Capcom has turned what began as a mere spin-off into a worthy stand-alone franchise.
With the birth of Mega Man Legends, Capcom provided a classic 2D series with a smooth and graceful transition into 3D. While it may have lacked some refinement, Legends was an enjoyable action-RPG that was successful enough to warrant a spin-off (the recently released prequel The Misadventures of Tron Bonne) and now a true sequel. With improvements on almost every aspect of the original - most notably in the graphics and control categories, where Legends fell short - Mega Man Legends 2 is another step in the right direction for the series and a fun experience.
Like the original Legends, the sequel features an entertaining and overall lighthearted feel, but this time with slightly more serious overtones. An enigmatic girl and a legendary treasure have been discovered in an icy wasteland. The treasure is the legendary Sealed Key, which is said to unlock something known only as the Great Legacy. Almost all the major characters from the previous games return: Mega Man, Roll, the infamous Bonne family, the small army of comic relief known as the Servbots, the perpetually dancing monkey Data, and even the effeminate Glyde. After throwing some new faces into this already personality-laden cast, the story is primed and ready to go.
Mega Man Legends 2 features the same action-RPG gameplay as the first, but with a lot of expansion and substantial improvements. To begin with, the adventure isn't limited to a one-town island anymore. Mega Man's adventure now spans a sizeable chunk of world that contains several towns, a few remote areas, and gargantuan airships. You'll travel on a world map to different areas in your own airship, the Flutter, which is a small location in itself. Once you've landed, you can poke around town, explore the outlying areas, or descend into one of many dungeons for a dig. With emphasis on exploration and a world map comes increased longevity, making MML2 closer to the length of a standard RPG.
Like its forerunner, the action and RPG elements in MML2 compliment each other nicely. A good deal of RPG-style interaction with other characters is necessary to move the story forward, and there are a lot of additional bits of info and items to be gained for those willing to put forth the effort. The items you find in dungeons will often need to be combined with something purchased from a shop or found around town for Roll to create a helpful new weapon or accessory. Finding these special weapons - along with upgrading them, your armor, and the standard buster arm - will aid greatly in your progression in the action areas of the game. Mega Man has never been one to skimp on action, and you'll spend a lot of time in dungeons and above ground blasting through hordes of Reaverbots and solving the occasional puzzle. The dungeon layouts aren't quite as cerebral as those in Zelda, but they still provide challenge and variety. RPG-like status ailments will come into play, and many boss encounters will require a deeper strategy than strafing in circles and firing with the buster arm. Some action sequences come with specific objectives, like putting out a kitchen fire on your ship or holding off invaders until you can pull the switch to activate an antiaircraft gun. Many dungeons are large enough to require multiple trips to clear out all the goods, and you'll occasionally want to come back with a specific weapon like the drill arm to access certain areas or the homing missiles to deal with annoying flying enemies.
- Player Reviews: 13
- Game Universe:
- Mega Man Legends 2 (PS, PC),
- Mega Man X5 (PS, PC),
- Mega Man Legends (PS, PC, PSP),
- Mega Man Anniversary Collection (GC, PS2, GBA, XBOX),
- Mega Man X8 (PS2, PC),
- Mega Man X: Command Mission (PS2, GC),
- Mega Man X4 (PS, SAT, PC),
- Mega Man 8: Anniversary Collector's Edition (SAT, PS),
- Mega Man X3 (PS, SAT, PC, SNES),
- Mega Man X Collection (PS2, GC, XBOX)
- Number of Players: