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Magicka: Wizard Wars Is a Frenetic Anti-MOBA for Fans of Chaos and Silly Hats

Paradox North has turned Magicka into a competitive multiplayer game that focuses on action, speed, and setting wizards on fire.

It's an easy mistake to make. You've got the isometric camera angle, a dark but cartoonish fantasy landscape, and a map full of players flinging spells at each other until the screen becomes a fireworks show of light and colors. Magicka: Wizard Wars really does look like it should be a MOBA. But spend a bit more time with this upcoming PvP title from Paradox North and you'll discover a frenetic action game with short rounds and a rule set that has more in common with Battlefield than League of Legends. It is, in many ways, a game geared toward players looking to skip the obtuse strategy of a Dota- or LOL-style game and jump straight into the head-to-head combat.

Wizard Wars looks like it'll retain the silly sense of humor found in its predecessor.

Wizard Wars is a spin-off of 2011's Magicka, an action-adventure game best known for its novel spellcasting system that let you mix and match different elements to solve environmental puzzles or simply troll your teammates with friendly fire. Wizard Wars keeps the spellcasting system, but trades in the co-op exploration of its predecessor for an experience built entirely around competitive multiplayer (unlike the PVP mode that was patched into Magicka well after release). These are quick, 5- to 10-minute matches with two teams of four going at it in a hailstorm of spells and counterspells.

It's all intended to feel a bit like the intense but rhythmic back-and-forth found in a fighting game. If you see another player charging up a fire spell, you can rain on his or her parade with a quick spray of water. If you get hit with an ice attack that freezes you solid, you'll need to cast fire on yourself to melt free. If you're on the ropes and need to heal up, you can create some distance between you and your opponent by knocking your foe back with a powerful stream of water or just summoning a wall of stone that pops up from the ground.

Player interactions are made up of all these little give-and-take moments, with an added layer of unpredictability stemming from the fact that friendly fire is very much a factor. The whole thing feels a bit like the end of a MOBA match, once all the prep work of leveling up and buying items is out of the way and you're finally able to go at it unrestrained for the last few minutes.

The development team at Paradox North promises up to 400 different spell combinations, which will hopefully provide plenty of strategic depth in the combat system despite its somewhat chaotic appearance. More straightforward is the actual rule set. You're not trying to destroy the other team's base or navigate a system of lanes to push back your opponents. Rather, it's a sort of spin on Battlefield's conquest match type, where you seek to control all the respawn points on the map. Once you've got all those capture points, it's lights out for the other team. Paradox North is hoping to add in new game modes after release, but for now, this is what it's focusing its energy on.

There's something very appealing about the way Paradox North is taking the swords-and-sorcery combat system typically found in much larger strategy and role-playing games and adapting it with a precise eye toward competitive multiplayer. Will the deep spellcrafting system give it the staying power to keep players coming back for one quick round after another? We'll have to wait and see.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world driving RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

38 comments
SamoanGrind
SamoanGrind

Looks fun. A more Customized LoL cant wait.

Anteares
Anteares

Totally like LoL.  However, just have 2 map arena's gets tired.  I guess all the characters make up for it but there's nothing wrong with having a large map rotation like Starcraft does.

Srg_Ducky
Srg_Ducky

@mikezer0Seems like they removed your post about how to solve my complaint, does it work for the video adds before videos as well ? Be more friendly people. 


Srg_Ducky
Srg_Ducky

 @stevo367 Seems like they removed your post about how to solve my complaint, does it work for the adds before videos as well ? Or only for the flash ones ?

kohle36
kohle36

Woot! Magicka was a great punch-your-buddy-in-the-face, 'co-op' experience. Glad they embraced the inherently antagonistic nature of the game this time around

Evilnator
Evilnator

It would seem it's time for KREEEGH!

Hurvl
Hurvl

You mean it will make you lol, rather than make you think about LoL?

CyberLips
CyberLips like.author.displayName like.author.displayName like.author.displayName 3 Like

Am i the only one who thought that the first wizard was Forsworn? :P

el3m2tigre
el3m2tigre

Silly hats, you say?

Also, game of thrones reference?

Jimkouts
Jimkouts like.author.displayName 1 Like

The wizzards in this video reminds me of Loom.

kohle36
kohle36 like.author.displayName 1 Like

@Jimkouts I thought I was the only one who even played, let alone remembered that game. Killer goodness

JURGMANDR
JURGMANDR

i fucking loved magicka, never got into pvp.. maybe I'd try it.

Blue-N-Yellow
Blue-N-Yellow

"The whole thing feels a bit like the end of a MOBA match, once all the prep work of leveling up and buying items is out of the way and you're finally able to go at it unrestrained for the last few minutes."

Good, that's the best part of the game. Always hated 'last-hitting', 'pushing lanes' and '0 cs supports'.

fester420
fester420

I think I'll go with dungeon defenders 2 MOBA when that comes out.

jorge69696
jorge69696

@fester420 Dungeon defenders fucked up with all the dlc. Won't give them more money.

Kr3isen
Kr3isen

@fester420 Seriously? Judging by the footage they showed at Pax that game looks terrible!

jessie82
jessie82

never finished magicka as every connection is fucking terrible and everyone you try to teamup with just kills you instead of actually playing the game

justinka777
justinka777 like.author.displayName 1 Like

@jessie82 just got to play localy or with someone you know and trust...... well actualy you will probably get killed by them anyway, its that kind of game

Nezard
Nezard

Sound interesting... ib4 pink wizard shooting rainbows.

redsiy
redsiy

Sounds fun to me.

Winzent
Winzent

Bring forth the ARSE mines!

manoogian
manoogian

awesome, this game seems fun :)

Shango4
Shango4

You got to love indie games.

shaunmc
shaunmc moderator moderatorstaff like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

@Shango4 Technically I'm not sure you can call this indie. Paradox North is part of Paradox Interactive, who publish a lot of PC titles. They're a small company, but not quite an indie one. 

Shango4
Shango4

I hope this comes on the ps4 and ps3.

Rocino
Rocino like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

awesome game of thrones parallel <3


JLCrogue
JLCrogue

This sounds way better than all of those crappy MOBA games where you don't have direct control of your character.

jorge69696
jorge69696

@JLCrogue There are moba games where you play in thirdperson. And you don't control a single unit with 4 other ally players against 5 opposite players in RTS games. You build and manage hundreds of units so you can't compare the genres.

enartloc
enartloc

@JLCrogue and what would that be?haven't played one where you didn't have direct control of you char

JLCrogue
JLCrogue

@enartloc @JLCrogue I'm talking about just about every MOBA game where instead of moving your character with WASD keys you click on where you want them to go, basically ordering them around instead of having direct control. If I wanted to order units around I'd play a real strategy game where I can control more than one unit.

Lambchopzin
Lambchopzin

@JLCrogue @enartloc The whole isometric point/click thing isn't the defining characteristic of MOBAs these days. SMITE is a MOBA yet uses WASD movement and has TPS aiming in it. In fact, there are a number of MOBAs that are more MMO combat/Third Person Shooter combat then isometric.

I'm not a fan of MOBAs regardless, but if that's your only complaint with the genre then know that there are alternatives out there.

JimmeyBurrows
JimmeyBurrows

@JLCrogue @enartloc Might like guardians of middle earth then, control your character with an analog stick... If you can get past the noobs, the flamers, the lag, the piss poor match making system and the glitches.

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