Medieval 2: Total War Medieval 2 Lite v1h Mod Read Me - GameSpot.com

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Medieval II Lite Mod
by 
Candelarius, aka, Yakaspat.


Version 1h
Requires patch 1.1
This mod uses the mod switch protocol by default.


Change log:

Adds English Armored Sergeants, HRE Dismounted Gothic Knights, and Venician Dismounted Broken Lances to the campaign game.
Includes zxiang1983's Two-handed unit animation fix (some units that use two-handed weapons didn't function properly).
Includes Lusted's Venetian Archer and Heavy Infantry fix (armor upgrades were reversed).
All factions unlocked.
Includes zxiang1983's ballista/cannon tower fix.
Includes various corrections to the traits file (export_descr_character_traits.txt).  [*]See notes below.
Includes various corrections to the ancillaries file (export_descr_ancillaries.txt).  [**]See notes below.
Includes shield-bug fix by Foz.
Nothing else is changed.  Literally.

[*]Corrections to export_descr_character_traits.txt include:
1.Added triggers to princess traits.  
2.Corrected error where Great Cathedral doesn't grant bishop trait.  
3.Corrected error where "BoringSpeaker" trait had no effects.  
4.Corrected error where "WifeIsFertile" trait only effected admirals and not other family members. 
5.Corrected error where "ReligionStarter" trait wasn't available to family members. 
6.Corrected error where "LoyaltyStarter" trait wasn't available to family members. 
7.Corrected error where Orthodox factions could not acquire bishops.  
8.Corrected issue where generals governing castles could easily acquire "BadTaxman" trait (Trigger governing19).

[**]Corrections to export_descr_ancillaries.txt include:
1.Reduced chances of generals acquiring pagan magician ancillary.
2.Corrected error where non-Christian generals could acquire Crusader ancillaries.
3.Corrected error that made Christian factions have "slaver" ancillary and not Mesoamericans (should be opposite).
4.Removed block that prevented European factions from acquiring basic ancillaries.  For example, many ancillaries include this block: ExcludeCultures northern_european, mesoamerican.  However, it seems clear that the block was meant only for Mesoamericans, and not Europeans (example: spymaster ancillary, treasurer, architect, etc).
5.Removed block that prevented Greek-culture characters from acquiring eunuch ancillary (they were strangely excluded whereas other factions were not).
6.Corrected error where non-Christian factions could acquire ancillary "Peter the Hermit".



Install Instructions (with Mod Switch):

1.Download and double click the self installer.  The self installer will automatically install the mod to the default Medieval II directory.
2.In order to see the FMV video sequences, you'll need to copy your FMV folder from:

C:\Program Files\SEGA\Medieval II Total War\data

	To this folder:

C:\Program Files\Sega\Medieval II Total War\m2litemod\data. 

3.In order to play historical battles and have all maps available in custom battles, you'll need to copy these folders:

C:\Program Files\SEGA\Medieval II Total War\data\world\maps\battle
C:\Program Files\SEGA\Medieval II Total War\data\world\maps\Custom

	Into this folder:

C:\Program Files\SEGA\Medieval II Total War\m2litemod\data\world\maps\

4.To start the game with the M2litemod, use the Launch_m2litemod.bat in your Medieval II directory.  
Or, use the desktop shortcut icon that is automatically installed for you.




Important Information:

NOTE:  The new 'unlimited men' commandline switch (which removed the annoying "your machine cannot handle the additional reinforcements message) mentioned in the 1.1 patch readme does not work.  Simply open your m2litemod.cfg file and change the unlimited_men line value from 0 to 1.

NOTE:  If you have a non-English version of the game, you will need to manually copy the Program Files\SEGA\Medieval II Total War\data\sounds folder to your Program Files\SEGA\Medieval II Total War\m2litemod\data folder.

NOTE:  The shield-bug fix has been included as the bug criples shielded units against non-shielded units.  For example, Scottish Border Horse light cav decimate armored English Dismounted Knights.  Shield value were removed and their values added to other unit values to compensate.  Please see this mod's discussion thread for details.  Every bug-fixer mod now includes this fix, and it has been recognized and supported by members of the Creative Assembly at the Org Forums.  Thanks to Foz for discovering, and fixing, this bug.




Credits:

Thanks to Spurius for instructions on how to make an .exe file, thanks to Olmsted for his Princess Fix, and thanks to Lusted for his contributions to the M2TW community and his Lands to Conquer Mod, which was my inspiration (and how I learned to make this mod) for this small little mod project. Thanks to zxiang1983 for his tower fix and 2-hand animation fix, and to Godzilla for his 2-hand EDU adjustments.  Additional thanks goes to Nebuchadnezzar, SeverdHope, and Orientis for their help with various corrections to the traits and ancillaries files. Special thanks to Fallen.Soldier for this pretty splash screen. Addtional thanks to Foz for his shield-bug fix and to a999 for forcing me to recognize the problem! And, of course, thanks to Creative Assembly for an excellent game!