Enough with these nonsensical RTS afterbirth games already, go back to full-on Might & Magic RPG's already! Xeen-style!
Might & Magic Heroes VI - Shades of Darkness Review
Might & Magic Heroes VI: Shades of Darkness is a harsh challenge, but not often a fair one.
The Good
- Tons of new content, with two lengthy campaigns and added units
- Same compelling franchise formula, boosted by new stealth options
- Dark fantasy graphics lend the game a fittingly somber tone.
The Bad
- Varying difficulty traps you into replaying big sections of levels
- Offers few surprises to M&M Heroes VI veterans
- Bugs can cause you to force quit the game and lose progress.
Might & Magic Heroes VI: Shades of Darkness is as addictive as it is annoying. This standalone expansion for the 2011 turn-based tactical role-playing game will lure you in with its compelling combat and gorgeous artwork, but push you away with its intense difficulty and bugs. Shades of Darkness clearly needed more time in development, both to smooth out some issues with the over-the-top challenges presented in the new campaigns, and to stomp out the bugs that make the game even tougher to play.
At the heart of this standalone expansion is a pair of new campaigns focusing on the darker side of the Might & Magic Heroes world. Events unfold in the fantasy realm of Ashan about a century after those in the original Might & Magic Heroes VI. In one, you take on the role of Raelag, a dark elf prince fighting to unite warring clans and ensure the survival of his underground-dwelling new Dungeon faction against the machinations of the Necromancers of Necropolis. In the other, you play Vein, a death knight working with the Necropolis faction. There's plenty of convoluted lore, which references black dragons, the goddess Malassa, some creeps known as the Faceless, and so forth, but you can (and perhaps should) safely skip the cutscenes and just skim the rather dense text without missing anything important. Very little of the campaigns' stories matters to what happens in battle, and the overenunciated voice acting is highly cartoonish, making the plot feel more like overzealous window dressing than a tale worth telling.
Nothing in the two campaigns is particularly noteworthy for series veterans. There is an assortment of new, predictable units with the Dungeon faction, along with new heroes and new artifacts to equip. The new stealth abilities are nifty, especially if you have a good stack of dark elf assassins in your army, as they can deliver devastating attacks at the start of battles due to their invisibility talent. But aside from stealth, nothing significantly alters gameplay. Both the campaign structure and map design are similar to what has come before.
One way in which Shades of Darkness excels is its reliance on the darker side of fantasy. You guide evil factions loaded with the likes of vampires, ghouls, assassins, and floating octopi, and mysterious visual touches on main maps and battle scenes make these entities come to eerie life. Even watching your Necromancer troops scream in triumph after battles is chilling. The mixture of these evildoers and their underground lands and the traditional brighter color palette of the above-ground Might & Magic world of Ashan is striking.
Varying difficulty is a significant source of frustration. Maps are loaded with encounters, giving you a lot to explore and kill. Most battles are easy to win in the early stages, which helps you sink your teeth into what Shades of Darkness has to offer. But it's all a trap. This early easy difficulty sets up an illusion that you're rolling along nicely, mopping up the bad guys while sustaining seemingly acceptable losses. But in reality, the later-map battles are so tough that you can't afford to lose anybody along the way. Even trivial- or low-rated foes tend to take out at least a few of your troops before their dirt naps. So if you take on a lot of encounters, your losses add up quickly.
Game Emblems
The Good
The Bad
WORSE M&M released !! An expansion infested with bugs and UPLAY problems that does not add nothing really so new





