MagnaCarta 2 Hands-On
We play as the amnesiac Juto in this upcoming Korean-developed role-playing game for the Xbox 360.
MagnaCarta 2 has nothing to do with the original MagnaCarta game, nor does it have anything to do with the English charter. Now that we've gotten that out of the way, this game is an action role-playing game by Korean developer Softmax, which also worked on the PlayStation 2 game Magna Carta: Tears of Blood. Up until now, all we've had a chance to see is a bit of gameplay and some good-looking trailers, but now that we have our own preview build, we've been able to play through the first few hours of the game to get a feel for what it's like.
We learned from our last visit with Namco Bandai that the story deals with typical RPG themes like love, hate, betrayal, and politics. Our hero, Juto, also has a relatively standard backstory from the start, as a young man who washed up in a village without his memories. It's clear that Juto has a past that is worth looking into when he discovers that he has enormous uncontrollable powers hidden within, even though he can't bear to wield a real sword. Early in the game, he meets Zephie, the rightful heir to rule the Kingdom of Lanzheim, but the throne was stolen by a usurper. Together they embark on a journey to discover themselves and claim what is rightfully theirs.
While the story may be a bit cookie-cutter, the combat system is a little different from combat in most action RPGs and takes some getting used to. Enemies are seen onscreen, and you have the freedom to enter combat mode by pushing the left trigger. Once you're in combat mode, you have a stamina meter at the bottom. You'll have to watch it closely because it's very easy to build it up to enter an overdrive state and then overheat, which will render you useless for several seconds. At first, this can be a bit frustrating because it limits the number of attacks you can do, and you'll have to back off to prevent yourself from overheating. But later in the game, once you have your own party members to swap around, you can use this to your advantage by chaining skills in the overdrive state, which makes battles a lot more fun and interesting.
You can have up to three active party members at any given time, but you'll only have control of the leader. The leader can be switched with the D pad, which is what you'll need to do to start chaining attacks. Only the leader can execute special skills and use items, and your overdrive gauge will carry to the next person, so as long as you time it correctly, you can keep swapping leaders and keep the chain going. Your damage dealt is increased by doing this, so it's to your benefit to learn how to use this technique. If you mess up, though, you could leave a couple of your characters in an overheated state, so there's definitely a risk.
Magic is also handled a bit differently in MagnaCarta 2. Instead of dealing with mana, you're working with four types of kan: fire, wind, water, and lightning. You'll eventually have a wizard join your group who can absorb kan in their environment, and a bar by your health meter indicates how much useable kan there is in the area. They can also use special skills to convert kan into items. Next to the minimap in the top right corner, environment kan is also highlighted to let you know how rich the area is so you can determine whether or not you should use your wizard more aggressively.
We got a chance to experience this only once, but during special events in the game, you can do specific field actions, such as heal people, lay down traps, or toss Molotov cocktails. Pressing the right trigger will bring up a menu of the various actions you can do. We're not sure how often these special events will happen throughout the game, but it's an interesting diversion from the usual combat and watching sporadic cutscenes.
The dialogue is generally delivered with two character models standing across from each other, similar to how some RPGs have an anime portrait appear to give you an idea of what their facial expressions are like at that point in time. It feels a bit disconnected here, because you have two 3D models that could interact in a short cutscene, but you're just watching them talk to one another from across the screen. There are short cutscenes as well, but most of the time, the story is delivered in this form. Visually, MagnaCarta 2 looks pretty good, and the characters, which are a blend of realism and anime, were designed by a well-known Korean artist, Hyung-Tae Kim.
Optional side quests are available from the non-player characters that you'll encounter along the way. The ones we've come across are fairly easy, and you'll be rewarded with items and experience points for taking the time to complete them. For those who are looking for a new RPG to dive into, MagnaCarta 2 is set to come out on October 13 for the Xbox 360.
This game is really good deserves at least a 7.5 or 8 in my opinion and the voice acting is really well done.
Where is the REVIEW gamespot????
game is AMAZING
to be honest, i can't believe no one has mentioned the use of the unreal3 engine. the other jrpg to use it lately was last remnant. NOW, please don't get me wrong, i am one of the VERY FEW who absolutely adored last remnant. i mean adored. yes, the skippin, texture pop, and all that is annoying. but the game was made exactly how i want every JRPG to be made (only except for the lack of actual experience points). but my point is, i hope developers learned their lesson and this game runs much more smoothly. and i know obviously it's not square enix on this game, but it is the same engine so who knows. the fact that the only games i have for 360 are EVERY rpg made except for eternal sonata (i love the game too, just haven't found it in area for decent price), i WILL be using my day off on tues to drive as soon as i get up and grab this game. sorry for long comment, but had to get that out there. well then. goodbye.
That dude's grunts sound way too much like adult Link's.
7.5 confirmed? :P
very poor game.
wow cookie-cutter indeed. Reminds me of Lost Odyessy and Final Fantasty. And that dialogue thing is so amazingly dated. For god's sake its only susposed to be used for GBA titles like fire emblem, not a 360 game! No cookies for u!! No cookies for u indeed...
I wonder if this one will make your ears bleed again..
this looks like a good game, hope ps3 will get its hands on this, too
This game looks like it might be fun. I'm just afraid it will turn out to be just another typical JRPG. Oh, well, I guess I'll give it a try.
Starts out really slow, but the combat is meant to pbe played w/ a group and once you get group members it becomes much better.
i have the game, and I can tell you it's fine! It went gold, so I picked it up early. You have nothing to worry about! if you liked lost odyssey, you'll love this.
pre-ordered already xD lol
These battle cries are going to get very annoying very fast. And the voice actors they used are the same as in every anime dub and RPG: Johnny Yong Bosche as main character, with Michelle Ruff and Yuri Lowenthal. They're good, but they need new actors.
Sounds a lot like the first game, which was so very very...disappointing. I for sure am waiting on reviews on this one, even then its going to have to be pretty damn good for me to consider playing.
Sooooooooooooooooooo sloooooooooooooooow
@alzeer1 I have a 360 and Wii instead. Considering the 360 and PS3 share so many games, it would be annoying switching from one console to the other, and equally penalizing to be collecting the gamerpoints for each one.
@Cabaji_Ec Yeah, they should make another Chrono Trigger game with 3D visuals. But either way, this game looks pretty good.
And from the look of it...im dissapointed on how sad its the rpg world becoming...so many boring games....MAKE CHRONO TRIGGER!!!
Well except koreans are developing the most free mmorpgs in the internet...well titles like guild wars...and so on..i guess watchuwa dont play those rpgs..
Gonna wait for a desent review and stick with Demon's Souls!
its sad how dated the battle system is considering i've played games on the ps2 that use this battle system but faster DX.
everyone know koreans cant make rpgs--FAIL
I hope they do something good this time, not another waste of time and money like the ps2 game.
After how bad Magna Carta 1 was, I'm blown away that they're making a sequel. #1 was so...so...so terrible.
After infinite undiscovery, I think I'll wait to see what others think after a few weeks.
looks great
The game will be worth checking out for sure. Can't wait!
Why does it have the same name as the medieval English constitution >.>
Oh, that actually looks pretty decent.
Whats with the white stripe on that chaps head?
I reserve the game at Gamestop but I'm still kind of iffy if I'm going to pick it up. It really depends if it overly repetitive and how well the English dubbing is or if some miracle has the Japanese or Korean voice work. Star Ocean 4 was a great game but was unplayable for me cause of the terrible voice acting. I'm debating myself if its really worth trading it in to get the PS3 version of it since it has the Japanese voices in it. Everything else I've seen of Magna Carta 2 looks cool....kay.
sounds like it will be what infinite undiscovery failed at. we shall wait and see.
i like that dudes art work
@ lostn Have you played ANY of the Shin Megami Tensei games? Or the Xenosaga games? Or the Golden Sun games? Sure you get derivative crap like this every now and then, but JRPGs are far from shooters.
So you washed up in some village with no memory and have some latent powers in you which begin to awaken as the game begins. Hmm, that's never been done before. JRPGs have not been very original in the last 10 years or so.
The first game is good but the battle system is f*cking annoying.
The review don't really say it, so I was wondering if this game's battle system suffers from the previous game's big fault of having the two non-player-controlled character standing idle on the battlefield like idiots?
Great review! Looks great so far!
So... the caterpillers are the monsters... is the last boss a butterfly? lol Im joking... looks okay...
At one point I was interested in this game, but the more I learn about it the more it seems cliche, really (and the preview even said it was cookie-cutter). The battle system I think could be this game's saving grace for me, but every thing else, from story, to characters, to graphics, to design, seems so mediocre at best. If I do get this game it'll be at a reduced price, although I'm with Scrotous in waiting for a PS3 version. Plenty of 360 'exclusives' have made their way to the PS3 with added content/improved gameplay, JRPGs being the biggest of such 'exclusives'.
so when can i play a JRPG with tough looking characters?
I might get it too if its out on ps3 later on, though i hope it doesn't get absurdly repetitive as tears of blood.
will u want all games for ps3 i own ps3 and xbox360 dont be selfish if u had games for only ps3
yeah if it comes for the ps3 I will be interested in buying it.
I'd be interested if it would come out on PS3
i'll wait until it's reviewed
Sure, they made some imporvemnts, but the sequel overal doesn't look much better, yet especially, due to the fact that it's being touted as something chiche, that follows the normal JRPG ropes, I could care less. I doubt t that battle systen will convince me either. If this game doesn't get a really good review, I'm not buy it. I don't expect it to though. If I'm wrong, I'll eat my shorts!
This looks .... well I played/own the last one on the PS2. It all looks about the same ... that's all I'm saying.
Magna Carta 2
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- Publisher(s): Namco Bandai Games America
- Developer(s): Banpresto
- Genre: Role-Playing
- Release: Oct 13, 2009 (US) »
- ESRB: T
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