I came down with nostalgia (again) so I lined up some of my old games, closed my eyes and pointed at one that I'd play.
emperorofall wrote this review on .
! \/ ! My First Review ! \/ ! (Just to make sure you caught it the first time)
I bought DOOM 3 a few months after it came out, and 'till this day, I still love to play it.
Enemy AI: 0/10 (You'll see why)
Everything Else: 10/10
I absolutely love the anti aliasing and bump mapping in doom 3. It provides unmatched visuals compared to its predecessors and many games released in its time. I also love all the extremely dark areas of the game that makes it impossible to see without a flashlight because IMO it adds to the suspense and I end up with the feeling of something jumping out, not behind me, but right at my face. Don't get me started on the BFG 9000. The big, not to mention slow, ball of green beauty/death/ultimate obliteration it fires is unbelievably smooth. Possible the only game I've played that the programmers put so much care into making and designing the projectile for a single weapon.
Sometimes the extremely dark areas CAN annoy me, no matter how much I love them. An example of this is in Mars City Underground when you are heading to the airlock and come across a stairwell when the lights cut off for absolutely no reason. The whole place is nearly pitch black, and for what? A quick bit of flashlight practice?
( ( ( Sound ) ) )
First, let me explain my speaker setup. 5.1 Logitech Surround. That means 5 main speakers, and 1 subwoofer (amplifies bass sounds). When I am playing and I hear an Imp hissing in the darkness (I only play D3 at night) coming from the back left speaker, it literally sends shivers down my spine. Or when I walk through a hallway and my subwoofer pounds like crazy I know it's a Hellknight.
The guns have lame SFX. The Machine gun sounds like an airburst BB gun. The rocket launcher sounds like it fires water balloons. Fortunately there are mods that add to D3's realism when it comes to sound, but not enough for me to be able to ignore this flaw.
On the harder difficulties, the lack of an enemy AI can be overlooked by the constant panicking trying to avoid balls of plasma, giant teeth, or being blasted to bits. Minor puzzles are rather enjoyable to play, as they aren't in your face easy but aren't so difficult your brain just wants to melt.
On the not-so-hard difficulties, the lack of enemy AI drastically reduces the amount of fear felt when playing, because you can be half brain-dead and STILL outsmart the enemies while not having to worry about receiving massive damage.
[=|=] Story [=|=]
I really do believe the story is worthwhile. Mankind often steps too far in the quicksand or comes too close to the fire. Doom 3 is a game that reflects that IMO. If humans were meant to live on Mars, why are we on Earth? Or if we were meant to teleport, why am I not getting free admission to Universal?
Extremely predictable. Whoever helps you, knows you, resists you, finds you, or informs you dies. It's that simple.
~-[p.o]-~ Enemy AI ~-[p.o]-~
AI is an extreme overstatement for the enemies. It's more like a bunch of triggers. DoomGuy steps here, enemy spawns there. Enemies not having AI can easily be exploited. Go find an enemy and have it chase you. Hide behind something and see what happens.
Everything else got 10/10 because I only gave you ratings for the stuff that wasn't 10/10. :p