LGF 07: Will Wright speaks

The high-profile developer, currently working on Spore, tells the audience at BAFTA headquarters about his favourite platform, why games are shifting into multiple genres, and that encountering opposition with a new medium is to be expected.

Games industry veteran Will Wright has been making games since the 1980s, when he started work on Raid on Bungeling Bay, a game which was to become SimCity, on the Commodore 64. A Sims theme ran through his next games, which included SimEarth, SimAnt, and of course, The Sims. Bravely breaking away from tradition, his latest title--Spore--does not have the word Sim in its title.

Speaking at the BAFTA headquarters in London's Piccadilly, Will Wright addressed an audience of other games professionals, media, BAFTA members, and students in a talk titled "Interactive Entertainment--the Oldest Art Form." After he finished, he answered GameSpot UK users' questions, as well as those from members of the audience.

Wright kicked off his lecture by explaining that new forms of entertainment always encounter opposition and that the games industry is no exception. He read out comments that had been made about novels when they were first released, "The free access which many young people have to novels and plays poison the mind and corrupt the morals of many a promising youth and prevented others from improving their minds with useful knowledge." Next he read out similar comments made shortly after the introduction of the Waltz dance, movies, and rock and roll.

He added, "For most people, this is their preconception of what games are, and they don't see a lot of social relevance or value. If you look at other forms of media, we have trashy novels. We have action movies. And, of course, television is known for the amount of violence that's on it. But yet--and I have to admit at some point--games do have this kind of over-the-top thing. Like some movies, there are some very violent movies out there, but games seem determined to now kind of outdo them. This is unfortunate that games have this image to people, when in fact there are so many beneficial, interesting, socially relevant games out there, and we're starting to see more and more of those over time...but it kind of makes me ashamed that we aren't making more use of the medium."

In the future, Wright believes that games will diversify much more, away from the current genres he thinks dominate the marketplace: "Dungeons and Dragons, sports, and military history," and that eventually we will see as many genres as are available in a library, for instance.

He also revealed that his favourite platform, which will likely come as no surprise, is the PC. He explains, "I love the mouse. The mouse still is one of the most elegant input devices I've ever seen. Oh, and I do spend a lot of time with my DS. That's my favourite mobile platform by far."

Wright mulled over the fact that games are increasingly becoming multigenre, and that some genres have already started to die off, including flight simulators and graphic adventures. He thinks this is because of cost, "Nowadays with graphics and stuff and sound and whatever character action, when we're playing games, these things would be exorbitantly expensive. And there were very few people that really know how to do it. So even the people that did it well, like Tim Schafer, are moving into hybrid genres where Tim's taking what he learned in graphic adventures and like. Psychonauts is kind of a weird one between a graphic adventure and a platform because that was more economical for him to build. He couldn't really afford to build games like he used to at Lucas. So some of these things are falling by the wayside because the customer base is being dwarfed by all the millions of people playing Wii Sports."

Talking about games versus movies, Wright offered, "Games are still trying to be movies, whereas movies are innovating and trying to be games more successfully than games are being movies."

Wright also wanted to do some myth busting at the event, telling everyone the truth about two urban legends about him. The first is that Electronic Arts tried again and again to cancel The Sims. He said, "First of all, it's not true, and I try to correct this myth over and over. Maxis tried to cancel The Sims several times in development. I was fighting the board of directors and everybody saying, 'You want to make a game about cleaning toilets?' And so eventually, we had this little tools group that nobody was using the tools anyway, and so I said, 'OK, just give me these four guys and I'm going to take it off as my black project.' And they said, 'Fine. Leave us alone.'

"Later when EA bought us and all of a sudden they just started giving me resources and said, 'What do you need? What do you need?' And so in fact it was almost the opposite. EA kind of saved it from Maxis ironically. So that's the correct version of the story."

Wright was also asked how his tuba playing was going, as his Wikipedia entry proclaims that he is an avid tuba player. He looked bemused before saying, "I've never touched a tuba in my life."

When asked when Spore would be released, Wright laughed, "I don't think it's been released yet."

71 Comments

  • Roken1

    Posted Jan 22, 2008 7:34 pm PT

    Yeah some more screenshots and video clips would help, although I highly doubt it'd look very different from the ones we already seen. It's the game mechanics that they're probably stalling on.

  • matok30

    Posted Jan 15, 2008 4:55 am PT

    We havn't heard from Spore for almost three months - is everything going alright? We need some more follow up!

  • Roken1

    Posted Jan 13, 2008 6:33 am PT

    @HadrianII: I think one of the biggest reasons why SPORE is constantly delayed is because Will Wright wants to make sure that the Civ and Space modes of SPORE works perfectly and not bugged out or boring. Frankly I think the dev team of SPORE is actually making 3 games. SPORE, SPORE Civilizations, and SPORE Galactic Civilizations (note the references to two great Turn base strategy games). So I won't be surprised that Spore will be delayed again into Q3 of 2008, and I actually hope they would cuz I want them to make this game come out right the first time!

  • Alcotamaysees

    Posted Jan 3, 2008 5:07 pm PT

    Lol at the tuba thing.

  • HadrianII

    Posted Dec 21, 2007 5:43 am PT

    Damn this game looks really cool but there is two questions bugging the hell out of me:
    1.In civ phase, will warfare be limited to vehicles or will there also infantry caring assault rifles and wearing uniforms or possibly some sort of futureistic armor

    2.In space phase, willyou be able to build vast fleets of ufos and carry
    huge invasion forces to take over other races, better yet , will you even be able to carry military units aboard your spacecraft

    The game will be great with out these features, but still, from the perspective of an rts gamer, it would make the game better

  • AYBABTme

    Posted Dec 16, 2007 1:52 pm PT

    Good point, ToastMaster_M. We can only pray there will be censors before the creatures/buildings/vehicles/etc is uploaded.

  • ToastMaster_M

    Posted Dec 14, 2007 12:51 am PT

    What worries me is that there's going to be people out there who will upload a species shaped like genitals in some form or another.

  • BenitoRedEye

    Posted Dec 7, 2007 3:22 pm PT

    radioactive1wiz . Man oh man Do I agree. + WTF? My birthday is in May and I'm hoping to get it then. Whoa....

  • radioactive1wiz

    Posted Dec 3, 2007 10:14 am PT

    I hate ea cause every game they have been given control over that is a series they have duffed with a million expansions and crappy multiplayer servers Still spore i am hoping will be a great game and out for my birthday in may

  • GamerErman2001

    Posted Nov 26, 2007 4:55 pm PT

    This game looks awesome! I can't wait for it! I loved The Sims and Sim City, and this game looks even better! YAY!

  • greater_bird

    Posted Nov 23, 2007 4:14 am PT

    The Sims seems to be to PC gamers what Pokemon is to handheld gamers. It's so overwhelmingly popular that everyone has to prove how cool they are by dissing it. Can'y you all move on to bashing the Wii (also a good target because it's fantastically popular and too 'casual' to be kewl) and stop flogging the dead horse... The criticism got boring about 5 years ago, and your constant digs aren't slowing The Sims down one bit.

  • AceRampage

    Posted Nov 12, 2007 9:44 pm PT

    wow... so we should thank EA for the sims...
    If not for them, we wouldn't have sims 2 either...
    haha...

  • Angre_Leperkan

    Posted Nov 12, 2007 7:43 pm PT

    WOOHOO
    TAKE THAT **** EA!
    ^-^

  • simtim

    Posted Nov 10, 2007 3:12 am PT

    Very interesting interview... Tuba player...

  • gammelgroof89

    Posted Nov 7, 2007 7:49 am PT

    think this game will be great, no matter what others say.

  • alpha_company

    Posted Nov 5, 2007 5:17 pm PT

    woohoo

  • stevo-millz

    Posted Nov 4, 2007 5:55 am PT

    this game looks like its gunna be a gud n' fingers crossed.

  • JackKnife35

    Posted Nov 4, 2007 4:11 am PT

    Hmm... there could always be something like Spore: Avian Species or Spore: Adopt an alien puppy, hmm... Spore: Crime Lords of the Galaxy or anything along those lines. :-) ooooooooooo Something I'd actually like is.... Spore: Planet Builder, create your own planet, control what life lives there from the get-go ^.^

  • tlow0678

    Posted Nov 3, 2007 5:44 pm PT

    Hopefully this game won't become retardedly overdone like the sims. How many expansions are there? like 89734589732?

    If spore turns out like that, welll...what expansions can it have? Spore House Party?

  • OremLK

    Posted Nov 1, 2007 4:02 am PT

    Will Wright seems like a pretty smart guy, but I agree with everyone saying he's overrated. As far as I'm concerned, Sim City will always be his legacy and his biggest impact upon the gaming industry. And while there's no denying that it was a classic, I can't say I find anything else he's done particularly impressive. Especially The Sims.

    We'll see about Spore.

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