I would have been happier if The Elder Scrolls IV kept the same feel as the previous game, but as it stands Oblivion rem
190586385885857957282413308806 wrote this review on .
Graphics: So far this is the RPG to beat when it comes to graphics. No other role playing game is this impressive when it comes to visual capabilities. The game detected my settings at high but I had to set them to medium so that I wasn’t playing through a side show as the game progressed. What I ended up with was still a solid game with the only thing detracting was the ton of pop-ups. I can’t hold it against this game because I have a medium setting computer. Everything in this game looks real gorgeous, from characters to landscapes.
The sound is done just as well with classical pieces playing softly in the background as the adventure unfolds. The music picks up when hostilities arise which sometimes tips you off to danger before you know it. The only thing I would have to complain about in the sound department is the over use of voices and the homeless voice effects. The homeless people are the easiest to pick up upon because when they call out to you, they have the raspiest voice in existence. However when you start to talk to them, their voice can switch to the normal race’s voice complete with normal sound and proper English. Sound effects throughout the game are solid, from swords and shields clashing to the dozen or so different sound effects footsteps make in different circumstances.
In the gameplay department for the PC, you’ll hear a lot of people use the words “dumbed down”. There’s no doubt in my mind that this game has been changed a bit for the consoles. Some of it ends up being great additions, while others detract from the wonders of the Elder Scrolls series. First thing that I noticed was that the world was pretty…realistic. Gone was the surreal experience from Morrowind. This means everything from alien looking landscapes and strange reagents for potions were changed to more mundane trees and items. Gone are a few spells, namely levitation, but this is only because a lot of the game’s adventures had to do with actually walking up levels in buildings. If levitation was still around, all Oblivion gates would be much easier than they already were. A few skills were also combined and classes were changed. This leads to lower classed characters and a few specialty skills missing. Overall I have a mixed feelings about the additions and stream linings. While I feel that the instant travel is a great addition, it’s only because the world in Oblivion is far less interesting to explore. While the fighting engine might have been overhauled, it still feels relatively shallow after a long period. Even more so with stealthy characters because of little glitches in the AI.
This brings me to mention AI. While originally boasted to be something totally incredible, the Radiant AI is more of an illusion. It could be because the more realistic an AI gets, the dumber it seems when it makes mistakes. Guards walk by the same dead bodies for days checking them out, surprised each time they see them, people go to work only to rake the same 2 feet of space for 9 hours out of the day. My biggest complaint comes from the reaction to stealth characters that ruined the Arena battles and was easily exploited through the rest of the game. It’s almost too convenient when you sneak up and attack someone and they don’t react to the attack. They stand there only to get stabbed repeatedly until they die.
The storyline has a couple of complaints surrounding it also. The reduction in the amount of guilds and the ability to be the grand-master of all of them takes away from the constant feeling of the different faction’s conflict that was found in Morrowind. Thankfully though that in this game, all of the guilds have pretty good side stories encompassing the missions. Conversely, the Dark Brotherhood quests seemed to have overshadowed all the other story lines in my opinion. Only the very end of the main quests makes up for the relative lack of adventure that I came across going through the storyline.
While this review might seem a little vague, it’s only because the fact that novels can be written about this game. I would have been happier if The Elder Scrolls IV kept the same feel as the previous game, but as it stands Oblivion remains a great game in the same right that Morrowind was a great experience.