Am I the only one who realizes Kinect is nothing more than a 130$ microphone? You get a headset in the box already, why is this required to talk to your game... And soon everyone will realize just like the PC people already did that voice recognition is too slow to be useful for anything other than dictation.
BioWare shows off its upcoming space-faring action role-playing hybrid at Microsoft's E3: 2011 press conference.
Microsoft is clearly focused on the Kinect hardware at E3 2011, and even BioWare has been unable to escape its thrall. BioWare CEO Ray Muzyka took to the stage at the Microsoft E3 press conference to announce that Mass Effect 3 will support the Kinect and demonstrated how it will work. He prefaced the demonstration by calling the upcoming shooter/role-playing hybrid a brand-new adventure. The galactic war is about to begin, and Shepard and company must take Earth back from the Reaper threat. Muzyka also stated that Mass Effect 3 will be about "kick-ass action."
The biggest feature Muzyka touted during the demo, however, was how you will be able to give commands in Mass Effect 3 with your voice, using the Kinect. We see Shepard interact with Mordin Solus, the fast-talking Salarian that stole the show in Mass Effect 2. The dialogue wheel has returned, but no longer do you have to choose it with a thumbstick; rather, you can speak your response aloud. (Admittedly, this came across as somewhat odd during the demo; you speak one line, but in true Mass Effect fashion, Shepard speaks another.) Shepard and Mordin spoke briefly about a character they were seeking, who was apparently considered the last hope of the Krogan civilization. Upon reaching her, your target warns: "I hope you brought an army."
The demo then switched to combat, where we saw the other application for Kinect voice integration: squad commands. If you want a squadmate to perform a biotic skill, you speak the character's name aloud and then announce the attack to execute. We also saw Shepard perform a powerful melee attack that was further dramatized by a cinematic camera angle. This certainly seems in keeping with the announcement that ME3 will feature a new heavy melee class. We then saw the previously encountered character make a big entrance in a gigantic armored suit, which brought the demonstration to a close.
Muzyka then promised that BioWare would be showing more cool Mass Effect 3 stuff on the E3: 2011 show floor. GameSpot will be scouring that floor to bring you more Mass Effect 3 information during the next few days, so stay tuned for more news from the outer reaches of the Milky Way.
For more on Mass Effect 3, check out our impressions of the new content shown off at the EA press conference here.
When ME2 came out on PS3 I was ecstatic, and being a console gamer I did not find the criticism applicable. These are truly groundbreaking games, and I cannot wait for the third installment. However, I don't really care for the motion gaming quite yet, because it doesn't seem to be fully realized and somewhat gimmicky at this point. Nevertheless, ME3 will surely be a stunning game on the other platforms regardless of the kinect.
I like the Kinect functionality. More options is better IMO. Alot of you seem angry and jaded because you thought Kinect was just going to be a waggle fest. I said it from day one, this isnt the wii. They ARE going to be putting this in most of the hardcore titles and what do you know...fable, ghost recon and now mass effect 3. Just go buy one already and stop crying like a little kid.
Please don't ruin the final installment with Kinect support :( The first two worked very well without it
@TheSplintercat Incorporating kinect into mass effect most certainly isnt pointless. During combat the fact that you can initialise abilities using your voice, rather than pausing the game to use the power menu, means it will be a more imersive experience. However for the voice conversation section its a wasted opportunity. Dont dismiss the partnership as it will no doubt enhance the game for those that use it.
if they delayed it just for the kinect thing i gonna i gonna ..........eh nvm , i can wait until next year
Kinect is optional guys... I agree that some things just don't fit together, and the ME + Kinect pair is one of those, but at least it's optional. Microsoft wants to boost Kinect sales by putting it in hit titles. Let's focus on what the game will offer and toss useless features aside. I say the game looks awesome!
new melee class sounds good, hopefully it fills some sort of tank role rather than pure damage dealer. if its real of course
typical ME melodrama... although the gameplay seems pretty neat, but it seems better suited for an online or multiplayer and lol about the dialogue
Don't plan on playing it with Kinect, because I'll just feel like I'm talking to myself while alone in my room; although, the reason it's in there is obvious (money from microsoft for doing so). Still excited for the game, and not that disappointed it got moved back, gives me more time for Skyrim. Oh and if your Shepard dies in ME2, you just can't import that save. I'm pretty sure some Bioware interview addressed that. It probably just chooses the party member based on a pre-set priority order of who survived, so if someone died in ME2 it just jumps to the next person.
They delayed ME3 because Elder Scrolls Skyrim got announced for November 11. Two huge RPG sequels coming out in the same month would hurt both of them, and ME3 thought, "Hey we could use a few more months of polish. They did beat us to announcing a day." So stop blaming Kinect. They would have had to been payed a lot by MS to miss shipping for the holiday season.
It really would be pathetic if kinect/most likely move support is what delayed it. The same can be said for every game EA is pumping out with overly elaborate social networking systems.
Just throwing it out there, the Kinect's role as of what we've seen, is just voicing commands. You're not forced to buy the Kinect and you don't have to jump around and do stupid gestures and no small children and/or animals were hurt due to this option. So if you don't like the Kinect then don't play it on the Kinect. The game will be awesome no matter the platform or whether you're doing it Kinect style.
@Khan_Krum That's what I was thinking, Rainbow Six Vegas 2 implemented something very similar to this (albeit it's poor voice recognition) and it only required a mic so it only seems like sense that a mic should be available to use.
I wonder how Bioware is going to make it work, being if your Shepard dies, some teammates dead, saving the collector base or not etc.
The Kinect addition seems rather unnecessary, if they were going to add Kinect support, they should be able to do far better than that.
As long as they don't make Kinect mandatory for these kind of games, I have no complaints. However, if the only contribution is to do with voice commands shouldn't a mic be sufficient?
I hope you can still target powers and give orders by pausing in combat. I will not be very pleased if I have to muck about trying to do stuff like that in real-time on the PC version just so I can go 'oh, I wish I was using voice control to do this!'. As an alternative to pausing though, it's fine if that's how people want to do it.
You don't need something like Kinect to be able to give voice commands. A headset would do. This seems like a cool feature that I am interested in, but it would be a shame if BioWare limited this as a "Kinect Only" feature, when clearly all you need to execute it is a microphone.
@Search_for_Vali So you slag Microsoft off for showing 3rd party games then say how cool it would be if Sony shows more me3. Fanboy much??
I have to say, giving commands to squad mates with voice commands sounds cool. The EA demo was much better, though.
I would not mind using Kinect with Mass Effect 3. I have to say at first I was skeptical, but not anymore.
mass effect with kinect looks cool, i like that you can issue orders to team mates like when he told liara to do singularity. that saves me from having to go into the menu and choose singularity everytime i want a team mate to use it, this makes the game more immersive, i hope they integrate kinect into the boitic powers as well.
The funny thing is that you hardly need a Kinect for voice commands... the cheap mic that came with my 360 would work just fine. Anyways, I don't understand why everyone's complaining; yes it's just a gimmicky addition that Microsoft is hoping will encourage more core gamers to buy the Kinect, but I doubt that much effort will be taken away from the rest of the game for it and it certainly does not appear like a requirement for enjoying the game. In fact, I doubt many with the capability to use it even will, because saying one line and then having your character say another is kind of jarring, although issuing orders with voice commands would be kind of cool. But honestly, the rage over this is crazy. Everyone complains about all the Kinect casual shovelware and then, when someone tries to use as an optional enhancement (not a necessary item, just a possible enhancement) for a hardcore game everyone is up in arms
I don't know about you. But to me this just seems like a Microsoft money-grab. They want to sell more Kinects so they decide to stuff it down the throats of a series that really doesn't need it. And what about those of us with PCs? This hasn't been thought out at all.
- Release Date: Mar 6, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Nov 13, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.