They should have let Raven develop it...

User Rating: 6.5 | Marvel: Ultimate Alliance 2 X360
I waited for this game with bated breath since it's announcement. I have to say: though I have enjoyed playing it somewhat, it is still a pretty big disappointment. The graphics are fine, not great. The story is good, but the dialogue is sketchy and sometimes awkward. The bonuses, boosts or whatever are a joke. There is no equipment. The data discs are weak. There are only 12 of them and there are no individual hero discs like in the first games. There are only two costume options per hero. The difficulty levels are Hero, Super Hero, and Legendary. When you finish the game, you cannot keep all your heroes, boosts, discs, costumes, whatever unless you want to up the difficulty to Legendary. You can't even do this from the main menu, you must do it from within a saved finished game as a type of continuation of the previous game. I own the first game and have played it through many times. I start each game on the hardest difficulty and with all my powers and perks from the last game. I am still working on maxing out my powers. The game provides me a lot of entertainment. This game is a two play through only. And that only because there is a two pronged story line. I will not be buying this game. The camera is broken. Too close for combat but with no way to zoom in to look at your marvelous hero. Often you must fight behind a wall, and in at least one case a boost is hidden behind a wall you cannot see behind. The fusions can be fun, I guess. I liked the extreme powers better. It is sometimes too hard to tell who is who on the screen without a real targeting option. This game is not one bit a dungeon crawler and very little RPG. The powers are fun, but it almost seems like Vicarious Visions has limited the fun you can have on purpose even going so far as to make the game unsaveable if you use cheats (not that I would ever do something like that :). The environments are frustrating. They are destructible somewhat like the first game. In fact you are encouraged to destroy them to help fill your fusion meter. But the weird thing is the totally illogical way things break. It takes two power tries to break almost everything from metal beams to windows. And yet some things are seemingly unbreakable like park benches and wastebaskets. Not only that but if two things are standing together (say a window and a potted plant), you can't break them at the same time. You must first break one then the other apparently. There are tons of invisible walls. Not only that but some of them are invisible walls sometimes and valid pathways at others. There are fences you can't jump over but in one case you can jump over it and retrieve a hidden bonus. This makes you have to hug the walls and try everything to see if you can go there "this time". Flying is a joke. It is the only way you can get a good look at the areas but you can't really land on anything but the ground. There are tons of technical issues. I experienced stuck characters broken renderings and irretrievable two game corruptions. All in all, I would have to say this game is like a taste of ice cream on a hot day. But only a taste, maybe two, but definitely not a whole cone.