A great war game with a bad world map again!

User Rating: 9.6 | Medieval II: Total War PC
First of all I want to thank to Creative Assemby for this great war game. What they did with this game is great. There are some flaws, but every creation have some flaws; and there can't be a flawless production. In this game, we have no clone troops. Every soldier is different from eachother, and that makes the battlefield more "colorful". Every unit battles with the enemy in front of him, if there is no enemy in front of him, he runs to an enemy, just like in the movies. When 2 charging armies impact, the view so real and good; that I have lost many battles because of "just watching". Now units hit eachother and we can see the effects of that hit, they block, hit and die, in a way it should be really. It's like viewing a historic-movie.

I didn't like the world map of Rome: Total War and I didn't like this games map. Yes, it is just like the classic game Lords of the Realm. But the oldschool style Total War was better in my opinion. As an good improvement, but lowering the reality factor, units produced in a city doesn't need population, so newly conquered small cities can produce troops. Heretics, priests and assasins skill system seemed not so good to me, and the merchants are not useful. The money they produced is so low, that you may finish the game without having one. On the other hand, AI sends merchants all the time to seize your merchants assests. If you are not in a island (Britain) you constantly lose your merchants assests.