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Madden NFL 2002 Review

Ryan Mac Donald
Posted by Ryan Mac Donald, Executive Producer, GameSpot Live
on

If you're a PS2 owner wondering if you should get the Xbox version of Madden 2002 because it might look better, the answer is no.

Madden 2002 is the best game of simulation-style football on any platform. For the Xbox, it is slightly better-looking than its PS2 and GameCube counterparts, but that's it. Aside from a few graphical enhancements, the game is a virtual carbon copy of the PS2 and GameCube versions. With that said, Madden 2002 is as good a game of football as any fan of the series could hope for, and while it focuses on technical and simulation elements a bit more than the other pigskin games on the market, the game stays true to the Madden name.

Madden 2002 features two basic difficulty modes. The primary difference between the modes is that easy play starts you off with almost every bit of computer assistance turned on, including features designed to help bring new players up to speed. One such feature is a receiver indicator that lets you know exactly when it's safe to pass the ball. In either mode, you can choose from seven different game options: exhibition, season, franchise, tourney, custom league, practice, and situation. While most of Madden 2002's modes of play are pretty much par for the course, the franchise mode, which allows you to play up to 30 consecutive seasons, is really quite extraordinary. The situation mode is also an impressive addition, allowing you to put your players into just about any foreseeable scenario--be it 10 seconds on the clock, third down, and 30 yards to go or whatever other situation you can dream up. The options are nearly limitless.

With the game's extensive general manager options, you can do everything from creating a player to creating an entire team. The create-a-player feature in Madden 2002 is easily one of the most robust create-a-player modes, in any football game, ever. The height and weight stats are customizable, and there are more than 65 faces and 20 different face shapes to choose from. The create-a-player mode also includes seven other adjustable areas of a player's body such as thighs, arms, and waistlines. Each one of these areas can be customized to have a certain amount of fat and muscle. While visually impressive, these physical traits also directly tie into the player's ability on the field. For instance, a 6-foot-8-inch-380-pound behemoth would obviously make a lousy quarterback, and a 6-foot-4-inch-220-pound player wouldn't be much of a lineman. You can also customize your player's equipment, including shoe size, visor type, and face mask configuration, among other things. The create-a-team option is just as impressive, allowing you to pick the team's logo, customize the uniforms, and even create your own stadium. If you enjoy customizing your own team and players, Madden 2002 certainly has you covered.

In terms of gameplay, Madden 2002 on the Xbox plays a bit slower and feels a little less responsive than NFL Fever, mostly due to the fact that the game features a momentum-based physics system that accounts for the weight and speed of the player when determining how fast he can change direction when running. This system makes Madden 2002 feel a little unresponsive at first, but it can be adjusted to quickly. The AI is very solid, and the inclusion of an AI adjustment scale--which allows you to adjust the AI of certain aspects of the computer's game, such as receiving, running, run blocking, and so on--just makes it that much better.

Ryan Mac Donald
By Ryan Mac Donald, Executive Producer, GameSpot Live

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