Mark of the Ninja Review
Game Emblems
The Good
Rewarding gameplay and clever stealth mechanics make Mark of the Ninja an experience to remember.
The Good
- Excellent controls and a wide range of abilities
- Well-designed levels with increasing difficulty
- Hidden artifacts and challenge rooms encourage replay
- Memorable visuals and story-based cinematics.
The Bad
- Far sight ability disrupts the momentum.
The stealth genre has brooded in the shadows for many years, coming out only for a handful of memorable games before slinking back into the darkness. It's out again with Mark of the Ninja, but Klei Entertainment's new creation abandons the 3D conventions of most stealth games for a simpler 2D platforming framework that takes the genre in an exciting new direction. It's a ninja game that remembers that ninjas are supposed to be invisible masters of the shadows, not sword-swinging brawlers like their samurai cousins, and its attention to stealth design pervades every moment of gameplay. Fluid controls make combat and movement flow as smoothly as a well-crafted haiku, and brutal assassinations add gravity to the comic-styled visuals. Rich and lengthy levels demand full use of the powers at your disposal, and a somber and minimalistic musical score adds tension to every step.
The hero is the Kratos of ninjas, a scowling, silent type wrapped with red tattoos that give him greater powers than his shadowy brethren. There's a catch, of course: the marks may eventually drive him insane. He's occasionally accompanied by a female accomplice who drops hints and tutorial advice as the two prowl through fanciful Asian urbanscapes and Eastern European castles on the heels of a bad guy in a business suit with a Russian accent. The story is strangely compelling despite its lightweight exposition, told as it is through competently voiced animated cutscenes that look like they were pulled from lost episodes of Batman: The Animated Series, although it ultimately serves little more purpose than providing context for your actions. The rest of the story reveals itself through tidbits dropped by your female accomplice (who's a bit on the cynical side), and still other narrative touches are found in the scrolls hidden in the nooks and crannies of each level, but nothing defines the experience so much as the ninja's unrelenting pursuit of justice in the game itself.
Mark of the Ninja's controls are unfailingly responsive, and few platformers have handled stealth mechanics with such facility. In its best moments, it's a work of kinetic poetry, with the ninja climbing walls, flying between platforms with grappling hooks, and sneaking into vents only milliseconds before a deadly laser sweeps around or before he's revealed by the flashlights of a patrolling guard. Evasion is key, as highlighted by the scorecard at the end of each round that awards points for remaining undetected and keeping all the guards alive.
Hiding places abound, such as doorways and potted plants that the ninja can flit between with a tap of the B button, which helps if you've accidentally triggered an alarm and need to hide while the alert dies down. You also find plenty of uses for unlockable tools such as smoke bombs that disrupt trigger beams and noisemakers that distract guards, although you're limited to using only two of these "ninja tools" besides the default (and limitless) wooden darts. If you want to change your loadout, you have to stumble across one of the rare kiosks or wait until the end of the level to switch them out or spend points on new tools.
Mark of the Ninja best quality is that it almost always gives you a choice between murder and avoidance, such as when it seems like the only way around a wall of lasers is to kill a patrolling guard and drag his body under them to deactivate the sensors. Look long enough, though, and you sometimes find a ventilation shaft hidden behind a movable crate that lets you bypass the obstacle altogether. Often, though, moving in for the kill is quicker; done right, stealth assassinating the majority of guards is a rewarding affair of sneaking up on them, clicking X, and following a directional prompt based on your position.
Mark of the Ninja
- Publisher(s): Microsoft Game Studios
- Developer(s): Klei Entertainment
- Genre: Action
- Release:
- ESRB: M




