However, once you get underwater, things take a turn for the frustrating. The underwater sections, which require you to constantly shift the camera to navigate, are almost unplayable using the 3DS without a Circle Pad Pro to give you direct control of the camera.
Large-scale fights aren't so bad, thanks to the aforementioned lock-on camera, but navigating the pools and lakes of Monster Hunter is an utter chore. Given the number of underwater sections, the Circle Pad Pro is basically mandatory if you're looking to play this version. With the add-on, the game controls perfectly, just as well as its Wii U counterpart, but having to purchase a separate item just to make the game properly playable is a real shame.
Game Emblems
The Good
The Bad
Huge value in this game. I have 100+ hours of game play and I still am looking forward to doing more.





