Even though both versions are almost completely the same,its still clear that the Team Protoman Version is better...

User Rating: 7 | Mega Man Battle Network 5: Team Colonel GBA
Like said above....Team Protoman is much more better than Team Colonel..and il explain why!(More gameplay details are in my Team Protoman review...this is just comparison while i review too.)

Gameplay:7...The story is the same in both versions,there are just different characters,a few different battlechips,and different soul unisons. The big problem in Team Colonel,is that the Soul Unisons are crap.I swear,they suck! The only good soul unison is Tomahawkman's Dublsoul,and Shadowman's! The first dublsoul you get in Team Protoman is Magnetmans...and his charge attack homes onto an enemy and can do considerable damage. Knightman,on the other hand has a....wrecking ball? and guess what? it spins all around you thats good hitting any enemy near you...but like said just now...NEAR YOU....You cant do squat if the enemy is far away,and in team colonel i only used it once! its bull! Tomahawkman's like said,dublsoul is actually pretty strong. it turns the whole battlefield into grassfields enabling you to restore your HP.His charge attack is pretty strong too,but guess what? You get this dublsoul pretty early,but you gotta use grass type chips to use it! and the first grass type chip is cactball,and cactball isnt really all that good....his Chaosunison sucks too! Darklance only hits the back! thats all! now...for Shadowman....his Dublsoul is clearly an opposite of Protomans...When pressing < B you can reflect an attack with Protoman's dublsoul...with Shadowman,its antidamage...Instead of widesword,you get longswrd....instead of a regular stepsword,you go behind the enemy and hit them,but the damage is not doubled. Shadowman is basically the best dublsoul,and his Chaos Unison is by far,the most powerful i have ever seen...but its only shadowman...Colonel's Dublsoul has an unlimited range charge attack while Protosoul only has widesword...but can also reflect,and double the damage of sword type chips while using them with stepsword...Colonel can lay traps and can change his charge attack to certain chips. But who would want to do that? You must sacrifice a Summon type chip in order to use this dubl soul...and there are not many...for Proto dublsoul,simply sacrifice a sword type chip..and in my old folder,i had a lot... of sword chips. Chaos Unison for Colonel...is....what is this?! Just a freaking...tuby type chip?! That only paralyzes the enemy?! Chaos Unison lasts for one turn,and we have to use this?! Protoman's chaos unison was all the same,except you could use darksword unlimited times! a range of 6 panels and 400 damage! Thats basically using Lifeswrd over and over again! this is beyond bad!

In Liberation missions,All the characters...well kinda suck...Colonel is ok,his own C-Cannon deals good damage,and hits all enemies in the back if you hit the wall...and his charge attack has unlimited range. Protoman only has Widesword,but can use stepsword...Skipping this,the only strong navis in Liberations are Colonel,Megaman himself of course,Shadowman,and Tomahawk man...the others basically suck...but in Team Protoman,All the navis are pretty strong.

Graphics:8..Same....as my older Team Protoman review....Yes they are same old graphics,but they are basically the best for the GBA...

Sound:7 Simple sound effects...Not really needed in a Battle Network game..

Value:Yeah i loved this franchise a whole lot,but i missed playing BN5,and i lost my team protoman..so i went to gamestop,and saw if they had any used ones...only a used Team Colonel,and i can see why there are no used Team Protomans and 3 used Team Colonels...because Team Colonel was inferior..at least it was only 10 bucks.

Tilt:i give it a 6. i dont really recommend this version to anybosy who loves the franchise,and the series. Get Team Protoman and stay away from this version.It aint worth it.