Metroid Prime 3

User Rating: 10 | Metroid Prime 3: Corruption WII
Oh Metroid Prime, how I love thee. Your 1st outing wowed us back in the year 2002 with your stellar graphics, amazing gameplay, and atmosphere. Metroid Prime 2, while not as good, still won me over. Now we have your very last installment in our grimy little hands, and congrats, because it's the best Wii game to date.
The main reason for this success is because this really is a full-fledged Wii game. It isn't a port with tacked on motion sensitive control. This is the real deal. Every moment in the game screams "This was made for the Wii in mind". 1st off, the controls are the #1 example of how to make a 1st person title for the Wii. Your aiming and looking is controlled by the wiimote, and you move with the control stick on the nunchuk. This set-up makes for the best control for any first-person game on any console ever. The aiming is silky smooth (on the advanced setting, that is) and it makes all the other Primes' controls look broken in comparison. It doesn't stop there. There are context sensitive objects scattered all around the world that take full advantage of the motion sensitive controls. For example, you frequently come across handles that you pull out, twist 180 degrees counter clockwise, and then push back in, all by using the wiimote. Also there are pumps, levers, and a whole bunch of other things that make the game truly immersive. Even enemies take advantage of the ultra-precise controls. You come across tons of enemies and especially bosses that require the upmost precision to take down. Need I say more? If you want the full-fledged Wii experience, look no further than MP3. And it's not just the controls that make this game fantastic. The graphics are the Wii's best, hands down. Incredible effects, great design, beautiful lighting, great character and enemy models, pretty use of bloom, it's all here. If the Gamecube could handle these graphics, even just a tiny bit, then damn it all. While Super Mario Galaxy will most likely eclipse it in a couple of months (sorry Samus), this is no doubt the best looking Wii game ON THE MARKET. The graphics also bring about a new milestone in gaming IMO: the world design. The worlds are wonderfully detailed, with tons of interesting architecture, and little tiny details that really make you wanna explore these worlds and find out all their secrets. Think of it as being a reporter on the Discovery Channel and your making a documentary, except with aliens and various mecha that are trying to kill you. Retro has made the best world design ever to grace your TV screen. How they came up with these worlds is beyond me and I salute them. The most exciting moments in the game come in its boss fights. The bosses here are huge with well thought out ways of how to bring them down that require every weapon in your arsenal. They never falter in offering epic moments and a feeling of glee will rush over you everytime you encounter one. Finally, I like how this game incorporates the grapple beam. Whereas MP2 put more emphasis on the morph ball, MP3 places much more emphasis on the grapple beam. There are lots of grapple points in the game that you can use and also another variation of it called the "grapple lasso", used by flicking the nunchuk forward to attach to things then pulling back with the nunchuk, is used quite cleverly against your foes. For example there are Space Pirates with shields. You defeat them by yanking away their shields with the grapple lasso so you blast them away with your standard power beam. It's the pinnacle of awesomeness. Along with a welcomingly toned down but still challenging difficulty (MP2 was the only game I truly ever gave up on), gaming doesn't get any better than this.
Now right here is where I would point out the flaws about the game. But guess what, I really can't point out anything. I could be naggy & say that morphball jumping, which you can do by flicking the Wiimote up, doesn't work as well as it should. But it really isn't necessary to progress in the game anyway, as you can still jump with bombs. It's only there to be convenient, and it works well about 80% of the time.
Metroid Prime has been an amazing series that I will remember for the rest of my life & will surely miss & with this game, it has gone out with the biggest bang possible. Metroid Prime 3 succeeds on every possible level and is not to be missed. Farewell Metroid Prime, and most definitely, farewell Samus. Hope to see ya in another fantastic trilogy soon.