They totally censored the Metal gear Solid 2 hd version. the Ps2 version had more blood, you could paint enemies red with bullets, in the HD remake you just see blood spray on walls but not the body.
The excellence of the games included make Metal Gear Solid HD Collection a compilation no Vita owner should be without.
- Remastered graphics shine on the Vita's bright, high-density display
- Impressive amount of content
- Every game in the collection is high caliber
- Transfarring option extends the value of the product.
- Vita-specific controls lack refinement
- No Metal Gear Solid: Peace Walker.
Konami has gone to great lengths to ensure that no man or woman misses the 25th anniversary of the Metal Gear series, reviving classic entries on every current platform with the exception of PCs. Its latest nostalgic stroke is Metal Gear Solid HD Collection for the PlayStation Vita, formulated to the handheld's unique qualities. There are small issues with the new control schemes, but they are minor in the grand scheme of things. The PlayStation 2 games translate beautifully to the Vita's crisp display, and the amount of content within will warm any Metal Gear fan's heart. All told, this collection is worth every penny, and these iconic games will satiate the cravings of game-starved Vita owners in need of quality software.
Barring the unique rendition of Snake Eater on the 3DS, these are the premier handheld appearances for all four included games: Metal Gear Solid 2: Substance, Metal Gear Solid 3: Subsistence, and ports of the first two Metal Gear games, based on the enhanced mobile phone versions of the classic MSX2 games. The Vita version of the collection carries the unfortunate stigma of omitting Peace Walker, the PSP Metal Gear game included in the equally priced console collections. Truthfully, there's a plethora of Metal Gear content in the Vita version, and any perception of a lesser product quickly diminishes.
The Metal Gear series chronicles the careers of Solid Snake and Big Boss, two soldiers with ties to military operations within and without the US government. The often complex storyline spans all four games, beginning with Metal Gear Solid 3, followed by Metal Gear, Metal Gear 2, and Metal Gear Solid 2. Metal Gear games have always emphasized stealth over action, but the military setting ensures you'll reload your clip from time to time, though you can make do with minimal use of firearms. Part of the beauty of the series is the variety of ways you can complete objectives and the accompanying rewards that entice you to do so.
The other half of the Metal Gear love potion is the charming dialogue and the uniquely self-aware approach to storytelling. There are a number of self-references that will fly over the heads of non-fans, but the occasional moments of quirkiness are unavoidable and do a fine job of breaking up the weight of the heavy narratives at hand. There is a distinct personality and style to Metal Gear and once you see it, you can't un-see it. The mix of serious tones and silly easter-eggs might not be everyone's cup of tea, but there's nothing like it among Metal Gear's contemporaries.
As you'd expect, there are new inputs to take advantage of the Vita hardware as well as to compensate for the missing second pair of shoulder buttons. The Vita-specific controls are generally competent and intuitive, with the occasional exception. The main touch-screen functions are mirrored between Metal Gear Solid 2 and 3, allowing you to peek around corners with a swipe and camera-zoom during cutscenes by maintaining a single point of contact. You can also zoom when looking through weapon scopes or binoculars by swiping up or down. Most importantly, the touch screen acts as the input for switching and toggling equipment, a feature that works flawlessly in lieu of additional shoulder buttons.
The rear touch pad has specific functions for each of the MGS games, only some of which are documented in the manual. Within first-person perspective in MGS2, swiping to the left or the right temporarily moves your character one step in the respective direction. If you pinch outward, also in first-person view, Snake or Raiden stands on tiptoe. When hanging, you can swipe down with two fingers to initiate a pull-up (used to level up your character's grip strength) and swipe left or right to shimmy in either direction.
It says there's a review for all three systems, but there really isn't. I wish there was a review for the PS3 version, at least. I just started playing Peace Walker again (because still no Bioshock Infinite, and of the MGS5 news), and it is a really great entry. At times I feel like there's too much doing of one thing, like upgrading guns or doing side missions to get more soldiers for the base, but that may just be because I'm playing that way to get through it with ease.
You don't have to do that if you don't care to though, but you'll potentially get a worse score at the end of a stage, which means less goodies. I don't usually like to go through games that have you grind (in a sense), but when I started playing this again, I got through a section easily when I kind of gave up originally; not because I died a lot, but because I felt like I wouldn't be able to get through if I hadn't upgraded; I was wrong. If you play Peace Walker, don't give up, and push through because it is good.
Something that I love is, while there's a lot of goofiness in some of the story bits for audio tapes (which I do like), there's also things you'll learn from each character, not only about them, but history of the places you're going, some fake which you can figure out for yourself, and a lot that's real. One thing that I kind of laughed at, but ultimately was conflicted about is a moment where Miller is describing a name in Japanese as he correlates it with a French characters name, and he comes up with 'Kojima is God'. It was a little much. He's done it in the past, but not like it was here.
I really wish they remake all the games; not necessarily from a graphical perspective (though that'd be amazing), but from a camera perspective. Now, I don't mind the camera view of when you're just running around, but shooting to me should be over the shoulder instead of the auto-aim of the older MGS games. They're fine, but when you go from MGS4 or Peace Walker back to MGS2 or three in this collection, they just feel dated. I think they should all control like MGS4 at least, that was fantastic for a game like it.
Something that's great about Peace Walker is that, while it's still heavy on story, it actually has a lot of gameplay and story bits are held until after stage is over, which I feel the previous entries somewhat lacked even though they played well in my opinion and the cutscenes are always interesting.
@NTM23 Peace walker was too disneyish for me. Going from MGS2 and 3 and than peacwaler is a letdown. I miss all the blood from MGs2 and 3. they made peacewalker a T rated game for some reason. Maybe to make it more PEACEFUL!
@Dredcrumb9 The game is nothing like Disney, though if you're saying that only due to the lack of blood then... OK. There's still blood, but not that much; there's more depending on the gun you use. I came on here to say that if anyone goes through the credits, don't stop there 'cause there's still more to go, and one of the characters goes bad, to say the least.
I think the lack of blood being a negative in the game is kind of a petty, and immature complaint. Peace Walker in many respects, and others not so much, plays better than MGS2 and three. The most important part is that it's an important part of the MGS story, and is probably a game you should play through if you're interested in playing the new MGS games coming out.
Don't forget to do the Zadornov missions either, to finish off Metal Gear Zeke. The whole 'V' thing for MGSV will make more sense then too.
just got this for xmas and it does have Metal Gear 1 and Metal Gear 2 Solid Snake + over 100 VR missions
People need to stop bi*****g about Peace Walker not being included. Be happy MGS2 was included. Hell, the 3DS only got Snake Eater...
one of the best vita games so far along gravity rush , hopefully MGS4 will make it's way to vita i can dream can't I.
@mrwallydrag Oh yeah, it was supposed to come out there wasn't it? Whatever happened to it? That's rhetorical, I can find out elsewhere :).
the metal gear slolid company said that it would take too long to master the graphics since the game is so old. plus they couldn't have met the deadline for the game release
@BrianMX34 If they ever had put Twin Snakes in, I would hope they gave you the option to keep those visuals, but make it so the music and voice acting from the original were attainable. There was also something about Twin Snakes' visuals that I thought made it look a bit worse than two, and it was a blur effect, or something like that.
"The Vita version of the collection carries the unfortunate stigma of omitting Peace Walker, the PSP Metal Gear game included in the equally priced console collections. Truthfully, there's a plethora of Metal Gear content in the Vita version, and any perception of a lesser product quickly diminishes."
This is only true if the price of the Vita version was less than the console's. Either way, if Peace Walker was going to be left out, then they should have made up for by including Metal Gear Solid (PS).
I really like this game. I never got the chance to play the originals. The controls definitely did not age well. The game would be perfect if the controls and shooting mechanics were updated.
"Hey wat's the box?" ;)
Playing MGS 1 again would've definitely been a joyful trip down the memory lane. Too bad not included in this!
would have bought it if it had MGS1 in just for the childhood nostalgia but it doesn't so i don't think its worth it.
I'd say if you have a PS3 and a Vita, just get the HD collection on PS3, I mean, I don't have a Vita (yet) but I'm pretty sure that statement is true.
I am on the fence for this one. I've played the original MGS2 and 3 on the PS2 multiple times but never tried any of the HD versions. hmm...
Hmmmm I do not know whats happening to PS vita, seems likes its dying out quick!!! Sony, where are the games? you have been out for almost 6 months, that is half a year!!! but yet every games your releasing is not good at all. First of all they seem like filler games for us to buy and waste money on. Second if you cannot release games please pull the plug before more of us waste out hard earned cash!!!. Seems like people spent a fortune to play a PS2 remake of solid, because as of now this is the only good game out. MK and UMA is good to but really? thats it? I am really considering selling my vita for a 3ds XL
@Cozm1kaos six months is nothing. The PS3 and the 360 were both out for nearly a year before any big blockbusters came out.Some launch titles for new platforms can be fun to play, but in comparison to other games, they are mediocre at best. the 3ds XL is a total waste of money. It's just a pimped-up version of the 7 year old regular Nintendo ds, which can be had on Ebay for a tenth of the price.
To Redley911: At least, knowing Kojima, I can say they at least work to make a good port/re-issue.
Silent Hill developers just upscaled everything for their collection, so it looks, at least, bad.
A really good game but sony must not start this bad habit that nintendo has of polishing old games and bring them to the new console, so far wasn't really impress with the 2 systems.
Hey guys! I NEED HELP! I downloaded the game via PSSTORE, and in the middle of MGS2 a "Corrupt Game" message appeared!What should I do? :S Is there any way to get the save file so I don't have to pass the game again?
I'll be selling my 3DS version after getting this one. So much nicer to play on the larger Vita display.
Hmm... why do people seems to think these games can be made in a weekend, with £20 in the bank.
The reason why you have to pay £23 is because Konami had to hire developers - ranging from 15k - 30k PA to build your stupid games.
they don't just press a button an "ya 'know the games plays just like that!"
they had to upscale all the textures (which is may 10,000's) - recode the input engine to support PSVita control scheme (again 10,000 of lines of code) - cross compile all the Libraries (pretty easy actually), hire game testers to test for bugs - debug any problems, then pay Sony ridiculous amounts of money just to get the game in the store.
Plus, more games you buy , the more money konami gets - the better the games they can make in the future. It's a business 1st, Game Design studio 2nd.
if you think Konami should give you the games for free just because you bought the old games at a bargin bin in gamestation for £1.98 - you have another thing coming.
@naf456 LOL! Gamers these days baffle me. "I like their games so they should give me free stuff and design the game how I want it". "Oh and don't kill that character, I like them" etcPeople forget, like you just said, games companies are businesses - if they don't make money, they disappear... who wins in that scenario?
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@d21lewis This is such a long bitchfest that you couldn't stop yourself from complaining about things that have NOTHING TO DO WITH THE GAME REVIEWED. PS1 Support? MGS1? Peacewalker? No analogue support for Peacewalker? What the hell are you talking about? Focus.
As for the gameplay, I just finished MGS2 and had NO issues whatsoever with the controls. Actually, I remember having more issues with the dog tags on the PS2 than I do on the Vita. It's no one's fault but your own if you can't figure out how to master game mechanics. Why don't you just return the game? You're obviously disappointed with it. But I have a feeling that you're probably playing it right now, still complaining about your dog tag count and inability to shake down guards.
I was hoping they'd implement the crouch problem with the Vita version of Snake Eater just like in the 3DS, guess I was wrong
He complains that Peace Walker isn't in there but he says nothing about there not being Metal Gear Solid, the game that pretty much started it all? Really?
@SuperB56 This game you speak of doesn't even support a wide aspect ratio....
@SuperB56 He only complains about Peace Walker because it's a game that's included in the console iterations of HD Collection, however Metal Gear Solid isn't included in any versions of this package.
@SuperB56 The Peace Walk isn't included in the collection because it is already available on the PSN and it works with dual sticks, which is the biggest consern for most Vita gamers and the space on the Vita gamecards is limited. Though, if Konami had included Peace Walker in the HD Collection for Vita, they would had made a lot of work for little gain. It is already out there. Go and buy it.
@SuperB56 I wish there was a remastered version of MGS1 as well, but that was for the GameCube :( Curses. I never even owned a GameCube back in the day...I was always a Sony kid
@SuperB56 Well the complaint about Peace walker is pretty much excusable since Peace Walker was for PSP and is also downloadable for the Vita on PSN
The reason they left out Peace Walker is either out of space on the card o our of pure greediness to make some more money
- Player Reviews: 6
- Game Universe:
- Metal Gear Solid (PS, PC, GBC),
- Metal Gear Solid 2: Substance (PC, XBOX, PS2),
- Metal Gear (C64, MSX, NES, MOBILE, PC),
- Metal Gear Rising: Revengeance (X360, PS3, PC),
- Metal Gear Solid HD Collection (VITA, PS3, X360),
- Metal Gear Solid: Peace Walker HD Edition (PS3, X360),
- Metal Gear Solid: Snake Eater 3D (3DS),
- Metal Gear Solid: Peace Walker (PSP),
- Metal Gear Solid 4: Guns of the Patriots (PS3),
- Metal Gear Solid: The Essential Collection (PS2)