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Metro: Last Light Review

Game Emblems

The Good

  1. Play on the hardest difficulty level, for Maximum Immersion

  2. Played metro 2033 a lot of times and just simply loved the game series but when this came out i was just blown away!

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Metro: Last Light is an astonishing and moving postapocalyptic journey.

Even a single breath is a valuable commodity outside of the metro. You must don a gas mask to stay alive, but masks require filters, which have limited life spans. You discover more filters by exploring your environs--but exploration takes time, which means watching your available supply of healthy air slowly diminish. If you don't value each minute, the pace of your mission could suddenly change from slowly methodical to terrifyingly urgent, as you sprint towards your destination, gasping with increased desperation and hoping against hope that you might cling to life. Unfortunately, you could encounter one of Last Light's uncommon but annoying invisible walls during such a circumstance, thinking that you might be able to leap over a small obstacle or follow a narrow path, only to discover how wrong you were.

The air is healthier in the metro, but the dangers are no less real. You still confront misshapen mutants in the tunnels, but the darkness plays an important role. One type of creature recoils from the beam of your flashlight, eventually flipping onto its back and making itself vulnerable to your bullets. Battling several at once results in a rhythmic dance as you use your flashlight to keep your distance between you and the mutants' pincers, firing only when you do the most damage. You often find such critters in the blackest of passages--passages you aren't forced to investigate. Yet the lure of such places can be irresistible. The glow of mushrooms and the possibility of valuable ammo beckon you inwards, as does the chance of rescuing an innocent captive held hostage by the enemy factions that also lurk in the tunnels.

You aren't required to go toe to toe with human opposition. You can use darkness to your advantage, twisting light bulbs and flipping circuit breakers to keep yourself hidden, and then sneaking through bases to avoid combat altogether. You can be silently murderous, sidling up behind a guard and slicing his throat, and then quietly flinging a knife into another's back. Human enemies go about their actions in realistic ways; they follow patterns, of course, but they aren't always so regimented as to seem unnatural. As a result, the stealth is fun and tense, though you can always shoot your way out of a bind if you need to.

Firefights can be tough, depending on where and how you're caught sneaking around. You could find yourself cornered, wishing you had put a silencer on that sniper rifle rather than drawing everyone's attention with a single shot. Your enemies are uniformly aggressive when alerted, though hardly the sharpest tacks in the box. Several might get stuck in place, their weapons' barrels clipping through each other and the wall as they twirl about. Others might run about in nonsensical ways or fail to notice your presence as quickly as you'd expect. Yet given the close confines in which you normally face these soldiers, AI issues aren't great distractions, as you'll often be too busy staying alive to notice the oddities. It's when you get stealthy again that the discrepancies become most obvious.

Metro: Last Light's battles and sneaky sequences are tense delights, but what makes the adventure truly sing are how such scenes flow from one to the next--and how the detours between them make battles more impactful. Last Light frequently disrupts its own pace, going from terror to relief in a heartbeat, and putting you in one atmospheric location after another. At one point, you get a short look into a room before you drop into it from the vent above. The room is full of corpses, but it's the sight of one corpse in particular that fills you with unease: that of a little boy. Last Light doesn't linger here; there is no internal dialogue that tells you that Artyom is driven to anger in that moment. But the visual enrages you nonetheless, making the upcoming action and plot points more than just about warring men, but about the consequences that conflict has on the future of the metro.

The surface brings a tenuous visual warmth, even though though the sunlight is diffused through dreary gray clouds. Out here, one companion in particular brings the harsh exterior an unexpected humanity, while diverse sequences, like one that has you escaping the brash onslaught of the wind, keep the pace from ever becoming too predictable. And even in this wasteland, there's visual variety that keeps Last Light from becoming too overbearing. There's beauty in its indigo skies and battered cityscapes, and even in the sunken, asymmetrical angles of a watcher's face. The console versions of the game look somewhat drab in the darkest of regions, the glimmers of light not quite piercing the blackness enough to make environments come alive. Additionally, the PlayStation 3 version doesn't always maintain a slick frame rate, though this version is still excellent, regardless.

Metro: Last Light is not an endless barrage of bullets and beasts. It takes the time to let you breathe in the choking atmosphere and allow the chilling fog to seep into your bones. And when it finally comes time to aim your shotgun at mutated fiends, the payoff is grander for the eerie silence that came before. Last Light is notably superior to its predecessor, merging storytelling, shooting, and sneaking into a remarkable and cohesive whole. And through this harmony of game design comes the caustic dissonance of a world so torn asunder that a single possibility can bring with it endless hope.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

25 comments
lordquasar
lordquasar

This look  the game I have been waiting for.

Derugs
Derugs

First person shooting done RIGHT!

ErickPS4
ErickPS4

This game has new game +?

Zebruhgaming
Zebruhgaming

I really enjoyed this game and done my first review of a game on my blog http://www.zebruhgaming.blogspot.co.uk/ Will be doing posts on 'the last of us' and loads more. Have you have a spare minute give it a read. Thanks very much if you do guys.

Agent-Smithy
Agent-Smithy

This game is great especially the terrain and atmosphere design .AI isn't the best but neither the worst .

Pretty good story for such a short FPS game . 

Definitely  a 7-8 + game ...

Strictly speaking giving it a 9 is overrated unless you are a metro/post apocalypse  game fan.

gtandiono
gtandiono

man.... the only bad thing about this game that is that it should've lasted LONGER than it should, I finished it in less than 2 days, total of 5 hours for me to complete the game. 


I enjoyed the world, the environment design, I was hoping it would last longer....

I'm 50/50 to consider giving this game a 9.0 to be honest, given the short duration....

iloveyourface
iloveyourface

@gtandiono hit yourself in the head really hard to forget you played it then play it again. i did it myself three times already since release. only side effect is blurred vision and a horrible headache.

resident_jisen
resident_jisen

even though this game got a 9 i`m not going to buy it.but from what i`ve seen of it though it does have good visuals.it would get a  9 for at alone.

hitomo
hitomo like.author.displayName like.author.displayName 2 Like

there are only two graphic engines in existence wich are able to produce life like impressions ... cryengine and x-ray engine ... the x-ray engine is nor more since the Stalker series will not be continuied ... but the Metro developers where ones part of teh first Stalker Team, it was the engine lead designer of the x-ray engine who founded the Studio that is now making the Metro games ... what a great and final Triumph for this unorthodox concept of a graphics engine ... but I am still sad the same reviewer gave crysis3 only a 7,5 -.-

demonkingx5
demonkingx5

Its the inferior version & it still gets a 9.0 ? oh well his opinion.

samus_my_life
samus_my_life

Hellz yeaaaaaaaah i knew it thanks .... yeah love it especially on PC version ... lolz 


keep it up ppl 

This comment has been deleted

Infinite_713
Infinite_713

@bearcomputerrep I agree with you. I get slaughtered in firefights which is why I have try to beat the missions all stealthily. 

ChiefFreeman
ChiefFreeman

This is one of the best first person shooters I've played in a long time. Amazing atmosphere and visuals. They also improved the shooting ten fold since Metro 2033.

Plava12
Plava12

That's a rare positive review for that type of game.  Something weird is going on.  Maybe they deserve a high rate, but still...9/10?

METKRAM
METKRAM

Well, I can hear the echo.


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