TV STYLE CAMERA ANGLE!? If you have CPU vs CPU in the game they must have this if not it's back to NFL 2K 5
Madden NFL 09 Updated Impressions
EA Sports unveils Madden NFL 09, and we have all the details.
Let the buzz officially begin. This week, EA Sports put Madden NFL 09 on display for the first time at the publisher's spring press event in Vancouver. Producers were on hand to talk about practically every aspect of the game, from features designed for the hardcore crowd and newcomers alike to the advent of online leagues. We've got all the details here in our latest look at the game.
A common theme from EA's Season Opener event was the ability to customize the gaming experience in this year's crop of games based on your skill level. In no game is this more true than in Madden 09. From the moment you first pop the game into your console, it will immediately guide you through a series of tests to gauge your "Madden IQ." The tests function similarly to minigames found in previous versions of Madden, albeit this time with a holographic graphical treatment. The tests measure your proficiency in various Madden disciples, including rushing, passing, defending the run, and defending the pass. Based on the results of the minigames, Madden 09 will automatically configure difficulty settings to ensure that playing against the CPU will always be a competitive experience. Your Madden IQ will also be used to determine other elements of the game presentation, including the play-calling screen and the level of depth presented in analytic cutscenes.
These cutscenes, which also make their debut for the first time in Madden 09, are automatically triggered whenever you blow a potentially big play. EA specifically mentioned three such instances (getting sacked with an open receiver, throwing into coverage, and making a bad play call) but suggested that more events will trigger similar cutscenes by release. The cutscenes show you replays of the mistake and an overlay of the offensive and defensive play arts, and they provide suggestions on how to avoid such mistakes in the future. Like the concept for the Madden IQ, this appears to be an attempt by EA to appeal to a not-so-hardcore audience that may not be familiar with all of the intricacies of the sport.
Madden 09 won't expect you to remember this analytic advice for the next applicable instance, either. Instead, the game will provide you with the ability to "rewind" the last play and attempt to correct the error immediately. Because this will clearly be a powerful tool, use of the rewind feature is limited to three per game by default and can be adjusted in the settings for more or fewer depending on your personal preference. In addition to giving you a second opportunity to cash in on a big play, rewind can be used on defense to negate your opponent's home-run ball. It's your choice whether to use rewinds to jump to capitalize on early opportunities or save them to put away your opponent in the fourth quarter. Unranked online games will offer three rewinds per player by default, but the feature will not be available during ranked matches.
In addition to efforts focused on widening the Madden audience, Madden 09 will boast a collection of cosmetic improvements. First and foremost on this list are the improvements to weather and venue presentation. Players leave footprints during snow games that gradually disappear (though bodies sliding on the snow mysteriously don't cause the same effect), fog effects have been added, and jerseys no longer remain spotlessly clean throughout the game. Grass textures have been dramatically improved to the point where you can distinguish individual blades; stadium shadows falling on the field of play appear sharper and more realistic; and even the sidelines look appropriately populated with third-string scrubs and various coaching personnel. Random (but reasonable) weather effects will be available in unranked online games but, again, not in ranked matches.
Presentation improvements don't stop on the field either. The play-calling screen now offers many of the common Madden adjustments, such as changing audibles, substituting players, and even a quick replay of the last play without the need to pause the game and navigate menus (though the game clock and play clock will still pause while changes are being made). Although it's not groundbreaking, EA's hope is that this will lessen the disruption to the gameplay caused by making such adjustments.
Finally, Madden 09 also debuts a number of new features as well as a game mode that Madden enthusiasts have been anticipating for a long time: online leagues. This feature alone is so monumental and anticipated that it deserves an extensive breakdown.
Online leagues can include anywhere from two players to a complete league of 32 participants. You will have the ability to start the season with a fantasy draft (or just play with the default roster), conduct trades with other players, and even play online games at your convenience by way of a flexible schedule system. The flex schedule will let you play regular season games in any order or at any pace you choose. It is EA's hope that this will eliminate the long-standing issue of scheduling online games between gamers with commitments outside of gaming. For instance, one player may notice that his week 8 and week 15 opponents are online and play both games back-to-back. In fact, one player could finish all of his regular season games in a weekend before another player has even played his first.
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Game Info
- Release Date: Aug 12, 2008 (US)
- ESRB: ETitles rated E (Everyone) have content that may be suitable for ages 6 and older.
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