Mega Man Star Force: Pegasus User Review
With thoughts of Battle- Network still in our minds, Megaman Starforce doesn't quite fit the ticket.
- Posted Jun 9, 2008 6:50 pm GMT
- Recommended by 1 of 1 user.
- Difficulty:
- Easy
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Almost, but not quite"
*Possible Spoilers*
Mega Man Star Force has the ingredients to become a great series but needs more work. The whole game made me feel that this game could have used a couple more months of solid development time. To name just a few things, the character development could have been better. It didn't quite feel like this kid who never wanted friends anymore made a rapid change into a superhero thats saving the world. Another area that needs some help is the battle card chemistry. The card selection does not move that smooth. It is a little confusing that cards are sometimes white and sometimes not. The cards don't seem to compliment each other very well either. Even the most difficult of enemies can be defeated in one turn with out using mega or giga cards. Yet another issue is the other "wave battlers" that are just there. There is no story purpose and no explanation why they are there. After playing through the game, there doesn't appear to be much room for a sequel. In Battle Network everyone had a navi and everyone was connected through the net. In Star Force only a few people can "pulse in" and that makes it hard to expand on the story and the whole wave world experience. In conclusion this game has a skeleton but now Capcom needs to add the muscles and organs (most importantly the heart) that makes great Mega Man games.
Mega Man Star Force has the ingredients to become a great series but needs more work. The whole game made me feel that this game could have used a couple more months of solid development time. To name just a few things, the character development could have been better. It didn't quite feel like this kid who never wanted friends anymore made a rapid change into a superhero thats saving the world. Another area that needs some help is the battle card chemistry. The card selection does not move that smooth. It is a little confusing that cards are sometimes white and sometimes not. The cards don't seem to compliment each other very well either. Even the most difficult of enemies can be defeated in one turn with out using mega or giga cards. Yet another issue is the other "wave battlers" that are just there. There is no story purpose and no explanation why they are there. After playing through the game, there doesn't appear to be much room for a sequel. In Battle Network everyone had a navi and everyone was connected through the net. In Star Force only a few people can "pulse in" and that makes it hard to expand on the story and the whole wave world experience. In conclusion this game has a skeleton but now Capcom needs to add the muscles and organs (most importantly the heart) that makes great Mega Man games.
More User Reviews
A great advance from the Battle Network series with lots of combos for you to try out.
Review Stats:- Posted Dec 15, 2009 8:03 pm GMT
Although the game is overall very fun, certain aspects can be annoying.
Review Stats:- Posted Jun 30, 2009 9:32 am GMT
Pretty sick game, good story line, fun battle system, and enough extras to keep you busy for 20+ hours.
Review Stats:- Posted Sep 29, 2008 3:00 am GMT
With thoughts of Battle- Network still in our minds, Megaman Starforce doesn't quite fit the ticket.
Review Stats:- 1 user agrees with this review
- Posted Jun 9, 2008 6:50 pm GMT
Does this Megaman game change any thing different from the GBA Battle network games.
Review Stats:- 2 users agree with this review
- Posted Mar 28, 2008 3:47 am GMT
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