I liked this game when it first came out, and it’s still a good one, don’t get me wrong. But it is overshadowed by some

User Rating: 7.9 | Rockman 5: Blues no Wana!? NES
Play Control: The play control was about the same in this game; the Mega Buster responded better than before, but unfortunately the “Lose Charge” stat was introduced here.
Graphics: The backgrounds were about as top-notch as possible on the NES...they even included some parallax.
Animation: Same as always.
Music: I didn’t find myself noticing many of the tunes at all, except for the opening and Wave Man’s music (it sounds so much like Slash Man’s...).
Sound Effects: Same as always...the lower whistle for the fake Proto Man was cute.
Plot: This plot drove me up the wall at first because I refused to read a magazine and give it away to myself before I’d played the game through, and I was going nuts wondering if Proto Man was really evil. A sign of a good plot I suppose, although a lot of people in the industry (like the ones who made the Mega Shows) don’t seem to have gotten it and still think Proto Man is evil to this day.
Difficulty: (medium to hard)
I rank this one a bit higher because Proto Man’s fortress is such a pain. Otherwise, the difficulty is about average.
Replay Value: Some of the stages, such as Star Man’s and Gravity Man’s, are quite unique, making it more interesting to play. However the two fortresses just don’t seem to be quite as fun.
Polish: Beat is cute, and there were other effects tossed in, but the game seemed more like a continuation of the previous one. Not that I’m complaining or anything...