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Controls are great.
Controls are great.
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- Feb 23, 2013 10:17 am GMTMilso posted...
Having trouble with the "claw" is not a personal thing. If you're at the point where you can comfortably do it, you're either flexible enough to be a contortionist or you're in serious risk of doing permanent damage to your wrist and/or fingers.
And no, that's not a joke.
Yes, I do claw, and claw a lot (and also use the L button equally as much). Excpet I have much smaller hand (also shorter fingers than those with same palm size) than an "average guy" and I use this grip:
http://www.ebay.ca/itm/GK5897-Grip-Joypad-Hand-Flexible-Holde-For-PSP-2000-3000-/260921162201?pt=Video_Games_Accessories&hash=item3cc01cf9d9
And this case for on the go and before I got the grip:
http://www.amazon.com/Logitech-PSP-PlayGear-Pocket-Slim-Sony/dp/B001D1HCGA/ref=cm_cr_pr_pb_t/183-7419450-7764416
Just so you know, without the CPP, the control is even less human by needing to be more able to bend your finger and wrist (for something that's located much lower or further, and having a thinner and heavier base to hold on).
And convincing the CPP being better is what, plan on paper? Mocking me not using one at the moment? The demo doesn't even allow usage of the CPP, nor the damn thing is released in NA. There is absolutely NO way to tell, nor NO way to try.
Other than presenting a video of someone SUCKS both MH and using it, along with using the major weapon class used by the person you're trying to convince to? Do you know that was the BEST way to deter others from accepting the CPP?????
If you want to convince someone, at least provide better evidence!
Before you guys protest any further, I'm placing order for the CPP right at this moment, so stop saying any further...
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kupo - Feb 23, 2013 10:25 am GMTI just placed an order and paid for the CCP on ebay. Please don't taint my brain any more...
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kupo - Feb 23, 2013 11:14 am GMTPiggy Mog posted...
Try the bow before you give it 10/10.
I give it a big fat zero.
Practice i am not a big fan either this will be my second game after giving up on Freedom unite and not all games are super simple
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steam:fartman91/3DSFC:3265-5740-7951 - Feb 23, 2013 11:35 am GMT[This message was deleted at the request of the original poster]
- Feb 23, 2013 11:48 am GMTIcewitch posted...
That's nice, but what does any of that have to do with the controls? You're creating a new argument by insinuating that because that player was not as good as you are, that the controls must be to blame. Whether the guy was actually good or not makes no difference - he was clearly playing without trouble using the touch screen. There's nothing you suggest doing that he would have been incapable of doing, should he have chosen to do them. You're acting as if his personal play choices and skill are somehow dependent on the control method being used, which they are not. The demonstrated control method is perfectly suitable for anything you could have ever accomplished with the claw.
And the "hand yoga" remark? Lol. Now you're acting like the PSP claw wasn't a torture device of its own. Using the touch screen is far more comfortable than the claw ever was so I can only guess you're just joking about that part, otherwise its the most hypocritical argument against MH3U's controls I've seen yet. "It sucks because it hurts my hand, bring back the claw!" Get real.
I get that you're you think you're the most pro MH player in the universe and all that, but your argument seems to mostly be "I clawed for a long time and I can't claw here so the game is ruined for me". Ie, the epitome of being unable to adapt to changing controls. The claw took you a while to get used to, and so will the touch screen. As I said in earlier posts, either learn the new way to play or just head back to the MHFU board to cry about how you can't hack it. If you seriously think there's anything you can't do in this game that you could do on the PSP, I can only tell you that you're objectively mistaken.
wrong! shes insinuating that the controls create limitations on how far your skill can go.
Any bow user whose not using R to aim for the sweet spots has no idea what they're doing.
This is especially highlighted with the endgame equipment, where silver sol armor skills like Exploiter come into play, making it even MORE important to aim at specific parts of the monster.
Autolock camera is NOT aiming.
Being forced to use a crappy lagged camera center in place of actual aiming while charging on the move is most definitely not something that is "fine".
I think i read in the above posts capcom learned about this and is mapping charging to R. (Which if i think would help, but might introduce problems if you couldnt aim without draining stamina).
If that's true and Capcom felt the current system was so messed up it needed fixing, why are we even having this argument about the current controls being "fine"?
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(On Resident Evil Revelations)
"4/10. The campaign was great, but the originality to Raid was stolen from Pokemon..." -CPU-Z - Feb 23, 2013 12:07 pm GMTPiggy Mog posted...
And why should I even f****** stuck shopping online again just for the sake of getting sane controls? Screw Nintendo.
Uh, Capcom made the game, and control scheme, not Nintendo. Sure Nintendo made the 3DS, but Capcom could have changed the controls a bit more to suit the platform better, so blame the people who actually made the game. - Feb 23, 2013 1:06 pm GMTretrogamer28 posted...
Piggy Mog posted...
And why should I even f****** stuck shopping online again just for the sake of getting sane controls? Screw Nintendo.
Uh, Capcom made the game, and control scheme, not Nintendo. Sure Nintendo made the 3DS, but Capcom could have changed the controls a bit more to suit the platform better, so blame the people who actually made the game.
isnt it obvious? Nintendo decided to be stubborn and not include the second stick in the first place. With proper hardware, we wouldnt need "creative" solutions, then a minor control tweak would fix everything.
instead we have to overhaul the most basic aspects of the game, controlling the stinking character.
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(On Resident Evil Revelations)
"4/10. The campaign was great, but the originality to Raid was stolen from Pokemon..." -CPU-Z - Feb 23, 2013 1:26 pm GMTPiggy Mog posted...
Many of you didn't even touch the PSP control, that's why you have NO problem (for you, it's only switching between the same setup, from one size to the other). You never have the other set of major muscle memory registered for over 2000 hours. Switching that is different than switching something more simple, let's say, driving at the left driver's seat vs. right driver's seat.
And here is the root of your problem. As I've said all along. You are used to doing things one way, and now that you have to do them a different way, you're mad. Guess what? PS2 users had to do the same thing when the series moved to PSP. I know at least one person who preferred analog attack that was completely devastated by the PSP controls. But he didn't whine about it all day, he just learned the new way to play and moved on.You guys seriously have NO idea why switching the D-pad and the analog has such a high impact... It's like you suddenly have to walk with your arms (strong enough or not, you just don't have the proficency for doing even walking properly).
That's the root of PSP users' complain...
I played MHFU. Not as long as you did, but I got used to the PSP controls too. What I'm telling you is that it's time to let go of them. This isn't a PSP game. And in my opinion, when you stop crying about how it's not the PSP for one minute, and give the new control scheme some time to grow on you, you'll find its just as capable as the claw was.Maybe the 3DS control scheme is possible to master by many people (which means MUCH more better than that guy in the video). But given it requires probably 20 minutes to get use to the PSP's action control (shifting from right analog to the 4 buttons for actions) vs. 20 hours for getting used to D-pad/left analog swipe (I know more time's gonna be needed, and the CCP isn't actually useful other than underater abd adding thickness to the paper thin 3DS, which I will definitely need) on the 3DS, I think I really should complain.
Aha! Here you even admit that "maybe" its possible to get accustomed to the 3DS controls. The only reason you're having a hard time is because you refuse to let go of the old way of doing things. I promise there is a combination of dpad, touch screen, and camera lock that will let you do whatever you wish to do. And no, its not going to be the same as the PSP version. Too bad.
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Monster Hunter 3 Ultimate
Coming March 19 to Nintendo 3DS and Nintendo Wii U - Feb 23, 2013 2:16 pm GMTPiggy Mog posted...
Tzuba12 posted...
My hands are as big as any 19 year old's hands would be.
What does it even translate into?
Male/female? Closer to 4 feet/6 feet? Large /smaller than average for your figure?
Translate age to physical size is BS. Just like my (the annoying) grandma accusing us being older than our already-adult-and-10-years-older-than-us cousins just because we were already taller than them as kids.
mattfrank posted...The original CCP shaped like a console controller and would add atleast 2.5 the thickness of an opened 3ds.Look it up.
I have spent thousand of hours playing the PSP MH using the claw for camera control,but i find the 3DS + CPP has better the control scheme unmatched by the claw.Its your problem that you deny using the CPP and refuse to adapt.
Hey, isn't your statement purely your opinion as well (you didn't even give graphic details of why it was indeed superior)? Why would even know it would suit for everyone? Your actions of shooting me down means that PSP control could actually work better for me is totally denied as well. For 3DS, instead of bending your index finger constantly, you just superbend your thumb a lot (once again, only archers are stuck with this because the high demand mandatory D-pad usage, or stuck with a scatter bow for low objects like Mimusu).
Calm down dude. I will definitely buy the f****** CPP for both grip and the extra shoulder buttons (sorry, the right analog is TRULY useless for archers except for fleeing or underwater, no denying that) AND the grip (that I will buy for all handheld that are too thin anyway). However, I am very not pleased that Nintendo couldn't just make the hardware slightly more user friendly (because of how thin the base of its unit was, and my hands are most definitely smaller than average guys unless you're talking ONLY Japanese) and only the much heavier XL would have sane screen sizes (well, wasn't that the entire reason of release it rather short time after the original 3DS' release?). Depending on an optional expansion for all action-heavy games means they DO know how suck originally the 3DS as something you play on with buttons (cool my ass for virtual D-pad, I'm not a human octopus). Had this Monster Hunter not released by them, I'm pretty much done with this company for 10+ years.
And why should I even f****** stuck shopping online again just for the sake of getting sane controls? Screw Nintendo.
Male, 5'5
I enjoy long walks on the beach,movies and video games.
Turn-offs include: Smoking, drinking, people who think Monster Hunter needs Z-targeting, and people who whine.
And I don't give it up on the first date, I am NOT that kind of guy.
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3DS: 0146-8850-9059
Steam: Tzuba - Feb 23, 2013 4:53 pm GMTBossBang posted...
EXACTLY why i hate the auto lock, that lag is absolutely horrendous. if theyre gonna turn on the easy mode auto lock, it should at least be a snap camera.
It's because there is a delay when you hit the L button so the game can recognize which camera shift the player is inputting. I went into the options and changed the target cam to type 2 (double-tap to target cam shift) and it works instantaneously (shifts right as you hit the trigger a second time), but the regular front camera shift still has the delay. If you turn off the target cam, the regular shift will work instantaneously without any delay.
I think there should have been a type 3 setting that removes the double-tap command and let's the target cam work instantaneously on button press when turned on, but oh well. It doesn't matter to me because after playing the demo a ton, I rarely use the target cam unless I'm under water.
That aside, the game controls (and looks!) a lot better than I imagined it would, but I'd still like to have the CPP. I'm hoping NoA decides to release the XL CPP soon because I want to know if I need to import one or not.
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http://www.backloggery.com/tehrichard - Feb 23, 2013 7:31 pm GMTretrogamer28 posted...
Piggy Mog posted...
And why should I even f****** stuck shopping online again just for the sake of getting sane controls? Screw Nintendo.
Uh, Capcom made the game, and control scheme, not Nintendo. Sure Nintendo made the 3DS, but Capcom could have changed the controls a bit more to suit the platform better, so blame the people who actually made the game.
That means you don't even understand what I'm talking about.
In order to even able to spend time to learn the control scheme, the console itself must be comfortable to be held by hands in the very first place. If the 3DS fails in this department (it feels like I'm pushing buttons on a thick plate TBHH), getting the motivation to learn the control scheme is out of question.
At least PSP is okay by simply adding a little bit of thickness (such as that Logitech case). I still find it more comfortable to held with that thick grip (which is thicker than the DualShock if it is combined with the PSP, but that is just marginally less comfortable than the DS controller itself).
3DS' problem, on the other hand, is the contribution of the weight. Since it is very thin, with large plane, yet having all the weight placed on the front, I must be placing my fingers flat at its bottom. That would result my thumbs not being able to curve constantly, and sitting too high up relatively to the buttons (once again, just like holding a heavy plate by the edge with both hands), making the position shift very absurd.
That's why I said the 3DS fails to be anatomically correct. So you say it' isn't its fault.
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kupo - Feb 23, 2013 8:07 pm GMT3DS controls are ass. Touch screen and lock on both lag and feels forced. I went back to PSP right after and clawing feels soooo much better. Was looking forward to the game but the controls are just so bad and underwater segments are borderline unplayable.
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Leaf - Feb 23, 2013 8:15 pm GMTHahaha i just try my best using 3ds controller and the touch screen was really bad,but now i can handle it, hunt pleshiot with all melee weapon without die once
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3ds FC:2750-2202-3065
3ds game:Mario,Kid Icarus up rising - Feb 25, 2013 3:02 am GMT[This message was deleted at the request of a moderator or administrator]
- Feb 25, 2013 3:20 am GMTIcewitch posted...
Piggy Mog posted...
Many of you didn't even touch the PSP control, that's why you have NO problem (for you, it's only switching between the same setup, from one size to the other). You never have the other set of major muscle memory registered for over 2000 hours. Switching that is different than switching something more simple, let's say, driving at the left driver's seat vs. right driver's seat.
And here is the root of your problem. As I've said all along. You are used to doing things one way, and now that you have to do them a different way, you're mad. Guess what? PS2 users had to do the same thing when the series moved to PSP. I know at least one person who preferred analog attack that was completely devastated by the PSP controls. But he didn't whine about it all day, he just learned the new way to play and moved on.You guys seriously have NO idea why switching the D-pad and the analog has such a high impact... It's like you suddenly have to walk with your arms (strong enough or not, you just don't have the proficency for doing even walking properly).
That's the root of PSP users' complain...
I played MHFU. Not as long as you did, but I got used to the PSP controls too. What I'm telling you is that it's time to let go of them. This isn't a PSP game. And in my opinion, when you stop crying about how it's not the PSP for one minute, and give the new control scheme some time to grow on you, you'll find its just as capable as the claw was.Maybe the 3DS control scheme is possible to master by many people (which means MUCH more better than that guy in the video). But given it requires probably 20 minutes to get use to the PSP's action control (shifting from right analog to the 4 buttons for actions) vs. 20 hours for getting used to D-pad/left analog swipe (I know more time's gonna be needed, and the CCP isn't actually useful othean underater abd adding thickness to the paper thin 3DS, which I will definitely need) on the 3DS, I think I really should complain.
Aha! Here you even admit that "maybe" its possible to get accustomed to the 3DS controls. The only reason you're having a hard e is because you refuse to let go of the old way of doing tins. Ipromise there is a combination of dpad, touch n, and camera lock that will let you do whatever you wish to do. And no, its not going to be the same as the PSP version. Too bad.
Yeah making the jump for us is difficult,
But this is not about adapting
Controls on psp are superior to controls on 3ds, simply put
I can kill a higher rank silver rathalos faster on my mhp3rd on psp than you can using yyour controls on the 3ds using the same weapon,
The old controls scheme increases the efficiency of hunting,(in simple language) and by higher i mean high rank - Feb 25, 2013 3:29 am GMTrathalos_soul_z posted...
I can kill a higher rank silver rathalos faster on my mhp3rd on psp than you can using yyour controls on the 3ds using the same weapon,
That wouldn't prove anything other than that you can kill said monster faster than another person. You might kill it faster than them if they were using the PSP, too. It's a meaningless comparison. The only way to meaningfully compare would be pitting one's own time on one system against one's own time on the other system - and I imagine that would get mixed results from person to person. Because what's good for one person isn't necessarily good for another.
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Often, when you try too hard to act superior, the opposite occurs. - Feb 25, 2013 4:21 am GMTrathalos_soul_z posted...
Controls on psp are superior to controls on 3ds, simply put
I can kill a higher rank silver rathalos faster on my mhp3rd on psp than you can using yyour controls on the 3ds using the same weapon
How much time was given to that control scheme to get that result?
I fully understand how difficult the adjustment can be to go to a new systems controls. I've felt the same in the past, playing a familiar game on a different console than I was used to. It can make you feel like a beginner since you can't pull off things with your built-in muscle memory. You have to retrain yourself.
I've gotten this from playing multiple stringed instruments. The guitar plays one way, the banjo another, the mandolin in strung upside-down from the guitar. None of them are superior or more difficult than the other at the beginning. But if you have learned one and move to another, things feel awkward.
It's not about which control system you like more, it's about whether you will allow yourself to retrain. Is the control system perfect? I don't think so, but it's far from unplayable. I've played my fair share of unplayable games since I've been playing videogames for nearly 30 years now, this is not one of them. You should have tried playing Street Fighter on the 3-button Genesis controller where you had to hit the start button to toggle between 3 kicks or 3 punches. Terrible.
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-Audiomeleska
Maquoketa, Iowa(Message me if you're near and a 3DS player if you would be interested in meeting up) - Feb 25, 2013 9:48 am GMTAudiomeleska posted...
rathalos_soul_z posted...
Controls on psp are superior to controls on 3ds, simply put
I can kill a higher rank silver rathalos faster on my mhp3rd on psp than you can using yyour controls on the 3ds using the same weapon
How much time was given to that control scheme to get that result?
I fully understand how difficult the adjustment can be to go to a new systems controls. I've felt the same in the past, playing a familiar game on a different console than I was used to. It can make you feel like a beginner since you can't pull off things with your built-in muscle memory. You have to retrain yourself.
I've gotten this from playing multiple stringed instruments. The guitar plays one way, the banjo another, the mandolin in strung upside-down from the guitar. None of them are superior or more difficult than the other at the beginning. But if you have learned one and move to another, things feel awkward.
It's not about which control system you like more, it's about whether you will allow yourself to retrain. Is the control system perfect? I don't think so, but it's far from unplayable. I've played my fair share of unplayable games since I've been playing videogames for nearly 30 years now, this is not one of them. You should have tried playing Street Fighter on the 3-button Genesis controller where you had to hit the start button to toggle between 3 kicks or 3 punches. Terrible.
Okay, control scheme is one thing, but how about the impossible-to-hold-without-straining-your-hand AND pushing buttons on a plate comments? Not to mention probably most consoles nowadays has D-pad on top, analog at the bottom right? Nintendo sure want to make themselves stand out. At the cost of segregating consumers (if this MH weren't released on this one, I wouldn't even touch anything made by Nintendo anymore).
I even found a Japanese article saying why MH sucks on 3DS with the CPP: the controls are way too complicated for its major consumers, which are female casual players. What do you think about this professional statement?
You guys sure just say everything on 3DS is great. Except it's an ass just to play with, regardless of game, and with or without the same controls scheme of PSP's or NOT.
Basically, once Game Boy was game over, Nintendo never released anything meant to be held by hands. Their controllers were already unimaginably tiny every since NES. Even that slightly bigger Super Famicom controller was "okay" only because our hands were still small. They made the CPP that thick for a very good reason, because they know.
If a chair isn't comfortable to sit on, why not keep standing?
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kupo - Feb 25, 2013 10:24 am GMT[This message was deleted at the request of a moderator or administrator]
- Feb 25, 2013 10:25 am GMTHonestly, wouldn't the Circle Pad Pro just solve all of our control problems?
Dual-analog sticks for movement and camera = Perfect.
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