Demo's good, despite what I've seen a few forums describing. I haven't experienced much in the way of frame rate drop and visually I think it looks good. It seems people have forgotten how taxing it was on the PS2 (a home console no more then 8 years ago) , for a handheld game to look better and essentially play better too at the start of its life, that's impressive. I wasn't going to pick it up through fear the controls wouldn't be very responsive, I've been proven wrong and I've pre-ordered it having played the demo a few times.
Snake sneaks into the third dimension for this handheld version of the PS2 classic.
When the original Metal Gear Solid 3: Snake Eater arrived on the PlayStation 2, it was a remarkable technical achievement because it was the first time a Metal Gear Solid game not only took place primarily outdoors, but also featured richly detailed environments coupled with equally impressive character models. When you see screenshots and video of the Nintendo 3DS version of the game, it might not look all that different from its PS2 counterpart, but when you see it in person and view it in 3D, the surrounding jungle seems to spring to life more than it ever did before. The added depth and the way objects bounce off the camera produce a wonderful effect that will make you want to creep your way through the tall blades of glass even when there aren't any enemy soldiers around.
If you've played Metal Gear Solid: Peace Walker for the PSP, you'll find that the controls in Snake Eater for the 3DS are similar. You can move Snake around with the circle pad and then aim using the face buttons (each corresponding to a direction). When you want to perform a CQC move or ready your weapon, you can press the right shoulder button or left shoulder button, respectively. When you want to go prone or crouch, you simply press down on the D pad, and if you want to immediately select a weapon from your inventory, you can press right or left as well. Of course, what makes Snake Eater on the 3DS significantly different from its counterpart is the touch screen and how much of the menu navigation is now accessible through it. It's easier than ever to select specific items or weapons because they're only a few quick taps away.
Another innovation is the use of the 3DS camera to snap pictures that can then be used for camo patterns. Let's say Snake is in a muddy swamp and you happen to have a bowl of oatmeal in front of you. Simply point your camera down at the oatmeal, snap a picture, and you can immediately help Snake remain deliciously undetected. Of course, there are potential opportunities for laughs too--we wonder what would happen if you took a picture of a cat's face and used that as camo instead.
As for the rest of the game, it's nearly identical in terms of actual content. Kojima Productions wanted to make sure that people were able to play the game as it was on the PlayStation 2 as opposed to making changes to a classic game. Additionally, the team has worked hard to get the game to look as good as (if not slightly better than) the PlayStation 2 version because the 3DS version of the game actually has to render the scene twice in order to display the 3D effect.
When asked if the frame rate would go up with the 3D effect turned off (like in some 3DS fighting games), Kojima Production's Yoshikazu Matsuhana said that the frame rate stays the same, but that even if the frame rate were increased, there would still be image blurring (a problem with most small screens) to contend with. Finally, when asked why the team chose Metal Gear Solid 3 instead of something more recent like Peace Walker, Matsuhana said that since MGS3 is chronologically the first game in the series, it makes sense to use that as a starting point for people who may have never experienced a Metal Gear game before.
Metal Gear Solid: Snake Eater 3D is scheduled for release later this year.
This is coming out right before my birthday. I hope to get a 3DS and try this game out. I've never played any MGS games before so I think this should be a good start.
@ShadowofSonic Might be nice to see them release both MGS2 and a update of Twin Snakes on 3ds. Seeing as PS3 is getting an HD compilation I wouldn't think it would be too far out of the question not to mention it would be a sure fire way of Konami making money.
@goldensunfan @xrs9697 @Artyom76 @Loshead @Kingdom_fighter ------Anyone want Metal Gear Soild 2 3D? I DO!
"So the 3DS has effectively the power of a PS2? That's nice to know." @Mr.Greenbeanz Your statement makes absolutely no sense. In terms of technology the 3ds is superior to the PS2. Have you seen the screens for resident evil revelations? Or even the tech demo for MGS3 3d. The tech demo alone for MGS3 was far above what the PS2 could produce. The one with snake handing the pack of cigs to the guard. It showed some better facial detail and some impressive lighting effects. If you check the technical specs, the raw power of the 3ds is above even that of the gamecube and wii.
.....What's the point of this 'remake'? You understood with OoT 3D,because the graphics were completely updated , new modes etc. etc. But the graphics in this are unchanged,and the gameplay does not look to different. Is the only reason to buy this,to see it in 3d??
MGS games are all about the story so I see no need playing this again. MGS3 is a great game and all but I remember the story so well that it is pointless to buy this
At least this preview is upbeat, the rest have been chronic. I think they should work on the controls a bit though and incroperate gyroscope or stylus when aiming.
I was going to get this but I might not now, as It's coming out in HD and I have the PS2 version... I don't really want 3 versions of the same game. They should have remade MGS1 as that is not part of the HD pack.
I really enjoyed peace waler and put a good 30-40 hours into it just getting to the last battle, the controls in that game worked brilliantly which is a feat for a handheld shooter. looking forward to this because i never got to finish snake eater on PS2.
i already plyed this on ps2, so i'll get the HD remake pack instead, plenty of other awesome games coming to 3DS anyway.
The release of an HD compilation of 2, 3, and Peace Walker make this pointless and if it releases for anything over $20 overpriced.
3DS has power slightly more than gamecube, mainly due to more effects and the fact it runs games in lower resolution.This of course is better than PS2 graphics (gamecube had more power , only capcom an nintenod used it).PSP was not quite ps2 graphics and alot more on par with upper end DC graphics.Vita's first trailer looked pure PS2, this boast about PS3 graphics will only come to fruition nearer launch for the system, even uncharted doesn't quite look up to spec yet, texture wise and lighting etc.
so the 3ds has the same power as the psp and ps2. while the PS VITA has the power to almost match the PS3. wonder which handheld will do better this time around in the handheld WAR. will good luck to them both
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