User Rating: 1.5 | Master of Orion III PC
Unfortunately I agree with all of sanjuro01s points. I was well aware that you should treat MOO3 as an entirely new game as opposed to treating it like a sequal in the MOO series, because that was Quicksilver's intent. To radically redisign the game. Okay, so I start my game treating it like something totally new. And it was new, different, and has an unintuitive interface. I quickloaded a game with a spiral galaxy. I was in the core and part of the senate, so my first game could have been worse. I discovered 4 Xs with little effort and fought off all invading forces with equal ease. Oh yes, making sure all your ship designs are up to date is tediuos and frustrating. There should have been some kind of Auto ship design option like the auto unit creation available in SMAC/SMAX. Playing the game feels like you've been put in charge of something huge and complex. That's a good start, but the control and information given to you over everything make the game feel distant. I don't feel like I'm in charge. Instead it was more like suggesting to someone else how to play the game. Yes, that's exactly it. Just like leaning over your buddy's shoulder and telling him exactly how to play his game, and he generally agrees with you but kinda does whatever he/she wants. So, basically I completed one full game by acquiring the Political Victory, and I never ever ever want to play this game again. A total waste of $10 and the 15 hours I spent downloading patches, UI updates, reading strategies, and gameplay. Games are supposed to be fun, by this definition MOO3 is not a game.