Mass Effect Update: Starting the Adventure
We head up to BioWare's Edmonton offices and spend some quality time with a near-final version of its upcoming Xbox 360 RPG.
Your journey to investigate the site takes you to a planet that's under attack by the Geth, an artificial race whose origins may seem similar the Cylons of Battlestar Galactica. The synthetic creatures are something of mystery, having not been heard from in a long time. However, the critters make a splashy return on the scene as they decimate the archaeological site and seemingly snatch the beacon without warning. Your investigation yields you a party of two to roll with as you become accustomed to the game's combat system. The second chunk of the game we checked out was the planet Virmire. The level focused on your team using the Mako vehicle to race around and blow things up to give you access to heavily guarded areas in its interior. Your enemies work for Saren, who you've come to discover is the big baddie that appears to be behind all the galactic trouble. Finally, there's Feros, an inhospitable world that humans have chosen to colonize. The centerpiece to the planet is a ruined Prothean city that's getting more messed up as the days progress, thanks to an ongoing battle with the Geth.
Beyond what we played, we got a demo of how you'll discover uncharted worlds in the game and what you can do with them. Once you have the Normandy at your disposal, you'll be able to go and explore anywhere you like. If you discover a planet, you'll typically get some kind of side quest that's either unique from the main story or, in the case of the demo we saw, one that is related to something in the main plot. The demo we saw found Shepard stumbling onto a pirate outpost and interacting with their leader before turning it into a pirate butt-kicking situation.
The demos showed off the conversation-tree system, as well as how your charm and intimidate abilities will factor into the many moral choices you'll be making during the adventure. But the big focus was to show off the game's combat systems and how characters will progress. The big hook to the action is the options you have once in battle. Hitting the right bumper lets you pause the action and strategically coordinate your squad's attacks, whether they are physical or biotic. Once you target your enemies and assign your attacks using the game's easy-to-grasp combat wheel, you release the bumper then watch it all play out. Though the pause feature can be used repeatedly, you can also choose to battle in real-time fashion, third-person-shooter style, if you're not big on planning. It's not the most efficient road to success, but it's possible to play through what appears to be a good chunk of encounters. We came to appreciate both ways to fight because some enemies could be easily dealt with via some old-fashioned shooting, while others required coordinated attacks mixing firearms and biotic powers.
The visuals in the game are a dazzling showcase of technology and art direction that raise the bar for Xbox 360 games in much the same way that Gears of War and BioShock have done. The NPCs and environments are gorgeous. They're also detailed, which help sell the rich universe that BioWare has created for you. The level of detail and variety is impressive. It is also enhanced by the animation and lighting, which is topnotch. You'll have ample opportunity to savor the visuals during the many cutscenes that take place as the story advances. BioWare is obviously justifiably proud of its graphics engine and the detailed character you'll create for yourself, so there's plenty of time spent during cutscenes showcasing it all. We're also fans of the little touches, such as the slightly grainy filter used to give the game a lived-in look that works. The visuals only hit a few bumps in our demo with some inconsistencies in the frame rate during the action, but nothing that couldn't be smoothed out.
Audio is plentiful in the game with ambient effects, tons of spoken dialogue, and a very cool soundtrack framing the action. The effects helps set the tone in the environments you move in and range from the subtle chatter of local wildlife when you're planet-side to the cacophony of sound on a ship. Spoken dialogue is plentiful in the story-driven game and effectively gives the characters you encounter personality. The subtle glue to all of the above is the game's soundtrack which, while often subtle to the point of not being noticeable in some spots, is a lush complement to the story and action. The music ebbs and flows in prominence. It also has an electronic feel that calls to mind the German group Tangerine Dream. The electronic tunes aren't an obvious choice for the game's score, but they've worked quite well in the levels we tried.
Based on what we played, Mass Effect certainly looks like it's delivering on the lofty promises of all the demos we've seen. The story is involving and your personal involvement really adds to its draw. The gameplay feels like a good mix of old and new that plays to BioWare's strengths, pushing the veteran developer into some new territory. The visuals and presentation are stunning. The 360 pumps out gorgeous characters and environments that are technically impressive, as well as stylish. The only thing we're hoping to see is a bit of polish to the few odd rough performance edges we saw in our demo. It's saying a lot that, in the wake of such powerful games Gears of War, BioShock, and Halo 3, our enthusiasm for Mass Effect hasn't diminished a bit. In fact, after our time with the game, we're actually more excited than ever. BioWare really looks like it's going to deliver in a big way. Mass Effect is set to ship this November for the Xbox 360.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Nov 20, 2007 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: May 28, 2008 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Dec 4, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Mass Effect
- Publisher(s): Microsoft Game Studios
- Developer(s): BioWare
- Genre: Role-Playing
- Release:
- ESRB: M
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