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I'm sorry, this game is a major disappointment, single player wise.

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  • Jun 20, 2012 5:35 pm GMT
    Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim.

    I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.
    Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.
  • Jun 20, 2012 10:20 pm GMT

    Reed_Bowie wrote:
    Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.

    Interesting take...I do agree on several things you pointed out, such as the noir element, though I do get a sense of it being there but not quite as intense as in the previous games. I'm only on chapter 5 at the moment so I will need to give it a little more time.

    As for the damage, I'm playing Max on normal and though I have come across a few tough spots I seem to be managing pretty well. Your point on the shoot dive is well taken, I seem to run into survival issues at times when lying on the ground for those several seconds.

    Over all I'm liking the newest Max Payne (voice acting is very good, game play good so far and story is pretty good) though not yet to the level of the previous two games...

    *+

    Just Relax..and take life one game at a time..

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    [QUOTE="Reed_Bowie"]Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.[/QUOTE]

    Interesting take...I do agree on several things you pointed out, such as the noir element, though I do get a sense of it being there but not quite as intense as in the previous games. I'm only on chapter 5 at the moment so I will need to give it a little more time.

    As for the damage, I'm playing Max on normal and though I have come across a few tough spots I seem to be managing pretty well. Your point on the shoot dive is well taken, I seem to run into survival issues at times when lying on the ground for those several seconds.

    Over all I'm liking the newest Max Payne (voice acting is very good, game play good so far and story is pretty good) though not yet to the level of the previous two games...

    *+

  • Jun 20, 2012 10:22 pm GMT

    Some have claimed they think the first two were harder, but IMO this one is. There's no mistaing that it's a shooter's shooter that seeks to challenge the player. At first I was surprised at how hard even Easy mode felt, but I ended up improving my tactics and have beaten it on all difficulty levels, gotten platinum on all chapters in Score Attack, and so far 6 chapters platinum on New York Minute.

    I game alot, esp shooters, but it's been a long time since I've played online being 54. I do play on PC though, many say it's pretty hard to play with gamepad if that's what you're using by chance. I had to take a break because trying to get platinum on chapter 7 has been much harder than I'd expected. The campaign is not that hard to beat with sound strategy though. There are more ways to play it than many think.

    Some use constant shoot dodging. I use a combination of shoot dodge, bullet time, and crouched and prone shooting. Each are effective in different spots. It helps to roll to avoid getting hit too. It's possible to chain rolls together in leaving Max's apartment where the "hallway of lasers" is without even getting hit. The game's not for eveyone, but I feel it's a vlaid continuation of the series., even though it has a clearly different style.

    Some have claimed they think the first two were harder, but IMO this one is. There's no mistaing that it's a shooter's shooter that seeks to challenge the player. At first I was surprised at how hard even Easy mode felt, but I ended up improving my tactics and have beaten it on all difficulty levels, gotten platinum on all chapters in Score Attack, and so far 6 chapters platinum on New York Minute.

    I game alot, esp shooters, but it's been a long time since I've played online being 54. I do play on PC though, many say it's pretty hard to play with gamepad if that's what you're using by chance. I had to take a break because trying to get platinum on chapter 7 has been much harder than I'd expected. The campaign is not that hard to beat with sound strategy though. There are more ways to play it than many think.

    Some use constant shoot dodging. I use a combination of shoot dodge, bullet time, and crouched and prone shooting. Each are effective in different spots. It helps to roll to avoid getting hit too. It's possible to chain rolls together in leaving Max's apartment where the "hallway of lasers" is without even getting hit. The game's not for eveyone, but I feel it's a vlaid continuation of the series., even though it has a clearly different style.

  • Jun 21, 2012 2:34 am GMT

    i am playing normal and stuck on the hotel roof, loosing to the heavy gunner all the time. I am doing this day after day and going nowhere. I am stuck. This happened in Witcher2; fighting the kadweni (don't feel that great to check spellings) general, since i couldn't beat him i stopped playing that game. Hope that doesn't happen here.

    i am playing normal and stuck on the hotel roof, loosing to the heavy gunner all the time. I am doing this day after day and going nowhere. I am stuck. This happened in Witcher2; fighting the kadweni (don't feel that great to check spellings) general, since i couldn't beat him i stopped playing that game. Hope that doesn't happen here.

  • Jun 21, 2012 11:22 am GMT
    Reed_Bowie wrote:
    Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim.

    I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.


    Max Payne 2 had far worse of a story in comparison to Max Payne 3, I'd love to hear you attempt to explain otherwise.

    If the gameplay boils down to taking cover, and zooming into shoot, thats your own fault. You are playing on a difficulty too easy.

    All of what you just described about the first two games, is in this one.

    Yes, some people aren't very good at aiming, so there is a point in adding a lock on system.

    Enemies take one bullet to kill, the only reason you think otherwise, is because you can't aim.

    Max Payne takes a fair amount of damage, if you are sitting behind cover all the time, you aren't exactly a hard target to hit.

    hahaha, the only way you can play harder difficulties is by avoiding cover all the time. You need to learn how to dodge bullets like you should've learned how to do in MP1.

    You are horribly inaccurate, and you saying the game is bad because its too easy on the second easiest difficulty setting.

    You are a joke.

    QUICKLY! REPORT THIS POST! ITS THE ONLY WAY YOU'LL GET YOUR SELF ESTEEM BACK!

    TheFatPerson wrote:

    You are not smart. You are not clever. Get over yourself.

    If you're going to start sh!t for absolutely no reason, at least do something other than spouting out the same regurgitated replies, calling people stupid without any coherent reason for doing so.

    [QUOTE="Reed_Bowie"]Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.[/QUOTE] Max Payne 2 had far worse of a story in comparison to Max Payne 3, I'd love to hear you attempt to explain otherwise. If the gameplay boils down to taking cover, and zooming into shoot, thats your own fault. You are playing on a difficulty too easy. All of what you just described about the first two games, is in this one. Yes, some people aren't very good at aiming, so there is a point in adding a lock on system. Enemies take one bullet to kill, the only reason you think otherwise, is because you can't aim. Max Payne takes a fair amount of damage, if you are sitting behind cover all the time, you aren't exactly a hard target to hit. hahaha, the only way you can play harder difficulties is by avoiding cover all the time. You need to learn how to dodge bullets like you should've learned how to do in MP1. You are horribly inaccurate, and you saying the game is bad because its too easy on the second easiest difficulty setting. You are a joke.
  • Jun 21, 2012 12:10 pm GMT

    Yeah the oddest thing is the way his first paragraph somewhat contradicts the second. The combat is the biggest thing he complains about, yet it's where he is split the most. He starts out implying he doesn't need lock on or cover, then he pretty much says it's too hard the way he's playing it.

    Get a little creative before you judge the game. Those that play it using only the added features or struggle without the added assists aren't really very good at thinking on their feet. The easy thing to do is blame Rockstar when the player fails to meet the challenge.

    The right thing to do is fullly explore the possibilities before you pass qiuck judgment. You've nowhere near seen the possible ways to play the game yet. If you can't figure it out on your own watch some videos. A lot of the creative tactics some are using don't require much skill.

    Just shoot dodging toward cover, then snapping to it unharmed with the cover key, followed by another of the same rinsing and repeating is quite effective in some spots. I can clear the guys with laser sight rifles that come out of the elevators and toss smoke in the cop lobby no scratch every time now. I even did all the work after the APC up to the heavy gunner in the office with the pistol this time and saved the grenade launcher to take him out. He went flying up and hit the ceiling. LOL

    Yeah the oddest thing is the way his first paragraph somewhat contradicts the second. The combat is the biggest thing he complains about, yet it's where he is split the most. He starts out implying he doesn't need lock on or cover, then he pretty much says it's too hard the way he's playing it.

    Get a little creative before you judge the game. Those that play it using only the added features or struggle without the added assists aren't really very good at thinking on their feet. The easy thing to do is blame Rockstar when the player fails to meet the challenge.

    The right thing to do is fullly explore the possibilities before you pass qiuck judgment. You've nowhere near seen the possible ways to play the game yet. If you can't figure it out on your own watch some videos. A lot of the creative tactics some are using don't require much skill.

    Just shoot dodging toward cover, then snapping to it unharmed with the cover key, followed by another of the same rinsing and repeating is quite effective in some spots. I can clear the guys with laser sight rifles that come out of the elevators and toss smoke in the cop lobby no scratch every time now. I even did all the work after the APC up to the heavy gunner in the office with the pistol this time and saved the grenade launcher to take him out. He went flying up and hit the ceiling. LOL

  • Jun 21, 2012 12:19 pm GMT
    Frag_Maniac wrote:
    The right thing to do is fullly explore the possibilities before you pass qiuck judgment. You've nowhere near seen the possible ways to play the game yet.Just shoot dodging toward cover, then snapping to it unharmed with the cover key, followed by another of the same rinsing and repeating is quite effective in some spots. I can clear the guys with laser sight rifles that come out of the elevators and toss smoke in the cop lobby no scratch every time now.


    On old school, I find I only have a very brief couple seconds to take cover to reload, take a painkiller, otherwise I get flanked, or surrounded. I pretty much did the elevator part with the guys with laser sights completely in slow motion.

    I think its silly when people say "games are too easy no-a-days" or "this game is far too easy on normal difficulty" or "why is there so much shooting in this shooter?".

    I think most people don't realize is that you have to customize the experience for yourself. Along with getting proper controls down, you need to get your sensitivity right, and above all the difficulty just right. There are so many games that I stopped playing because I considered them too easy, and then decided to play through them again on a harder difficulty and now I still play them to this day.

    The best example of that, is the Forza series. I used to play it with a lot of the difficulty turned down, like ABS on, TCS on, automatic shifting, etc. Then one day I decided to take everything off, and now the game is a blast. Its rewarding playing a game on the hardest, or harder difficulties. And thats basically what video games are about, getting a little reward, for a little challenge.

    QUICKLY! REPORT THIS POST! ITS THE ONLY WAY YOU'LL GET YOUR SELF ESTEEM BACK!

    TheFatPerson wrote:

    You are not smart. You are not clever. Get over yourself.

    If you're going to start sh!t for absolutely no reason, at least do something other than spouting out the same regurgitated replies, calling people stupid without any coherent reason for doing so.

    [QUOTE="Frag_Maniac"]The right thing to do is fullly explore the possibilities before you pass qiuck judgment. You've nowhere near seen the possible ways to play the game yet.Just shoot dodging toward cover, then snapping to it unharmed with the cover key, followed by another of the same rinsing and repeating is quite effective in some spots. I can clear the guys with laser sight rifles that come out of the elevators and toss smoke in the cop lobby no scratch every time now. [/QUOTE] On old school, I find I only have a very brief couple seconds to take cover to reload, take a painkiller, otherwise I get flanked, or surrounded. I pretty much did the elevator part with the guys with laser sights completely in slow motion. I think its silly when people say "games are too easy no-a-days" or "this game is far too easy on normal difficulty" or "why is there so much shooting in this shooter?". I think most people don't realize is that you have to customize the experience for yourself. Along with getting proper controls down, you need to get your sensitivity right, and above all the difficulty just right. There are so many games that I stopped playing because I considered them too easy, and then decided to play through them again on a harder difficulty and now I still play them to this day. The best example of that, is the Forza series. I used to play it with a lot of the difficulty turned down, like ABS on, TCS on, automatic shifting, etc. Then one day I decided to take everything off, and now the game is a blast. Its rewarding playing a game on the hardest, or harder difficulties. And thats basically what video games are about, getting a little reward, for a little challenge.
  • Jun 21, 2012 1:20 pm GMT
    tmboyz wrote:

    i am playing normal and stuck on the hotel roof, loosing to the heavy gunner all the time. I am doing this day after day and going nowhere. I am stuck. This happened in Witcher2; fighting the kadweni (don't feel that great to check spellings) general, since i couldn't beat him i stopped playing that game. Hope that doesn't happen here.



    You have to shoot him in the head. I think he's just like the other heavy gunner at Bronco Headquarters, he'll never die if you just shoot him in the body. You have to kill him with multiple shots to the head, he goes down quickly then.
    [QUOTE="tmboyz"]

    i am playing normal and stuck on the hotel roof, loosing to the heavy gunner all the time. I am doing this day after day and going nowhere. I am stuck. This happened in Witcher2; fighting the kadweni (don't feel that great to check spellings) general, since i couldn't beat him i stopped playing that game. Hope that doesn't happen here.

    [/QUOTE] You have to shoot him in the head. I think he's just like the other heavy gunner at Bronco Headquarters, he'll never die if you just shoot him in the body. You have to kill him with multiple shots to the head, he goes down quickly then.
  • Jun 21, 2012 4:23 pm GMT

    tmboyz wrote:

    i am playing normal and stuck on the hotel roof, loosing to the heavy gunner all the time. I am doing this day after day and going nowhere. I am stuck. This happened in Witcher2; fighting the kadweni (don't feel that great to check spellings) general, since i couldn't beat him i stopped playing that game. Hope that doesn't happen here.

    Use dual wielding pistols. Or you can also use the sniper rifle. The sniper rifle will kill him in one shot, no matter where you hit him. You can get the sniper rifle earlier on in the level.

    [QUOTE="tmboyz"]

    i am playing normal and stuck on the hotel roof, loosing to the heavy gunner all the time. I am doing this day after day and going nowhere. I am stuck. This happened in Witcher2; fighting the kadweni (don't feel that great to check spellings) general, since i couldn't beat him i stopped playing that game. Hope that doesn't happen here.

    [/QUOTE]

    Use dual wielding pistols. Or you can also use the sniper rifle. The sniper rifle will kill him in one shot, no matter where you hit him. You can get the sniper rifle earlier on in the level.

  • Jun 21, 2012 5:01 pm GMT

    blastmaster2k2 wrote:
    You have to shoot him in the head. I think he's just like the other heavy gunner at Bronco Headquarters, he'll never die if you just shoot him in the body. You have to kill him with multiple shots to the head, he goes down quickly then.

    Actually that is one heavy gunner in the game that doesn't require headsots to kill. If you're out in the open headshots are best, but if you're under that grating he comes out and stands on you can pummel him in the body right through the grate and take him out. It also helps to swtich to the powerful RPD in the little armory where you get the C4. There are so many effective ways to play this game, that is what's cool about it.

    [QUOTE="blastmaster2k2"]You have to shoot him in the head. I think he's just like the other heavy gunner at Bronco Headquarters, he'll never die if you just shoot him in the body. You have to kill him with multiple shots to the head, he goes down quickly then. [/QUOTE]

    Actually that is one heavy gunner in the game that doesn't require headsots to kill. If you're out in the open headshots are best, but if you're under that grating he comes out and stands on you can pummel him in the body right through the grate and take him out. It also helps to swtich to the powerful RPD in the little armory where you get the C4. There are so many effective ways to play this game, that is what's cool about it.

  • Jun 21, 2012 5:06 pm GMT
    Frag_Maniac wrote:

    blastmaster2k2 wrote:
    You have to shoot him in the head. I think he's just like the other heavy gunner at Bronco Headquarters, he'll never die if you just shoot him in the body. You have to kill him with multiple shots to the head, he goes down quickly then.

    Actually that is one heavy gunner in the game that doesn't require headsots to kill. If you're out in the open headshots are best, but if you're under that grating he comes out and stands on you can pummel him in the body right through the grate and take him out. It also helps to swtich to the powerful RPD in the little armory where you get the C4. There are so many effective ways to play this game, that is what's cool about it.



    Oh!! i'll try that.
    [QUOTE="Frag_Maniac"]

    [QUOTE="blastmaster2k2"]You have to shoot him in the head. I think he's just like the other heavy gunner at Bronco Headquarters, he'll never die if you just shoot him in the body. You have to kill him with multiple shots to the head, he goes down quickly then. [/QUOTE]

    Actually that is one heavy gunner in the game that doesn't require headsots to kill. If you're out in the open headshots are best, but if you're under that grating he comes out and stands on you can pummel him in the body right through the grate and take him out. It also helps to swtich to the powerful RPD in the little armory where you get the C4. There are so many effective ways to play this game, that is what's cool about it.

    [/QUOTE] Oh!! i'll try that.
  • Jun 22, 2012 8:15 pm GMT
    CondorCalabasas wrote:
    Reed_Bowie wrote:
    Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim.

    I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.


    Max Payne 2 had far worse of a story in comparison to Max Payne 3, I'd love to hear you attempt to explain otherwise.

    If the gameplay boils down to taking cover, and zooming into shoot, thats your own fault. You are playing on a difficulty too easy.

    All of what you just described about the first two games, is in this one.

    Yes, some people aren't very good at aiming, so there is a point in adding a lock on system.

    Enemies take one bullet to kill, the only reason you think otherwise, is because you can't aim.

    Max Payne takes a fair amount of damage, if you are sitting behind cover all the time, you aren't exactly a hard target to hit.

    hahaha, the only way you can play harder difficulties is by avoiding cover all the time. You need to learn how to dodge bullets like you should've learned how to do in MP1.

    You are horribly inaccurate, and you saying the game is bad because its too easy on the second easiest difficulty setting.

    You are a joke.

    Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.
    [QUOTE="CondorCalabasas"][QUOTE="Reed_Bowie"]Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.[/QUOTE] Max Payne 2 had far worse of a story in comparison to Max Payne 3, I'd love to hear you attempt to explain otherwise. If the gameplay boils down to taking cover, and zooming into shoot, thats your own fault. You are playing on a difficulty too easy. All of what you just described about the first two games, is in this one. Yes, some people aren't very good at aiming, so there is a point in adding a lock on system. Enemies take one bullet to kill, the only reason you think otherwise, is because you can't aim. Max Payne takes a fair amount of damage, if you are sitting behind cover all the time, you aren't exactly a hard target to hit. hahaha, the only way you can play harder difficulties is by avoiding cover all the time. You need to learn how to dodge bullets like you should've learned how to do in MP1. You are horribly inaccurate, and you saying the game is bad because its too easy on the second easiest difficulty setting. You are a joke.[/QUOTE] Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.
  • Jun 22, 2012 10:42 pm GMT
    Reed_Bowie wrote:
    I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you.


    Reed_Bowie wrote:

    Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.


    Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.
    [QUOTE="Reed_Bowie"][b]I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you.[/b][/QUOTE] [QUOTE="Reed_Bowie"] Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. [b]Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots.[/b] Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling. [/QUOTE] Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.
  • Jun 22, 2012 11:02 pm GMT
    Also, anyone still complaining about Shootdodge being worthless clearly hasn't learned how to play the game, and they're never going to at this point. It's all about picking your moments, and a key factor being to shootdodge behind some sort of cover. Hell, the first two Max Payne games had that idea in mind, they just made it more risky in this one by making you get up slower. But why is that a bad thing? Considering this game incorporated multiplayer, they obviously had to do something or everyone online would be spamming shootdodge like they were playing Max Payne 1. But online isn't the only reason, the shootdodge needed a bit of a tweak either way. It's one of Max's main abilities, sure, but it's much better in this game where it has much more of a 'risk vs reward' factor, which is exactly how it should've always been. You'd be surprised at how many people don't even realize MP1 and MP2 had simple, basic Bullet Time WITHOUT needing to Shootdodge because all they did was, you guessed it, spam shootdodge from start to finish. It would've been boring to encourage the exact same behavior. But either way, it's far from worthless.. if anything, you're worthless for still not figuring it out.

    To summarize, try to avoid activating Shootdodge unless you know you can use it to jump behind some cover. The only other times it's advisable is when you know you can wipe all visible enemies in one jump, or when you know you're going to die in the situation you've found yourself in and you have no other choice BUT to shootdodge. You wouldn't believe how many times it's saved my life, both on single player and online, in situations where I thought for sure I was dead.
    Also, anyone still complaining about Shootdodge being worthless clearly hasn't learned how to play the game, and they're never going to at this point. It's all about picking your moments, and a key factor being to shootdodge behind some sort of cover. Hell, the first two Max Payne games had that idea in mind, they just made it more risky in this one by making you get up slower. But why is that a bad thing? Considering this game incorporated multiplayer, they obviously had to do something or everyone online would be spamming shootdodge like they were playing Max Payne 1. But online isn't the only reason, the shootdodge needed a bit of a tweak either way. It's one of Max's main abilities, sure, but it's much better in this game where it has much more of a 'risk vs reward' factor, which is exactly how it should've always been. You'd be surprised at how many people don't even realize MP1 and MP2 had simple, basic Bullet Time WITHOUT needing to Shootdodge because all they did was, you guessed it, spam shootdodge from start to finish. It would've been boring to encourage the exact same behavior. But either way, it's far from worthless.. if anything, you're worthless for still not figuring it out. To summarize, try to avoid activating Shootdodge unless you know you can use it to jump behind some cover. The only other times it's advisable is when you know you can wipe all visible enemies in one jump, or when you know you're going to die in the situation you've found yourself in and you have no other choice BUT to shootdodge. You wouldn't believe how many times it's saved my life, both on single player and online, in situations where I thought for sure I was dead.
  • Jun 23, 2012 12:09 am GMT
    yearssomuch wrote:
    Reed_Bowie wrote:
    I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you.


    Reed_Bowie wrote:

    Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.


    Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.

    I was referring to non-head shots in my first post. If you don't get a headshot, the enemy can easily take 5-6 shots. I'm not being hypocritical at all. I'm just saying, an enemy should die quicker from torso shots. To kill an enemy quicker, one would need to take time to get headshots, which can make the combat harder than it needs to be. And I'm not even going to dignify your childish behavior with a response. If you can't debate without insulting the other person, that's honestly pretty sad.
    Edited on Jun 23, 2012 12:10 am GMT
    [QUOTE="yearssomuch"][QUOTE="Reed_Bowie"][b]I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you.[/b][/QUOTE] [QUOTE="Reed_Bowie"] Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. [b]Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots.[/b] Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling. [/QUOTE] Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.[/QUOTE] I was referring to non-head shots in my first post. If you don't get a headshot, the enemy can easily take 5-6 shots. I'm not being hypocritical at all. I'm just saying, an enemy should die quicker from torso shots. To kill an enemy quicker, one would need to take time to get headshots, which can make the combat harder than it needs to be. And I'm not even going to dignify your childish behavior with a response. If you can't debate without insulting the other person, that's honestly pretty sad.
  • Jun 23, 2012 9:57 am GMT
    The story of Max payne 2 was inconsistent and terribad. Don't know why people say it is deep or anything cuz it is not. Max Payne 3 is far better in that regard (although it is no Max Payne 1).

    I was really disappointed with Max Payne 2 the time it came out. The gunplay was a bit better though. But the setting, o man. The first chapter was great but the last 2 were boring as hell. The second was the worst of all three. If you compare the chapters of Max Payne 2 to the original Max Payne. Man that was a huge step back. The original was only plagued by those dream sequences. Max Payne 3 suffers from taking away too much control out of the player's hands. There are many cutscenes. True. But the real problem is that the gameplay sections themselves are too short. If it would be longer, there would be a real flow to the gameplay. I think that is the biggest flaw of Max Payne 3.
    The story of Max payne 2 was inconsistent and terribad. Don't know why people say it is deep or anything cuz it is not. Max Payne 3 is far better in that regard (although it is no Max Payne 1). I was really disappointed with Max Payne 2 the time it came out. The gunplay was a bit better though. But the setting, o man. The first chapter was great but the last 2 were boring as hell. The second was the worst of all three. If you compare the chapters of Max Payne 2 to the original Max Payne. Man that was a huge step back. The original was only plagued by those dream sequences. Max Payne 3 suffers from taking away too much control out of the player's hands. There are many cutscenes. True. But the real problem is that the gameplay sections themselves are too short. If it would be longer, there would be a real flow to the gameplay. I think that is the biggest flaw of Max Payne 3.
  • Jun 23, 2012 12:45 pm GMT
    The campaign was really well done in my opinion, but the multiplayer was the cream to the cake. I was not expecting a good MP but it is pretty sweet. I think the game was well done and after the 10+ years did not let me down.
    The campaign was really well done in my opinion, but the multiplayer was the cream to the cake. I was not expecting a good MP but it is pretty sweet. I think the game was well done and after the 10+ years did not let me down. :)
  • Jun 23, 2012 3:13 pm GMT
    Reed_Bowie wrote:

    Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.

    What plot holes? If you are going to make a claim, then you should prove it, correct?

    I felt the story in Max Payne 2 was overly simplistic, and obviously slapped together in the most sloppy way possible. Just using the same characters from the last game, why? Because they can. Why on earth would Vlad, go from being on Max's side, to being the bad guy? Its stupid, its the exact opposite of what the character would do from the first game. Vlad knew how powerful Max was, he helped Max out, because he knew it would stupid to get on his bad side. Vlad would've never done what he did in the second game, never. If you felt that all he was doing was complaining, then you weren't paying attention.

    If Max Payne 3 was made by the people who made Ninja Giaden (I don't care enough to look up the company name), there would be no normal, there would be no hard, just hardcore, and old school. So you think that would be okay? I mean, if you can't play at my level, then you shouldn't be playing shooters right? There is a reason why I called you a joke.

    What difficulty were you playing the last two games on? Because just like the first two, headshots are a requirement on the harder difficulties.

    There are only like 3 of those armoured enemies in the entire game.

    My insult at the end was very fair, your complaints about the game are based on false information.

    The setting has nothing to do with noir, it doesn't have to be set anywhere to be noir.

    If the combat boils down to taking cover, and zooming into shoot. Then you are playing the game on too easy of a difficulty. Its not possible to beat the game with that strategy on the harder difficulties. Not possible.

    "I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun."

    Exactly the same in MP3, you are just playing it on too easy of a difficulty. The enemies have armour, you do not. You are supposed to shoot enemies in the head in this game, it was the same with MP 1& 2 on the harder difficulties. If you shoot enemies in the body when they do not have armour, they go down pretty fast.

    I take less damage when I run around, as opposed to when I take cover, maybe you are playing it wrong?

    You have to strategize how you use the shoot dodge just like you had to do in every other MP game.

    QUICKLY! REPORT THIS POST! ITS THE ONLY WAY YOU'LL GET YOUR SELF ESTEEM BACK!

    TheFatPerson wrote:

    You are not smart. You are not clever. Get over yourself.

    If you're going to start sh!t for absolutely no reason, at least do something other than spouting out the same regurgitated replies, calling people stupid without any coherent reason for doing so.

    [QUOTE="Reed_Bowie"] Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling. [/QUOTE] What plot holes? If you are going to make a claim, then you should prove it, correct? I felt the story in Max Payne 2 was overly simplistic, and obviously slapped together in the most sloppy way possible. Just using the same characters from the last game, why? Because they can. Why on earth would Vlad, go from being on Max's side, to being the bad guy? Its stupid, its the exact opposite of what the character would do from the first game. Vlad knew how powerful Max was, he helped Max out, because he knew it would stupid to get on his bad side. Vlad would've never done what he did in the second game, never. If you felt that all he was doing was complaining, then you weren't paying attention. If Max Payne 3 was made by the people who made Ninja Giaden (I don't care enough to look up the company name), there would be no normal, there would be no hard, just hardcore, and old school. So you think that would be okay? I mean, if you can't play at my level, then you shouldn't be playing shooters right? There is a reason why I called you a joke. What difficulty were you playing the last two games on? Because just like the first two, headshots are a requirement on the harder difficulties. There are only like 3 of those armoured enemies in the entire game. My insult at the end was very fair, your complaints about the game are based on false information. The setting has nothing to do with noir, it doesn't have to be set anywhere to be noir. If the combat boils down to taking cover, and zooming into shoot. Then you are playing the game on too easy of a difficulty. Its not possible to beat the game with that strategy on the harder difficulties. Not possible. "I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun." Exactly the same in MP3, you are just playing it on too easy of a difficulty. The enemies have armour, you do not. You are supposed to shoot enemies in the head in this game, it was the same with MP 1& 2 on the harder difficulties. If you shoot enemies in the body when they do not have armour, they go down pretty fast. I take less damage when I run around, as opposed to when I take cover, maybe you are playing it wrong? You have to strategize how you use the shoot dodge just like you had to do in every other MP game.
  • Jun 24, 2012 6:02 am GMT
    [QUOTE="Reed_Bowie"]
    yearssomuch wrote:
    Reed_Bowie wrote:


    Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.

    I was referring to non-head shots in my first post. If you don't get a headshot, the enemy can easily take 5-6 shots. I'm not being hypocritical at all. I'm just saying, an enemy should die quicker from torso shots. To kill an enemy quicker, one would need to take time to get headshots, which can make the combat harder than it needs to be. And I'm not even going to dignify your childish behavior with a response. If you can't debate without insulting the other person, that's honestly pretty sad.


    As someone else already pointed out, I never had an enemy eat bullets in the chest unless they were wearing some sort of protective armor. Even on Hardcore (which is incredibly difficult, so you know.), unarmored enemies didn't take but a few shots to go down. But really, you're griping about how it's ridiculous that a Third Person Shooter is asking you to shoot enemies in the head to have an easier time not dying. Not only that, but you're complaining about this issue in a game that provides you with a slow-motion gameplay mechanic, in a game series that has always encouraged headshots. AND, you said in your first post:

    Reed_Bowie wrote:
    "There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim."
    So initially, you claimed Bullet Time gives you more than enough of an edge to have good precision, yet now you're complaining about how the game is 'harder than it needs to be' because the poor thing can't hit a headshot. Really?

    Again, call my behavior childish if that's what makes you feel better, but you're making yourself out to be a bigger hypocrite with each and every post, which is exactly why I called you a joke in the first place. It doesn't boil down to child-like insults; it boils down to you rambling negatively about things you clearly don't understand, which makes it hard to take you seriously.
    Edited on Jun 24, 2012 6:10 am GMT Edited 3 total times.
    [QUOTE="Reed_Bowie"][QUOTE="yearssomuch"][QUOTE="Reed_Bowie"] Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.[/QUOTE] I was referring to non-head shots in my first post. If you don't get a headshot, the enemy can easily take 5-6 shots. I'm not being hypocritical at all. I'm just saying, an enemy should die quicker from torso shots. To kill an enemy quicker, one would need to take time to get headshots, which can make the combat harder than it needs to be. And I'm not even going to dignify your childish behavior with a response. If you can't debate without insulting the other person, that's honestly pretty sad.[/QUOTE] As someone else already pointed out, I never had an enemy eat bullets in the chest unless they were wearing some sort of protective armor. Even on Hardcore (which is incredibly difficult, so you know.), unarmored enemies didn't take but a few shots to go down. But really, you're griping about how it's ridiculous that a Third Person Shooter is asking you to shoot enemies in the head to have an easier time not dying. Not only that, but you're complaining about this issue in a game that provides you with a slow-motion gameplay mechanic, in a game series that has always encouraged headshots. [b]AND[/b], you said in your first post: [QUOTE="Reed_Bowie"][i]"There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim."[/i][/QUOTE] So initially, you claimed Bullet Time gives you more than enough of an edge to have good precision, yet now you're complaining about how the game is 'harder than it needs to be' because the poor thing can't hit a headshot. Really? Again, call my behavior childish if that's what makes you feel better, but you're making yourself out to be a bigger hypocrite with each and every post, which is exactly why I called you a joke in the first place. It doesn't boil down to child-like insults; it boils down to you rambling negatively about things you clearly don't understand, which makes it hard to take you seriously.
  • Jun 24, 2012 10:51 am GMT
    I've never played the first two, so I think this one is simply amazing.
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    I've never played the first two, so I think this one is simply amazing.
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