A broken port from consoles with little thought given to translating this to work on a PC. Avoid like the plague.

User Rating: 6 | Marc Ecko's Getting Up: Contents Under Pressure PC
The opening scenes gave me goosebumps: the artistic production ( graphics / script / soundtrack ) seemed on par with an epic Hollywood movie and I *love* all forms of art.

It was all down-hill from there.

I get the impression that after lacklustre sales on console formats, someone in marketing came up with the idea,

"Hey! Let's put it in a box and sell it to PC users?"

Marc Ecko is an American fashion designer who teamed up with Atari. I could see from the artistic production value that this game was meant to be very visionary but it's unfortunate that the coders could not keep up with the vision.

The game should have been designed on a PC and then ported to consoles and with an innovative studio like Relic - not some defunct, early 80's gaming company like Atari.

At first I thought that the jerky graphics were meant to be part of the game until, after installing the latest NVIDIA graphics drivers and looking for Getting Up patches ( and finding none ) I noticed that the clouds in the skyline would stop moving temporarily. It seemed like the game was running too fast - the game seemed out of synchronisation.

You need to purchase a 3-button mouse. Whenever I would use the Mouse-3 button ( to graffiti ), the graphics would start having epileptic fits ( it seemed like I was seeing hundreds of different viewpoints, including parts of walls and the sun followed by blackness! The only thing that I can compare it to is Christopher Walken, in the movie "The Dead Zone" - when he see's into the future LOL ).

I spent a lot of time configuring a Saitek P3000 PC game controller - remapping the keyboard keys to the controller because I heard that somebody, in another Gamespot review, plugged an Xbox controller into their PC via USB - which solved their graphical problems. Unfortunately configuring the PC game controller did not work for me and I don't have access to an XBOX.

You don't get to design art in the game, basically you wave your hand over sections of a ghost tag and the art is magically filled in.

On the box, the marketing blurb fools you into thinking that you are in a game engine that let's you explore the map which is not true, there is a specific, scripted path that you are forced to take. I think that Wolfenstein 3-d released in 1992 on the PC has a more advanced graphics engine, so the Getting Up engine is a joke quite frankly.

The fighting just seemed like a lot of random button-mashing.

There was a point early on in the game that I could not get past ( basically still in the tutorial ) - I got jumped by two guys but I was trying to fight the gaming engine + the two guys ( the engine won and the two guys finished me off ).

I would advise you to read critic reviews here on Gamespot and do a search on Wikipedia for "Getting Up Contents Under Pressure".

I'd love to know why the Gamespot PC review is the same, word-for-word as the Playstation review?

I did wonder why the prices for the PC version of the game dropped like a rock in my local, Canadian store - it's because this game plays like a rock!

I want the $10 dollars Canadian that I paid for the game refunded!