- Member Since: June 6, 2012
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- Member Since: September 12, 2005
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- Member Since: May 6, 2006
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- Member Since: February 16, 2005
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I agree that the controls feel console ported, and I don't like it either, but I disagree with your going overboard in your rant, and I'll explain why. 1) You have to grade PC titles on a curve these days. Like it or not our platform is only 20% of sales. 2) Rockstar commonly make their PC games with controls that feel ported from console This should have been obvious to anyone whom has played their GTA games. Even GTA IV which was said to have a 150 man dev team world wide has the typical loop around 180s on foot unless you use the quick turn feature. MP3 even has the quick turn feature. Do a bit of reasearch so you'll know ahead of time. 3) Rockstar does more than a lot of other pub/dev teams when it comes to patch support. They've already released a fix for the sluggish prone and shoot dodge mouse response. Sure it doesn't fix everything, but at least it's something.
I would also add that I don't care for the over done screen effects both in and out of cutscenes, and the cinematics constantly jerking you away from gameplay, which can seriously disrupt searches for collectibles, clues and pickups. Some have suggested the constant horizontal shades of green are to convey Max's inebriation, but he only drinks in the first 6 chapters, and the effects continue throughout the game. It comes on more as a psycho disco effect than anything associated with a noir or movie feel. The way they split the scenes into various images with random words from the dialog splattered on doesn't come off very well either IMO. Then there's the oft times glicthed behavior of the bullet time camera and animations, particularly Max's.
That said, the guts of the game, the visceral battles, are more challenging and offer more replay value than that of the first two games. The level design is also better and I feel the story is better and more mature too. Graphics obviously are better too, but then they should be given the evolution of games. My point is not one game is made that is 100% perfect. You'll probably have less stress and enjoy gaming more if you learn to embrace what you like in a game, and work around what you don't like.