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- Feb 14, 2013 6:26 am GMTAlllll about spending money now. Sucks. Time spent playing to accumulate attack points is irrelevant. All about buying power packs.
- Feb 14, 2013 6:29 am GMTI literally just made a topic about the same thing. lol, I was hoping that I was just a bit slow and was trying to adjust to new mechanics. I guess I am going to suck horribly in this raid then because I do not want to invest any money like that.
Come on cuh...
- Feb 14, 2013 7:51 am GMTThey made it similar to the Final Fantasy one and the Rage of Bahamut events. I am personally not really a fan of it IMO. I wish it was like the old raid. I hate when they make this game more for the Money Players....
Everyone mass email them to change it back and now screw with our game...
- Feb 14, 2013 8:19 am GMTwhat I dont like is going through 42 cps and only getting 4 rare raiders
- Feb 14, 2013 9:52 am GMTIt's not all bad... Now the "Suggested Deck" is actually the right deck to use for once :-p
Maybe that's why they changed the game mechanics... They couldn't correct the "Suggested Deck" option, so they adjusted the event to make it more compatible w/ their crappy "Suggestion". F-ING BRILLIANT!!!! o_O
WoH: YlNYang i = lower case L
KIK: same as WoH
- Feb 14, 2013 10:47 am GMTI already hated these raids because it was all about luck/ spending money to get the top end raider cards, but now they ruined the battle system to top it off. So lame in so many ways
This dude GilesTheWizard already has a UR Scarlet Spidey. Even if he only got one and an alliance member gave him the other it is unreal. My allience has been top 100. Very active, and not a single one of us got ONE.
- Feb 14, 2013 11:16 am GMTThe new system isn't bad at all. It levels the playing field between all players. Granted its all about spending money anyways. But gives a person who has a all around account rather all attack points the same chance at ranking. I myself like this system because I didn't stack my account with all attack points
Ign RandyFBaby. Same for line/kik
- Feb 14, 2013 12:37 pm GMTThis was not about leveling the playing field, it was about getting people to spend more money, plain and simple.
- Feb 14, 2013 12:40 pm GMTNew system is terribad. Will basically make me play less and spend less.
- Feb 14, 2013 1:16 pm GMTI guess in actuality it's not so bad. I exchange all of my ISO-8 shards and got some decent cards plus a ton of rally points as well as a butt load of pp's and energy restorers.
Come on cuh...
- Feb 14, 2013 2:19 pm GMTThe game has always been about spending money or getting lucky (or both).
With the green shards weighted super heavily towards power kits / power packs I've been playing constantly since it started. I've gained a decent amount of points, netted a few packs, and got a bunch of red shards, all while still being able to use my atk points for mastery.
Get small hits in on ones you're asked to help on to get the destruction bonus, or use a 3 RDS attack when you're actually going for a take down (a 3 RDS attack does 4x the damage of a 1 RDS attack so it's worth using the biggest attack that won't be overkill).
Yes, if you're a totally free player relying on sif/sentinel that still won't be huge rewards for you when all is said and done but it's still plenty of free entertainment with some bonuses for those who want it.
Is it handsome in here, or is it just me?
GC IGN: HandsomeR Marvel IGN: Fumaofthelake
- Feb 14, 2013 2:27 pm GMTIts even better at leveling the playing field then just protecting against those who created lopsided accounts. What they did is to start to address one of the most glaring imbalances in the game.
In the past the top guys often went out and bought the top tier raider cards (for what I concede are staggering large prices, yet available to all willing to pay them). They would then make decks of just those cards and get multiple attacks at the highest damages for a fraction of what most normal players could.
To put this into numbers as if this raid followed the old system:
A top player with 345 attack power, who bought two Iron Fists on the market and fused them, would gain a clear advantage over a player with the same 345 attack power using a full deck of 5 of the reward Sentinel+. A legendary Iron Fist is going to do have a roughly 12k attack power. At 2600% you are talking roughly 312,000 damage for just 32 Attack energy spent. And given my scenario of 345 Attack energy that player would be able to do that 312k just over 10 times per full charge. That's 3.12 million damage done for one full charge!!
Now for the average guy running a full deck of the reward Sentinel+. At 8900 damage each, multiplied by the 5 Sentinel+, for a total damage of 44,500. Multiply by the 350% and you get 155,750. In the past events that would likely have been in the 700% range (if memory serves) so double that to 311,500. But the real issue is that five Sentenils would have a Attack energy requirement of 23 per sentinel for a total of 115 per attack. That 345 Attack energy would equate to only 3 battles. So you'd only do 934,500 from a full charge of the same 345 Attack energy.
That's 3.1 million vs. 935,000!!!
What they have done is to redress the disparity in energy usage and level out the total damage done through burning power packs. Running fewer high end cards (and the lower energy total) is no longer an advantage.
The real advantage now is the ability/willingness to go get those cards for the prices they command. I myself am not in that kind of position - but I do not fault those who are. And should I get my hands on one of the better Raider cards I would in all likelyhood sell it someone willing to match my demands.
Kik or Line me @ Gam1123
- Feb 14, 2013 8:55 pm GMTI'm at 72, 265, and 138. What they did is punish the average player. I do not understand how people can defend this new system. It rewards noobs and the extreme players that dump money regardless, and prevents players (like most of the people posting it sounds like) that have played for the past few months and figured the system out from having any distinct advantage. Granted it is not complicated, but what they did is BS IMO.
Btw I have spent around $30 total the past 10ish weeks. Have yet to pull a UR, and see level 12s get them regularly. Now even the raids are catered to them. I fully understand leveling the playing field, but by punishing the people that consistently play is not the way to do it.
- Feb 14, 2013 10:01 pm GMTI am your average player. I don't pay except the occasional UCP because I want something and usually don't get it. I'm level 56 with two UR+ and a ton of SSR+. I rocked the last raid and started this one awfully. I had no idea how to play this one.
But I figured it out. I found out how to capitalize gains and what actually began to earn me more rewards in one day than I earned in three or four during the last raid. I had an SSR raider last raid. This time I got squat. My best raid card is an SR+ spider woman. Yet I managed to squeeze myself into the top 3000. Up from 13000 when I couldn't figure it out.
This is not a bad change.
The only annoying thing is that your timer resets if you attack. In my opinion if I wait 15 minutes and I attack I shouldn't have 35 minutes added to my timer. Just 20.
Oh and the fact that you can't see how much RDS you have unless there is an active boss.
- Feb 15, 2013 6:10 am GMTI've only pulled 400 rally points from red shards. I've turned in maybe 300 of them. With the greens I have received 1 pp and the rest, at least 400 shards have been the 1/2 pp which help this raid but not overall. All I've really done is get about 200 common cards from this raid so far. Maybe 5 uncommons. I've been playing since January and no event has been even close to fun. I like the game and the premise of it, but the events are meh.
- Feb 15, 2013 6:50 am GMTOne nice thing is you can attack 6 times with a full deck, which is something no one can do in a normal raid.
- Feb 15, 2013 8:23 am GMTOne terrible thing is that you simply attack mindlessly with Suggested Deck until RDS runs out, with no thought or planning or strategy whatsoever required.
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