Having a good time playing MP3. I loved both MP2 and MP1, and this is a worthy successor.
I preferred MP2 over MP1 slightly. The story in MP2 was a little less dark, and it didn't have the somewhat annoying dream levels with the awkward platforming sequences (MP2 had some dream sequences, but they were straightforward and quick and were only meant to drive the story).
With that being said, here are a few observations about MP3:
- I like that they returned to the MP1 approach to bullet time in that you have to kill enemies for it to re-charge. In MP2, bullet time refreshed automatically over time. If I had a nitpick about MP2, it was that it was a little too easy, and the automatic refreshing of bullet time largely contributed to that.
- I agree with Gamespot's review regarding shoot dodges in MP3. I don't use them much because they often leave you very vulnerable. About the only time I use them is when I'm down to the last guy or two in a room. That's disappointing because shoot dodging was such an integral part of MP1 & 2.
- While the high production values are obvious, I've got to admit that MP3 plays a bit too much like so many other cover-based shooters out there (Gears, Rainbow 6, Uncharted, etc.). Bullet time is as slick as ever, but it's not quite the same when you're using it from cover. I do miss the MP2 approach to charging headlong into a room with 10 guys, activating bullet time and being able to clear it before they knew what hit them (if you played it right). Can't do that in this game, even with a full meter of bullet time. Just too many enemies who are pretty accurate (at least on hard mode).
- I think the level design in this game is superb. They have just enough flashbacks to Max in New York to make you wax nostalgic, but the new locales in this game make for a refreshing change of pace.
- Call me sentimental, but I would have liked to see them still use the comic book storyboards to progress the story. That was always very old-school cool in the first two games. The live actions panels with the flashing words just don't strike the same chord with me.
- Very glad they have the same voice actor back for Max. He still has the perfect world-weary pitch.
- I like the subtle tips of the hat to fans of the first two games (like finding Vinne Cognitti's tombstone in the cemetery level). Nice touch.
My $.02. Maybe not a perfect game, but after a 10-year wait thinking that we had seen the last of Max, I'm just glad to be playing him again.