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MLB 2K8 Q&A: Ben Brinkman on 2K8's New Features

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  • Xbox 360

2K Sports unwraps the first details on Major League Baseball 2K8 in this Q&A with Ben Brinkman.

2K Sports has been making the most of its position as the sole third-party publisher of MLB-licensed games. Last year saw the release of not just the latest in its long-running MLB 2K series but a couple of additional hardball titles: The Bigs and MLB Power Pros (an MLB-styled take on a long-standing Japanese series), two very different takes on the national pastime. Now, with 2008 here, we turn to the next game in 2K Sports' MLB series, Major League Baseball 2K8. To get the first details on what looks to be a groundbreaking year for the series, we contacted MLB 2K8 producer Ben Brinkman. As he told us, it seems that the 2K Los Angeles development team has been busy overhauling practically every core aspect of the game, adding a bunch of new, fun-sounding features in the process, as well as getting set for the debut of the MLB 2K series on the Nintendo Wii.

GameSpot: Let's start with your thoughts on MLB 2K7. In hindsight, what worked for you in that game and what didn't turn out the way you'd hoped?

Ben Brinkman: With 2K7, we knew we had a long way to go from 2K6 to get to where we wanted this game to be. The late release of 2K6 also left us with a shortened development cycle for 2K7, so it was important not to get too ambitious. The main thing we wanted to accomplish was to get the gameplay headed in the right direction, and I think we did just that. 2K6 had a lot of issues with user responsiveness and just bugs, where, for instance, sometimes you could throw the ball to a base and the player would just not catch the ball for no discernable reason. We wanted to make sure the game played a good, solid game of baseball and that our customers wouldn't have to purchase new controllers after chucking their old one across the room in frustration.

One part where we felt 2K7 may have come up a little bit short was the realism aspect. This is, after all, a simulation sports game, but 2K7 didn't always feel like playing a true-to-life game of baseball. Three aspects of this are really easy to point to: too many home runs, too many spectacular wall-climbing catches, and too easy to pinpoint your pitches. The goal for 2K8 was to create not just a fun game of baseball, but also a very realistic one. And we are very pleased with the results.

GS: What new features will find their way into MLB 2K8?

BB: Well, to start we added 90 minor-league teams to the game, including authentic uniforms, many authentic minor-league stadiums, and a few generic ones as well. Going hand-in-hand with that, we had to do a ton of work on the franchise mode, so you can expect a better and much more complete experience there.

We've also added many new unlockable "special" teams incorporating both current and legendary players. We've also got a pretty cool new approach to unlockables in general. We've implemented a new baseball-card system, in which you can earn players' cards by completing certain tasks. You can then sell duplicate cards for credits to buy new card packs, which consist of 10 cards and may include a stadium or special team. But by far the coolest part of the card system is the online card battles. When you have enough player cards to fulfill the requirements of a full team, you can then combine your cards to create a team and take head-to-head against other gamers' card teams online.

On the gameplay side, the big push was for realism. One area we knew we could improve from 2K7 was the hitting engine. Why am I able to hit an opposite-field home run on a pitch that jammed me off the handle of the bat? This shouldn't be. So first off, we completely gutted and rewrote the hitting engine, and the results are outstanding. Along with this, we tweaked the swing stick from 2K7 to increase your control and give it a better feel overall. This is dubbed "Swing Stick 2.0." The idea was to give batting more "oomph" when you swing. Baseball swings consist of two motions: back and forward. Basically we took the power swings from the swing stick and made them the default way to swing, minus the loft and power boost. We think it makes swings far more responsive, rewarding. and natural. Everything from going the other way with an outside pitch to checking your swing feels natural. My favorite is ripping that pitch in down the line. There is just something extremely satisfying about that!

We've also designed an entirely new and unique pitching interface which is unlike anything that's been done before. The main input comes from the right analog stick. The execution involves matching a gesture to throw the desired pitch. This enables a lot more granularity from the input than a digital face-button approach. We'll reveal more on this later. I know this might be met with mixed opinions on the message boards, but do us a favor and wait for the demo before you rush to judgment. We've spent a lot of time and iterations on this and, frankly, I will never pitch using buttons again. I really love it.

Finally, there is also a new right-stick throwing interface in the field. While you may have seen similar mechanics in the past, we've put a new spin on it which we believe is pretty innovative in its own right. The biggest goal was to give more control to the user and have the results be intuitive and realistic, and we're really happy with it.

Having said all that, we will still provide the option to choose between the pitching, batting, and throwing interfaces from previous years, but we believe once you've used the new ones, you won't want to go back.

GS: Of the features you just mentioned, which one was the top priority and why?

BB: The hitting engine and the pitching interface were the top priorities. The hitting engine was important because the interaction between batter and pitcher is so integral and crucial to the game of baseball. If that doesn't feel right, then that's a pretty big blow to the realism. We got on it early (as soon as 2K7 shipped, in fact), because after ripping out and rewriting so much code, we wanted to make sure we'd have ample time to tune it and make it feel right. We've been very happy with its status for a while now. I think our batting just feels right-on this time.

The new pitching interface was another top priority because it's a crucial part of the game and the new design was such a big change. Once again, we got on it early, with the idea that it would need several iterations to make it feel good. This worked out, as we were able to get something in early and then just keep getting feedback and keep making adjustments, until we finally have something now that we are really happy with and really excited for you guys to get a chance to play with.

GS: How often do you and/or the development team refer back to MLB 2K7 (or other previous games in the series) when creating the most current game in the series? Is there any feature or aspect of a prior game that inspired something in 2K8?

BB: Not really. We try to take what we learn from previous games and carry them forward (both what we did right and what we did wrong). But as for the game itself, we like to keep moving ahead and focusing on new ideas to build bigger and better games.

GS: One of the focal points for the MLB 2K series has been the pitching and batting interfaces; almost as if the series has been searching for an "ideal interface" that hasn't been arrived at yet. How has pitching and batting evolved for 2K8, particularly from a control/interface standpoint? How close to "ideal" is this system in your opinion?

BB: As with anything, a lot of it is subjective, so it's tough to say that any one interface is ideal. Everyone has a different opinion of what they want. But we feel that 2K8's interfaces produce a very fun and realistic version of baseball. For me, this year I have as much fun with pitching and batting as I did with MVP Baseball 2003. MVP's controls captured the pitching and batting interface on PS2 and Xbox. I believe our controls in Major League Baseball 2K8 have done the same on the PS3 and Xbox 360. That's a lot to say, but like I said earlier, play the demo and try them for yourselves and you'll see what I'm talking about.

We had a simple tenet we frequently visited throughout production of our new interfaces: "When you give up a HR in the bottom of the ninth, you will be swearing at yourself, rather than at some behind-the-scenes calculation that you feel is giving you a raw deal." The opposite applies for hitting. Let me tell you something: when you throw a perfect pitch and the batter is fooled, or when you are looking dead red and you get it and rip a liner to win the game, it's pretty d*** satisfying.

GS: Signature styles have been another recurring theme in 2K sports titles of late. We saw some of that in MLB 2K7, with accurate pitcher deliveries and prebatting rituals for hitters. How have things improved on this front for the 2K8 entry?

BB: It's just blown out. You will be hard-pressed to find a starter without a dead-on signature animation. If a player has a unique stance or delivery, we tried to get it captured and into Major League Baseball 2K8. I think you'll be very impressed.

109 Comments

  • OBcity21

    Posted Feb 16, 2008 2:32 pm GMT

    what do you think will be better, should I get for ps3 or 360. How the ps3 controller was a cool idea but wierd in 2k7. Any word on either system being better? Mets 08 baby!

  • aggiemaverick

    Posted Feb 11, 2008 2:09 pm GMT

    I love how this guy claims that 2k7 was all about building great gameplay and they goes on and on about how every part of the game play in 2k8 is completly different. The core to any baseball sims gameplay is the pitcher and batter controls. That is what made MVP so successful, they had a good one and did not change it every year, they added other things like pitch recognition (something the 2k people should use). 2k7 was pretty good, way too many homeruns, but good. I just hope they did not make it worse. I would hate to go back to MVP...again. But please dont claim a success with last years gameplay and they change every part of it, make the graphics better, add more features, and flesh out dynasty mode if you are going to change somehting

  • bluvishnu

    Posted Feb 1, 2008 12:21 am GMT

    Dear 2K games,

    Please please please fix the sound in your games. Specifically, please fix the "bat contact" sounds so every 520-foot home run doesn't sound like a broken-bat dribbler 10 feet into the infield.

    thanks,
    vish

  • Ragin_Asian

    Posted Jan 25, 2008 9:03 pm GMT

    I've never really learn to bat in 2k baseball.The game just look amazing though.

  • cozmo2121

    Posted Jan 21, 2008 9:46 am GMT

    Bring back MVP for MLB, it was the best baseball game ever made. I still play it cause 2K can't create even a sub par game.

  • DarthTall

    Posted Jan 18, 2008 12:08 pm GMT

    Maybe my Dodgers will surprise me and make it past the first round of the playoffs this year...yeah, right.

  • krevneck

    Posted Jan 18, 2008 5:23 am GMT

    Can't wait ....If only I could hit a pitch!!!

  • 80_sweeny

    Posted Jan 16, 2008 7:07 pm GMT

    Does it have career mode because one of the most fun features of other baseball games such as 'mlb 07 the show' was career mode where you start off as a rookie and build up and gain experience as your career progresses. If mlb2k8 has career mode it would be a sure buy for me

  • vgfanr

    Posted Jan 16, 2008 5:49 pm GMT

    Will the fielding and online play be any better than 2K7?
    Are we going to be able to PLAY the minor league games too...or are they going to be sims with stats that don't record and have no bearing on the players when they get to the majors?

    Th fielding last time was not good...now matter how light or hard you touched the LS the guy would full on sprint in any directions. They should have kept the run/turbo trigger. At least the player could have more control of the outfielders better.

  • scoe81

    Posted Jan 16, 2008 7:12 am GMT

    Will this game hit the UK?
    Dont think we have any baseball games on the 360 in the UK yet

  • samurai36sun

    Posted Jan 15, 2008 5:03 pm GMT

    KMJRoche
    Your post is Great!!! I agree with you... Clemente is a good example of Baseball's forgotten heroes. (Musial, Robinson, Mantle, Williams(Ted... not Matt))

  • KMJRoche

    Posted Jan 15, 2008 2:14 pm GMT

    Roberto Clemente deserves a cover, nomatter how many decades he has been dead for. DIE-HARD NEW YORK YANKEES FAN!

    also they shoud make a mitchell report game

  • KevComesRipping

    Posted Jan 15, 2008 12:45 pm GMT

    NyGin07 "Boo, Julio Lugo, why couldn't they put some screens up of Dustin Pedroia or Josh Beckett." BECAUSE the redsox suck and still havent won a world series in over 80 years and the yankees win in al the time. OOPS sorry i thought i was living in my great alternate universe again.

    LOL thats some alternate universe you have there, the Red Sox rule even with anchors like Lugo, Crisp, Tavarez and (Last season anyway [well, half season]) Gagne

  • Jer_Stryker

    Posted Jan 14, 2008 8:55 pm GMT

    No decent PC baseball games 3 years and counting. 4 more years till 2K's license runs out. We're almost halfway there.

    I can't get a 360 because I game on the road. And I don't play on those little 2" screens either, so forget the portable versions. Make a PC version, 2K, or give up your monopoly.

  • joshua6775

    Posted Jan 14, 2008 5:19 pm GMT

    Huge fan of the series and of the Detroit Tigers, baby!! Can't wait, Go Tigers!

  • nickbonjovi

    Posted Jan 14, 2008 3:08 pm GMT

    Will Kenny Lofton be on the Cleveland Indians?

  • SizeMatterzz

    Posted Jan 14, 2008 2:40 pm GMT

    Hell YES!!!!!! Can't wait!

  • buzzguy

    Posted Jan 14, 2008 1:34 pm GMT

    Can I move the Nats back to Montreal? lol That would be pretty cool!

  • Xaen23

    Posted Jan 14, 2008 10:42 am GMT

    I hope they have it so realistic where you can get steroids injected before every game by the trainer! Joking!!!

  • SaintusMaximus

    Posted Jan 14, 2008 6:22 am GMT

    what about umps? will they be cut and dry or will they make calling errors? will the strike zone be a box or will every ump have his own particular strike zone? as much fun as e perfect call is thats not the way baseball is, its not always cut and dry. I think to get the feel of realism they have to focus on not just the players AI but also the umps', the fans' and the coaches'.

Game Info

  • Xbox 360 PS3 Wii PSP PS2 Release Info

    • Release Date: Mar 3, 2008
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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