a new twist to mmbn saga with many up sides and few downs yet these down sstill made the saga feel better at birth.

User Rating: 7.5 | Mega Man Battle Network 5: Team Protoman GBA
mmbn 5 starts out as the tutorial. this game may have had great twists yet it still adopted the graphics from four. in this game u start with the tuotiral(duh). getting to the point now.

new gameplay has been added as u build urself a team of navis. each navi has their own abilities that help team protoman destroy the returning nebula. once u enter the mission u feel as if u r in a tactics game. no random battles in mission mode. u gain control of every character. liberating panels and dark holes gets frustrating after awhile. boss battles can be fought with more than one character. the fun part is gaining a new cross after each mission. dark crosses r cool and all but note: dark chips power up the final boss which means u r going to have a hard time since that dark power doesn't hurt him. once u gain a whole team u feel a little drained of the fun.

time after time u will replay a mission yet not with all characters. the story is engaging. it does a well job of sticking with the destruction of the net resulting into the destruction of the world. map has improved. the story going along with each new character has been done well. crosses rn't really part of the story yet it is rewarding. the sounds r pretty good but still feels like a cell phone ring tone. just remember not to expect too much of this game