Has a certain appeal

User Rating: 7 | Bravo Music (PlayStation 2 the Best) PS2
Being a fan of classical music has its perks. For one thing, listening to Mozart flexes the mind(or so I'm told). For another, even the most hardcore rock singer needs classical training. And third, you get to play a game like this, which is the only music game to cater to classical music fans and is likely to remain so. Listening to all the "popular" pieces(if classical music can be considered popular) is wonderful fun and energetically mashing on the buttons during dynamic pieces or softly pressing them during quiet pieces provide at least some kind of emotional connection like a real conductor gets when conducting an orchestra. What's not so fun is the game's lack of depth, dippy minigames, and relative ease. The game emphasizes the analog ability of the buttons to control the "power" of the segments. The game mentions three levels of pressure, but there's really only two--a hard smash and a normal tap that can work both for the medium pressure and soft pressure. Only those with light touches should worry about not pressing hard enough for the medium and hard pressures. Then again, some people with large thumbs or naturally forceful playing might have difficutly grasping the concept of light pressure as well. Even bigger of an issue is that, even though many classical pieces change tempo, watching a ball bounce around to 4 or 3 points is not fun or difficult, no matter how close or far apart the points get. You never get streams of insanity like in the more established "music" games like DDR or Gitaroo Man or even Taiko Drum Master. Still, as a lover of music, I recommend this title to certain people.