Megaman is back to his roots. Read here a small comments and recommendations from a fan to improve the series. Megaman X
Although I really love the Blue Bomber, this time I wanted to see, amongst others, a larger game. A total of thirteen levels were not enough for me. If you remember, Megaman 3 was twenty levels long (too much for me, especially considering there were four Megaman 3 stages mixed with Megaman 2 bosses) I strongly suggest a sixteen levels game.
It would be a good idea to emphasise the history within the game. When Lumine talked about Jakob Project I felt the explanation shown in the game could had been deeper and therefore more interesting . The dialogues between the characters after a Maverick was defeated could have been replaced by videos or animated sequences.
Megaman games have never been graphically impressive, so I did not expected awesome graphics.
It could have been possible to include character more original tan Axl who is, in fact, made from features taken from X in Megaman X4, not from his own ones. Moreover, after the classic 8 bosses phase, it will be interesting to go to a more RPG-like one.
I think Capcom missed an argument vaguely shown in Megaman X4: Zero was created by doctor Wily. It could be very interesting to link Megaman X series with the original ones. Megaman X8 shows some elements seen in Megaman Zero: a variety of weapons for Zero, and Lumine's second form is very very similar to Omega X. Why doesn't Megaman X and his pals (or foes) start speaking about what would Neo Arcadia be? Capcom should emphasise the relation between the three series to get a very interesting story.