@masav5 No you can't use those DOTP decks. There is a slew of new decks in this game. Some of the same cards and themes..like elves and vampires. I haven't got to all of the decks yet but there are some good ones
Duels of the Planeswalkers 2012 is your chance to get an early look at the new core set coming out in July.
It has been almost 20 years since Magic: The Gathering first hit card stores, and its fan base (online and offline) continues to grow. The physical card game is printed in more than 70 countries and in 10 different languages, and anyone who has been sucked into the realm of Magic knows what a time--and money--sink this can be. After the success of the first Magic: The Gathering - Duels of the Planeswalkers, 2012 is a new game designed once again to welcome new players into the world of Magic as well as reintroduce players who may have stopped along the way. 2012 is also a chance for fans to play with a mix of familiar cards and new cards created exclusively for the game, as well as play with the cards from the new core set that will be released in July.
Similar to the previous Duels of the Planeswalkers, 2012 will offer a campaign mode where you'll fight one AI opponent after another with your deck of cards until you get to the final boss. For those who aren't familiar with the card game, you play the role of a wizard or "planeswalker," using your deck that consists of your pool of magic and spells to bring your opponent's health down to zero. Using the magical land that you draw from your deck, you can cast powerful spells and summon monsters to fight for you. It's generally a game that's played one-vs.-one, but Duels of the Planeswalkers lets you team up and play with up to four online--in different locations, so you don't have to play two vs. two. A new Archenemy multiplayer mode has been added as well, where you can play cooperatively with up to three friends to take on the computer AI. In the single-player game, there are difficulty settings to help you through the basic rules of the game (which have been simplified in recent years), but if you're an MTG veteran, you can jump right in and duel your way to the finish line, unlocking content along the way. More story elements have been added as well, so you'll have snippets of backstory to read during loading screens. While the first game was linear and straightforward, 2012 gives you the option to choose multiple paths to get to the end and includes various nodes that indicate challenges. Challenges were a favorite feature in the first game, so they're included once again if you like testing your Magic prowess. Another feature that fans really wanted was the ability to edit a deck, and while 2012 still keeps some control in terms of which cards you use (so you don't wind up with no mana), once you've completed everything, you will have the ability to customize your own 60-card deck.
The idea is that once you feel like you know what you're doing online, you might want to take your game offline as well. Depending on which platform you play on, you'll receive a redeem code for a foil Titan from your local Magic: The Gathering retailer. Given that Duels of the Planeswalkers 2012 comes out a full month before the 2012 core set is released, you'll get a jump start on playing with the new cards. What Wizards of the Coast is hoping for is that players from the Duels of the Planeswalkers and Magic: The Gathering core set will come together and play at their local hobby store in preparation for September 10, when they will host a "Magic Celebration." More details will be released at a later date, but there will be digital rewards for fans.
Like its predecessor, Magic: The Gathering - Duels of the Planeswalkers 2012 is a great way for people to learn how to play the game on their own, since the game comes with tutorials to show you the different phases and techniques. It's also the only time you can play against computer AI and figure out your own strategies and nuances. Magic: The Gathering - Duels of the Planeswalkers 2012 will be released on Xbox Live Arcade, PlayStation Network, and PC on June 15.
Okay. I have this game. It is improved over DOTP. Not near as many online issues so far. But the main question everyone has is a deck editor. There is an "improved" deck editor. You can edit any deck you have except you can't edit the mana. You can keep your deck down to 60 cards even if you unlock all cards in the deck. You can take out the cards that it started with and replace those with unlocked cards. So the deck editor is improved, you still can't make your own deck from all of the cards in the games. Just a deck by deck basis.
hopefully the deck-editing will help recapture some of the nostalgia of playing the actual game...i feel like the first XBLA magic game strayed too far from what made the game great in the first place, the experimentation with different decks and cards...I, for one, feel like that was the best part, being able to customize and refine your deck until it was pretty tough to stop :) can't wait for this!
loved this game about 12 years ago... got hooked with me and my buddies, now i think im gonna get hooked again... this past few years have been really expensive for gamers, burned through my wallet again
Definately getting this, as it'll be a far cheaper way of playing a great game than the money pit that MTG is. It looks to be a big improvement on the 1st one.
sounds good, i always wanted to see what magic the gathering was all about without sinking way too much money into it. now i have a chance, and it looks to be friendly against newbies like me! yay1
If I buy this, I'll finally learn how to play the card game. I've been collecting them since no one else in where I came from knows this game.
How much customizing? I don't mind a limited card pool for each deck (I prefer limited formats) but when I unlock new better cards for a deck I want to be able to use them and still keep the deck 60 cards. I'll wait for some feedback on the customization before getting this.
I kind of hope they take the training wheels of this one. The first game was fun and all, but the decks they gave you were terrible for the most part when you compare it to the decks used in the actual card game. If Wizards wants people who play this game to get into the card game they need it to more accurately represent it, because the first DOTP really didn't outside of core game mechanics.
I still have the PC version and the expansion for it. It's a little buggy, but it's awesome. I can't wait to see a new, HD version of this. I'm glad it's card-based and not like that crappy action-based version that sucked.
I liked MTG, But i know i'm going to get lynched for this i keep thinking i wish it was Yu-Gi-Oh, while Yugi was childish it seemed alot more playable and no where near as luck based as MTG & I liked yugi for its customisable decks... of course ultimately they both come down to sheer luck of the draw with added knowledge of what each card can do.
I certainly miss the land traveling, mini-quest, dungeon crawling part of the original DOTP! I wish they brought that back! BTW - Great trailer!
I don't see the point. Without proper animation of spells, creatures etc. I still prefere the real cars. If everything has to happen in my imagination, the PC is unnecessary thing. Looks uniteresting to me...
@Ender2155 i had one but it got stolen, along with a mox pearl or whatever it was called. thats when i stopped playing.
Hopefully they now allow the Two-Headed Giant mode to be played on seperate consoles. Also, for Xbox owners, allow guests to play Two-Headed Giant without needing a seperate gold account.
We can edit our own decks now? To me, that's the most important part. In every deck (except the vampire deck) I thought I could improve it by changing even only 5 or 6 cards, but couldn't. The first game was a lot of fun. I can't see myself ever playing the game with actual cards in real life (I'll stick to poker), the arcade game was a lot of fun and I think I'll get this new one too. Best arcade game I ever bought - especially when you can play with friends (even if you weren't officially on a team you could just not attack each other). 2v2s were great.
The ONLY thing I care about here is the deck editor. Give me a solid MTG game engine with a deck editor and I'll fork over the retail.
I'll definitely pick it up when it comes out. The previous version was a lot of fun, even if the card decks are limited to a small sideboard. Plus Archenemy mode is a lot a fun. Not something I would want to pay $50 for, but $10-15 as a downloadable title works for me. Beats buying hundreds of dollars worth of cards, IMO.
Would b soooo much more epic if the creatures/spells were rendered in real time and had animations killing eachother, not just the cards going head-to-head
- Release Date: Sep 14, 2011 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.