Enough with these nonsensical RTS afterbirth games already, go back to full-on Might & Magic RPG's already! Xeen-style!
Might & Magic Heroes VI - Shades of Darkness Review
Might & Magic Heroes VI: Shades of Darkness is a harsh challenge, but not often a fair one.
There is little to no margin for error here. You need to find the right path to the victory objectives without making any mistakes. Take on too many foes, and you lose the war of attrition; take on too few, and you wind up not gaining enough experience and missing out on artifacts that have a huge impact on powering up your hero. Then there are the tight time restrictions. Many maps have one or more goals involving a task like reaching a certain spot, or destroying specific enemy locations, that need to be accomplished in a set number of turns. Take too much time to explore or experiment, and you instantly lose.
Such time constraints hamper your ability to recruit reinforcements and all but require you to repeat maps once or twice before you have a chance at victory. You frequently wind up backtracking and fighting the same battles, or even just replaying maps from the beginning. It's all too easy to get close to the end of a map and discover that (surprise!) you really couldn't afford the loss of those dozen assassins an hour or so ago after all, or that you simply don't have the number of turns needed to complete all the goals that the game demands.
Still, it's not all bad. You must ask yourself before entering almost any encounter if the end result will be worth it. Will the inevitable troop loss be justified by the experience points, nifty suit of armor, nice pile of gold, or other goodies you get to loot after the bloodshed? These considerations prevent you from simply plowing through every encounter on the map en route to eventual victory. They also give the campaigns some serious heft when it comes to both engrossing you and the sheer time it takes to complete them. Having so little room for screwing up raises the stakes, giving importance to every move you make. It's all quite grueling, but at times, it's a good kind of grueling.
Bugs are another problem. Initially, the new content couldn't even be accessed on the Steam content delivery service, and while the problem has been rectified, there are lingering issues with battle screens going black due to a conflict with machines that have dual video cards. Dealing with this problem means forcing a shutdown, which in turn might cause save files to go missing, forcing a complete replay of the map in progress.
Shades of Darkness is aimed at hardcore Might & Magic Heroes VI players who want a serious challenge. And in that respect, the game delivers. Unfortunately, this difficulty is more than a bit unfair, hitting you with too many surprises that force you to replay battles and huge sections of maps on a regular basis. You have to be too perfect, in too many battles, too often. The relentless punishment, plus the bugs, make the game tough to recommend to anyone but diehard fans of the series looking for the ultimate M&M Heroes challenge.
Game Emblems
The Good
The Bad
WORSE M&M released !! An expansion infested with bugs and UPLAY problems that does not add nothing really so new





