Mass Effect Q&A: Mapping the Galaxy
Project lead Casey Hudson joins BioWare's good Drs. Muzyka and Zeschuk to talk all things Mass Effect. Don't miss the exclusive, expanded E3 trailer right here.
Check out over two minutes of pure Mass Effect footage in this exclusive trailer.
Since its inception in 1995, Edmonton, Alberta-based BioWare has made a name for itself by producing some of the most memorable role-playing games of the last decade. If you're unfamiliar with BioWare itself, names like Baldur's Gate, Neverwinter Nights, and Knights of the Old Republic may jog your memory. Now BioWare is entering the final months of development on the sci-fi epic Mass Effect, arguably its most ambitious project to date and also one of the most important cornerstones of the Xbox 360's holiday lineup. Not coincidentally, a new Mass Effect trailer featured prominently in Microsoft's E3 press conference last week.
But that first trailer was just a sampling. BioWare has graciously provided us the full, extended version of the trailer, which is packed with twice as many aliens, spaceships, strange worlds, and explosions--you know, all that stuff that we're excited about seeing in the final game--as the original. If that weren't enough, project director Casey Hudson, CEO Ray Muzyka, and president Greg Zeschuk took time out of their schedules to chat with us about the contents of the trailer and development of the game in general. We probably owe these guys a Coke or something.
GameSpot: This trailer is a much-expanded version of the one you showed at Microsoft's E3 press conference. What's new in this version of the trailer? What aspect of the story is it focusing on?
Casey Hudson: This one has a little bit more of the story and the "broader universe" stuff which we want to be able to show is a part of the Mass Effect experience. So you're going to see a little bit more--different kinds of situations in combat, and some more compelling story moments. You see some scenes imply more of what you'll be doing and some of the other things you'll be doing in there. There's a few shots of what [some of] the uncharted worlds look like. I don't think we've shown too many uncharted worlds to people before, but there are a few interesting shots of some really neat-looking planets there that the players are standing on, and some different environments and things like that.
Ray Muzyka: We just wanted to punch it up, you know, the emotion and the exploration and the story and the combat and, so, the whole thing. We just wanted to deliver that for the fans.
GS: Briefly introduce the characters that we're seeing in the trailer. Obviously, the player's character, Sheppard, is in there, and the villain Saren, and then there's the character voiced by Keith David. Can you give us a little background on those guys?
CH: The character that sets up the beginning [of the trailer] and talks about Saren, that's Captain Anderson. He's captain of the Normandy, your starship at the beginning of the game. And he's also the main character in our prequel novel, Mass Effect: Revelation, when he was a younger guy. He's quite a cool character in the game, especially if you've read the book and you've seen how that character has been through some of the stuff that you'll go through in the game, when he was younger.
Of course, there's Saren. Saren is a Turian. He's an alien that is an elite agent called a Spectre, which is something that you will become in the course of the game. But he's a rogue agent, and you can see he's got an army of machines that follow him. And he's seeking the key to unlocking the power that will destroy all life in the galaxy. And there's a female character that's often in a shiny white kind of armor, so she's a marine. Her name is Ashley. She's in the romantic scene there at the end.
GS: What are Saren's motivations? Why does he hate humanity so much?
CH: Well, a lot of that we want players to be able to discover through the course of the game, but...
RM: His motivation is--he's a complex character. He's not as simple as a lot of villains in other games, and as a result, he's really interesting. When you learn what's motivating him, you can understand it, you can believe in it, and you can feel that he's got a strong case, even though you're fighting against him. It's an interesting story more than anything.
Greg Zeschuk: And the book sets up some of it in the sense that it talks about humanity's appearance on the [galactic] scene, and one of the first things that happens is actually a war between the humans and the Turians. I won't put any spoilers into that, but just suffice to say, Saren's a Turian and you're a human. I think the thing about the galaxy and the way the [game's] universe is played out is it's like any other complex scenario: You've got people of different backgrounds. Some get along; some don't get along. Some hold grudges; some don't. So, it's a detailed and interesting way that the story is portrayed, and that carries throughout the game. The cool thing with the book again is that it sets things up--but doesn't reveal anything--but sets things up in a really great way for you to enjoy the [game's] story.
RM: The great thing about the worlds and the characters in the story is it all feels real. It feels incredibly immersive and credible, so you believe in it. You feel like you're actually a part of this world.
GS: It's actually possible to have a party member who is a member of Saren's race. Is that right?
CH: Yes, that's correct.
GS: So, there will be a lot gray areas between the different alliances, the different races?
CH: There's really a huge world built up behind the scenes of the Mass Effect universe, so all the different species that you come across have histories and all of these things are actually written into the way that you experience the story. So when you take different characters with you, really only a few of the characters in your potential squad are human and the rest come from alien species of different backgrounds, and you'll actually see how they interact with each other in a way that reflects their different histories.
RM: Depending on who you have with you, the experience you have is going to be different as well. So, combined with the tons of permutations--where you can do different things [in a] different order, you can go to uncharted worlds, or focus more on the main critical path, branching off...when you want--it provides a ton of replay as well. It's a really rich experience as a result because you've got your own spaceship, the Normandy, you get to travel around the galaxy and do whatever you want. And there's a great storyline that's really compelling behind it all.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Nov 20, 2007 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: May 28, 2008 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Dec 4, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Mass Effect
- Publisher(s): Microsoft Game Studios
- Developer(s): BioWare
- Genre: Role-Playing
- Release:
- ESRB: M
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