Sweet childhood memories. I wish they would remake this remake.
davidkeithbecke wrote this review on .
You solve puzzles like in an adventure game like Monkey Island, but you also fight and level up your stats (which can help with the solving of puzzles, like being able to pick a lock). This isn't done thru XP, rather, like Oblivion, whatever you use gets developed. So if you find a target board outside the village and buy some daggers you could spend part of a day developing your throwing.
The game feels like you are living in this village as the character, there are day and night cycles and you can't just sleep anywhere (or you'll get eaten), so you go to an inn for the night or curl up in the magical Erana's peace.
The characters are witty and the dialogue really aids the story and characterisation. You can be a fighter, a theif, or a mage. But in reality you can create a hybrid no problem as long as you have more than 0 in any stat at the beggining.
The game is broken down into screens which you walk between, each one has been beautifully hand painted and then converted into the game. This control is point and click similar to other adventure games exept there are much more option in this like look, grab, run, sneak cast magic. You'll also see monsters walking around and can attack them with projectiles until they get to close to you then it will enter a fight scene where you can attack with weopons and magic in real time.
The animation is also top notch for the time. This isn't a game that has you rushing to the end. It is like a lifestyle game where the point is to live and grow and develop until you face the final bosses. It does have some frustrating moments, and it is possible to miss half the game if you do something wrong at one point. Another complaint is that it could definetely be longer. It would be nice if you could extend your stats beyond 100 and fight uber monsters but then again that may ruin the completeness and polish of the game.
What I loved was that every scene had some memorable characters in it. Exept for a few screen of forest, there is no getting lost in this game or mundane cut and pastedness. Each screen has a purpose. Each character choice also has specially designed sections of the game that they excell in. Like the theif can break into houses and has a theives guild he can sell stolen goods and bet on darts. The mage has a magic based sub game he can play with a wizard. And the fighter has... well the fighter just gets to beat up all the bosses rather than sneaking or using magic to get past them. But as I mentioned, with the exception of the theives guild, you can make a hybrid character that does everything.
This is a suberb game with graphics that don't age because they are a painting (although slightly pixelated) and a brilliant mini world full of interesting characters and things to do. And it has an intuitive character development system. I've finished it about 5 times and highly reccommend it.