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What is the problem with the game being ...
What is the problem with the game being largely luck based?
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- Jun 11, 2012 12:47 pm GMTThis isn't StarCraft or Street Fighter IV. It's a light party game that everybody can pick up and play. The game would suck if it forced you to go easy on less skilled players so they don't get massacred. Every MP game has been very luck based, and for good reason.
I think this one is the best in the series - the pacing is so much better than every previous MP game.
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Getting rid of Britta - Jun 11, 2012 1:56 pm GMTIt's more that there isn't a way to play that isn't largely luck based. Nobody would complain if they added a mode that featured fewer random components and more skill based components. Some Mario Party games have balanced luck and skill better than others, and this one may have done the worst job of the lot. There is never a downside to adding more options to a game, in my opinion.
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Tons of fun awaits. - Jun 11, 2012 6:00 pm GMT1. Previous Mario Party games required some skill in winning,using and setting the right items at the right time, and getting great benefits for winning minigames players were good at, making one feel good when they beat their opponents- because they used their items and skills at mini-games to win, and not because Bowser uncharacteristically gave ten mini-stars to them for being last repeatedly.
2. The luck based mini-games take up 1/10th of the total minigame inventory (8 minigames), as well as a few board events. Previous Mario Party games, while they undeniably also had luck-based minigames, kept the number down to 2 per installment, maybe even 3.
3. The dice are rigged to always give last place the best rolls and first place the worst rolls. In other words (and I cannot stress this enough), it makes the players equal through no volation of their own. Heck, the game has a mini-Star handicap option anyway, so what’s the point with this awful rubber-band programming? Worst of all, this mechanic is also in Solo Mode. Imagine if, in Street Fighter 4, the losing player had their strength doubled until they were winning again, at which point the power seep would switch, this mechanic was in every mode, and there was no way to turn the option off?
4. Shy Guy and Magikoopa/Kamek cannot be unlocked in any mode except Solo Mode, which has the exact same boards as Party Mode, only allows one human player, and keeps the luck based elements. Even worser is that the player has to do at least 4 of the luck-based minigames I mentioned above. I honestly dare you to say the luck-based elements are fine after playing through Solo Mode, complete with no laughs to be had from playing with data.
5. Everyone is equal. In other words, the players never know if their little cousin truly could have won with his streak of mini-game wins, playing as hard as he or she could, yet kept losing half his or her Mini-Stars due to luck rather than skill. In other words, this luck punishes players of ALL AGES, frustrating their attempts to play through Solo Mode. In others words (WARNING: cliché alert), Nintendo’s attempt to please everyone (skilled and non-skilled gamers) ended up pleasing far fewer (because the game makes sure everyone is equal WITHOUT ASKING). - Jun 11, 2012 6:05 pm GMTAnd you know what? Despite the more skill-based elements of the previous Mario Party games, everyone playing still had a fun time because they were always in control as players. They knew it was their own fault if they lost, and they still had a laugh.
But then Mario Party 9 comes along and forces luck on everyone, dumbing down a great franchise, and more importantly, wresting control away from the player, which also wrecks half the fun of the game. Both control and fun in a video game is what players want, not just one or the other. - Jun 11, 2012 7:04 pm GMTDMZapp posted... Cut it out because it was too long... but man you are whiny.
1. No, they didn't. There has never been any real skill in beating a previous Mario Party game. They have all been just about as luck based. You only felt good because you could beat the minigames much in the same way a bully feels good about beating someone. Its not because he's super strong, but because they are super weak. You're really sad cause you don't like losing or playing a game where you could possibly lose.
2. There aren't any more luck based mini games in this entry than ever before. Honestly it feels like less. The fishing mini game is the only one that even comes to mind when I think luck based. It felt like there were tons in 8, but there have always been about the same amount in every entry.
3. I think this is all in everyone's head because it appears like this happens. The dice aren't rigged at all, you just have bad luck and no skill in using the many dice blocks given. It only seems like 1st place gets punished more because you lose more, but all positions get beat down pretty evenly except last and he's only spared by bowser. When you have 100 stars because you own the mini games and you lose 50 it hurts, but you are ignoring that the other 3 guys lost half of theirs too. The difference is they didn't have as much to lose. Half of 20 hurts less that half of 100. Its not that its really unfair, it just seems like it because you lost more.
4. Had a blast playing through solo mode. Only had to play 2 boards twice and I lost those fair and square to mini game screw ups and poor dice usage.
5. This game uses more traditional skills than any predecessors. It pisses you off that your little cousin really can beat you because he can count and recognize things you can't like patterns and shapes. Because you want games to have only hand eye coordination skills so you can show off your years of "gaming" skills. You want your mastery of the wiimote to mean something and it doesn't. Because you want to feel superior to your friends because you waste so much time playing alone, but they can own you at some mini games because they have skills you don't, skills developed in the real world. - Jun 11, 2012 8:53 pm GMTLol, do people seriously believe that last place gets better rolls? Wow. That's like the people who bring their 'lucky dice' to board game night.
Skill comes into play in the mini games. Luck comes into play everywhere else. It makes it so one player can't just run away with the win, which is great! This isn't Starcraft or Street Fighter 4, so using those as analogies is ridiculous. This isn't a tournament competitive game, it's a game you throw on at a family get together or other fun party; a game that you can play with your younger siblings, parents, etc. without making them feel alienated due to lack of skill.
It's possible to get screwed by a series of unlucky rolls - but that's just an aspect of board games. And it's part of the fun, laughing at and joking about your misfortune.
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Getting rid of Britta - Jun 12, 2012 4:32 am GMTLwaxana_Troi posted...
Lol, do people seriously believe that last place gets better rolls?
Sorry to burst your bubble, but yes. It has been tested and confirmed, that the game fixes the dice.
The game manipulates the die in regards of what numbers you roll. Rolls that can screw over the player in first have a much higher chance of happening. The opposite happens for the palyer in last.
A friend tried it on bob-omb-factory while playing on an emulator. He was on first and the bomb would explode if he rolled a 2 or higher. On several tries, the 1-2-3 die he had would only give him a 2, while the regular die really high rolls.
It's german, but you can read it here: http://forum.eyesonnintendo.de/72423705nx2365/nintendo-wii-u--und-amp-wii-f32/mario-party-9-allgemeine-diskussionen-t6398-s420.html
It's the post from 19.05 by Ligiiihh.
I translate, if you like:
"Okay, I know some here don't believe in how well emulation is doing, but I want to say this.
I don't get smart from the dice-system from MP9 myself. It seems there are tendencies. On the one hand, there does exist a rubber-band mechanic, one the other hand, there isn't.
Example: At the Bob-Omb Factory, we needed two steps for the bomb to explode. With the 1-2-3 die there was always a 2 rolled on severel tries., with the normal die a 4.
However: In two of 15 tries there was a six/three rolled.
I'm not sure if the rubber-band exists, but it's interesting that in two dozen of tries there was never a one rolled, esspecially with the 1-2-3 die.
Well, statement over."
Say what you like, but that's confirmation for me.
Also, the user DMZapp also confirmed the rubber band mechanic here: http://www.gamefaqs.com/boards/632974-mario-party-9/62970237 - Jun 12, 2012 7:34 am GMTDMZapp didn't confirm anything in that post. I watched MIB III that must mean aliens really exist.
If anything, your friends emulator proves that the dice aren't rigged. I took several high level statistics classes in college and you would be surprised by the jacked up things dice can do while still being statistically possible. Not hitting a 1 when you have a 66% chance of not hitting a one is not proof that the dice are broken. Hitting 2's repeatedly is also not proof. If he did 100's of rolls and showed the data you would see that you are all a bunch of whiny babies. - Jun 12, 2012 8:56 am GMTThe posts here and on this board in general only confirm my initial impressions of the game after starting it up for less than an hour.
Rigged, brain-less and prone to lose.
Standalone from the other MP games, it's... interesting, I'll say that.
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That is the power of chess. It is a game of secrets in which one must show and never tell. - Jun 12, 2012 9:05 am GMTCelesEsperIce3 posted...
If he did 100's of rolls and showed the data you would see that you are all a bunch of whiny babies.
And know you've lost every kind of reliability you had. *sigh*
Sorry, but I don't buy it. Tell me what you want until there's a defenitive proof about the dice being rigged or not, I'll stand for my believe that the game does manipulate the dice depending on the current players rank.
You being here, I assume you did play the game. If not, get your hands on it and play some games and with "some" I mean "a lot".
After a lot of games I played, I really can't help it. If a shuffle space is being hit andalways rearrange the order so the player in first has to hit by the Boo/shark behind the car or both dice being shuffled to the player in last, then I have serious doubts about the game not cheating. Just to name two examples.
So, since you had some classes in statistics, I'd love to see an expert's take on the possibility of the rubber band's (none-)existence in MP9. That is, if you have the spare time. Taking hundrets of rolls for different situations sure can be boring and time consuming.
Until then, I disagree and stay a "whiny crybaby". - Jun 12, 2012 10:53 am GMTThere's nothing wrong with a game having a bit of luck in it, but this game goes overboard with it. In MP 1-8, minigames can get you 10 coins and a lucky dice roll can usually get you 3 coins, so skill > luck. In 9, it's the other way around. Minigames can get you 5 ministars while your opponents get 1-3, and lucky dice rolls can easily get you 10. All the skill in the world isn't going to help you if you get stuck one space away from a cluster of 10 miniztars, since you can do absolutely nothing to stop your opponents from putting you there and probably can't stop yourself from picking them up. In 1-8, you can easily avoid situations like that by not moving towards them. In 9, if it happens, it happens, and there's nothing you can do about it unless you have the one out of 5 items in the game that can stop it, but even then, it'll only help 50% of the time (if the dice aren't rigged. I don't think they are, but it honestly wouldn't surprise me if they were). Of course, you don't even have a say in whether you have that item or not, since you can't go out of your way to pick one up. Even if you do land on a blue space, you have no say in which of the 5 dice blocks you have. MP2-8 gave you some choice in what item you got from the easy-to-not-miss item shops. In MP9, you're lucky to get anything at all since getting an item requires you to land on a specific space, and if it gives you an item that won't help much, too bad. Then there's the Bowser Spaces, which will try to absolutely ruin anyone who's not in last, and the game makes it very clear that the Bowser Spaces were deliberately placed at the end of the board, so if something bad does happen to you, or if something amazing happens to one of your opponents, it happens so late in the game that it's almost impossible to recover. Even the minigame modes are plagued by luck: Garden Battle will sometimes refuse to give you that one oddly-shaped piece you need to fill in the left half of your garden while it gives your opponent an oddly-shaped piece that fills in half of their garden. If you're really unlucky, that oddly-shaped piece of theirs can't be used by anyone else, which guarantees that they can get it. Choice Challenge is usually just whoever wins the chance minigame wins. If that chance minigame is something you're bad at (I, personally, am terrible at button mashing, so this applies if the chance minigame is Launch Break, the only minigame that requires it), then you lose, the end. High Rollers has those move items. Although it's not luck based, the game shouldn't let you win because you're losing. Perspective Mode starts out decent, then becomes less skill based than 10 to win.
Like Icefrio said, it wouldn't be bad if it wasn't always there. Problem is, it is always there, and very frequently overshadows everything else. It's not strictly bad. Some people would see this as a good thing. However, you can see why other people would hate this, right?
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- Jun 14, 2012 4:17 pm GMTCelesEsperIce3 posted... the counterargument to my grievances as to why I don't like this game.
Alright then, here's my official rebuttal'n'compromise:
0. Well, the post did ask why it was such a problem for this game to be largely luck based in the eyes of those who did not agree with such a direction, and so I shared my reasoning, along with everything that comes with sharing personal preference.
1. If there was no skill involved in previous Mario Party games, then explain the Orb system from Mario Party 6/7, or the MiniMega system from Mario Party 4. It’s just I don’t want to be a COMPLETE slave to the dice, and want SOME in-game way to subvert the dice and opponents’ expectations- the special dice allow some subversion of fate, but not as much as previous games. I never get a sick sense of pleasure from beating a HUMAN player in minigames, and always have fun when my friends and family have fun doing various things with me. Plus, implying my attitude to be bully-like? That actually cracked a little of my heart. And I enjoy a good challenge, as long as I see who the puppeteer(s) is/are, and as long as I know everything is as it seems.
That last thing…true. Depressing, but true.
2. I double checked the number of luck-based minigames in the Mario Party games, and in the case of MP9, we were both wrong- there were 4 completely luck based minigames here (Mecha Choice, 10 to Win, Pier Pressure [the fishing minigame], and the mid-boss minigame on the sixth board). There are also 5 other minigames that can depend on luck, but can be altered just a little. As for the previous games, MP1 had only one half example, the second game had two full examples, MP3 had at least five full examples, MP4 had three full examples, and MP5 had a whopping 6 examples of luck-based minigames. I'll update for listed names of every game if one would so like. So I guess I looked back at the originals so much that I sprained my neck.
3. Funny you should mention that, for I found the claims here on Gamefaqs a few days after buying and loathing MP9 (in other words, I’m indeed not the propeteer of that finding), and, struggling on the last board, I adapted to this strategy. To my complete lack of surprise, adapting to the theory helped me to win. And I did try using what dice I had in circumstances that called for it (4-5-6 Dice to avoid 2 malevolent spaces within half a roll while there being one bad space in the back three, 1-2-3 Dice when the Bob-omb could be triggered with a roll of a 3, 0-1 to assist doing the same thing), and when in first, they would still be very likely to cause the worst possible roll to happen. Admittingly, the "bad-to-first and best-to-last" doesn't happen all the time, but it's there. I unfortunately got no chance to play this with any human players, for I detested the game so much that I brought it back after seven days and accepted what I got. See point 5 for why that is…right after this apologetic break.
4. Well, it’s good to hear that you got more out of the game than I did. Maybe I worded the original point number 4 a little too aggressively- no wait, I was definitely too aggressive with wording number 4. And there was at least one time where I legitimately screwed up a minigame by my own folly (the looking minigame) and I wasn’t mad or negative. - Jun 14, 2012 4:21 pm GMT5. I never said I had a problem with the new non-luck skills used in the minigames, per se. And I never actually played against a human player, for the example I used wasn’t to illustrate a real occurrence where I got mad at a younger cousin, but to illustrate a hypothetical situation with MP9 where the younger cousin is getting infuriated by the game’s rubberbanding. I’m never mad when I lose to my friends at my own games or their games, either- I'm actually quite happy when they beat me at my own games. The problem was never me playing and having a good time or my friends and family playing, winning and having a good time. No, the problem is the possibility of my friends and family playing and having an awful time, since if someone’s sad during a fun time, then everyone’s sad during a fun time. I sold this game back because I didn’t think it would be something my friends and family would enjoy playing in the long run, with the luck being more skewed than usual. Having said this, I see that there are GameFaqers who did have a fun time playing MP9 in a group setting, and that's always a good thing.
- Jun 14, 2012 7:04 pm GMTThere's people out there finding cures for cancer, and here you guys are arguing about whether a virtual die is rigged or not. And quite frankly, its sad. Very, very sad. So sad, that I'm actually going to walk away from this board for a while. You guys have literally killed this board. Every single time I get on, all I see are threads with people whining and *****ing about the game being too luck based, or about the game sucking, or whatever. You're all too full of yourself to just sit down with a group of friends and play the game for what its really for and that's fun. Ive seen children be more civilized than most of you on this board. I'm gonna leave this board for a while. Can't wait to come back later and see the aftermath of you guys starting wars over a Mario Party game.
- Jun 15, 2012 6:35 am GMTPink_a_Dink posted...
1.There's people out there finding cures for cancer, and here you guys are arguing about whether a virtual die is rigged or not. And quite frankly, its sad. Very, very sad. So sad, that I'm actually going to walk away from this board for a while. You guys have literally killed this board. 2.Every single time I get on, all I see are threads with people whining and *****ing about the game being too luck based, or about the game sucking, or whatever. You're all too full of yourself to just sit down with a group of friends and play the game for what its really for and that's fun. Ive seen children be more civilized than most of you on this board. I'm gonna leave this board for a while. Can't wait to come back later and see the aftermath of you guys starting wars over a Mario Party game.
replies to the bold parts
1.Very true people don't realise a board games will have some luck regardless like getting the right dices in this case
2. yeah I left the board awhile because of this I come back now and then hope it's gone away but still hasn't
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calling all chess fans http://boards.gamefaqs.com/gfaqs/gentopic.php?board=576430 - Jun 15, 2012 8:03 am GMTFrom: wellington | Posted: 6/15/2012 9:35:30 AM | #015
Pink_a_Dink posted...1.There's people out there finding cures for cancer, and here you guys are arguing about whether a virtual die is rigged or not. And quite frankly, its sad. Very, very sad. So sad, that I'm actually going to walk away from this board for a while. You guys have literally killed this board. 2.Every single time I get on, all I see are threads with people whining and *****ing about the game being too luck based, or about the game sucking, or whatever.You're all too full of yourself to just sit down with a group of friends and play the game for what its really for and that's fun. Ive seen children be more civilized than most of you on this board. I'm gonna leave this board for a while. Can't wait to come back later and see the aftermath of you guys starting wars over a Mario Party game.
replies to the bold parts
1.Very true people don't realise a board games will have some luck regardless like getting the right dices in this case
2. yeah I left the board awhile because of this I come back now and then hope it's gone away but still hasn't
My replies with much better gr.... ehh, nvm, there's enough grammar nazi's on this site.
1. This is a video game message board so why would you expect anyone here to find a cure to cancer?
2. Yes, this board and the posters here are pretty horrible, which is why I don't come here very often.
3. It's a Mario/Nintendo game... most of them are filled with luck based game play.
To that final bold part: I completely agree with that. One of my favorite things to do, especially at a party, is to play one of the games in this series with friends.
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http://i41.tinypic.com/fxs275.jpg - Jun 16, 2012 12:38 am GMTCeles you contradicted yourself hard in your first post. I'm not gonna run through everything you said, but to open up your entire statement by saying the game doesn't require any skill and then continuing to use the word "skill" throughout the rest of your post doesn't add up.
And no, past MP minigames weren't created entirely on luck factor, especially 1-3 (which, coincidentally, right after MP4 the series started to decline anyway, excluding MP6 and maybe MP7.)
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Seriously, I'd like to play a new Wave Race, Outrun, Live-A-Live or Super Spike V'Ball before I quit gaming. Remake or Sequel. - Jun 18, 2012 9:17 pm GMTMario Party HAS been mainly about luck for the most part.
Take the mini-games as the obvious part: there will always be ones you are good and bad at. Over time, you will get better at some... but some mini-games have horrid controls and wont be playable no matter what (in nearly every Mario Party game).
Computer AI: will always annoy people, so playing with humans is the best method. - Jun 23, 2012 2:34 pm GMTThis is gonna sound lame, but I like the streamlined features in combination with new luck based gameplay, because I can play with anyone now. Beginner friends, younger siblings, even my mom. Before I felt bad playing with them because I'd win by so much it wasn't even fun- I'm not bragging here, it's just that they were so inexperienced that they couldn't beat me since I had practice. More luck based elements gives others a chance to win. In something like Mario Kart, which is to me very skill based, that's annoying. Here, I'm just having fun, so I kind of like dramatic turn arounds, even if it means I lose due to something cheap occasionally. It's more fun that way.
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Gearmo, I know cleanliness is important, but for the love of all that is holy, WHY must I do it in 30 seconds??? - Jun 30, 2012 9:55 pm GMT3. The dice are rigged to always give last place the best rolls and first place the worst rolls. In other words (and I cannot stress this enough), it makes the players equal through no volation of their own. Heck, the game has a mini-Star handicap option anyway, so what’s the point with this awful rubber-band programming? Worst of all, this mechanic is also in Solo Mode. Imagine if, in Street Fighter 4, the losing player had their strength doubled until they were winning again, at which point the power seep would switch, this mechanic was in every mode, and there was no way to turn the option off?
This is just not true. You can't trust what's done on an emulator or by 1 person on a forum.
I just played 2 games with another human player and 2 AI's. I was last the entire game and was suffering really badly. Your theory would have helped me, and deep down I did hope for it, but it never came. In fact, I kept getting screwed even more. Every spin I did was the wrong one, which not only caused me to lose stars, but give more to others. Anyway, on the last turn the AI character was 3 spaces away from the final boss battle, and I was on about 14 ministars compared to the other 3 people who were each on 45+. Mario (an AI) rolled a 1 which landed him on the dash back space, he then proceeded to land on Bowser who's roulette landed on "battle for half mini-stars". He ultimately collected 96 ministars as a prize, with the winner getting about 48. Guess what? I won the battle mini-game with skill and tactics. Even though my brother was beside me yelling in my face to pick a mini-game that is a lot of fun but at the same time difficult, I instead chose to do one which only I enjoy (the skipping rope one) and one that I knew I had an advantage in. I ultimately won the battle game, collected mini-stars for fun and just scraped a marginal victory. OK, so Mario landing on a dash back spot and then a Bowser spot which caused the mini-game was a bit lucky, but it's quite impossible that the game would know I would win it. I won it myself.
In another game my brother was near last the entire game and ultimately finished dead last, with things just getting worse and worse for him until the end. He had a chance to redeem himself in the large boss battle mini-game, but he failed because he wasn't good enough at the mini-game. I'm not saying the game is perfect, but entirely luck based down to the game rigging dice rolls? Na
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