Lords of the Realm III fails to revive the pleasure of playing LOR I.

User Rating: 6.3 | Lords of the Realm III PC
I got excited from the very moment I heard about the development of LOR3. I am a great fan of the first game, an addictive feud administration game with bad graphics but great "hot seat" multiplayer. I first thought that LOR3 would bring better graphics, A.I. and multiplayer options to an already great game but it was no more than a bad RTS. Yep, you heard me. A bad RTS. As the game began, I was puzzled trying to find the administration menu: how many peasants would I assign to crops? Should I sacrifice some cattle to improve the people's health? Did I get a baby boon? Nope... none of it. I simply had to decide to what kind of steward would I entrust my feuds. It's not an option, I HAD to entrust my feuds to stewards so that I could focus on combat. o.O! The game fled from its own great design and fell into the RTS trap! As a RTS, LOR3 looks pale when compared to fast paced strategy games such as Starcraft or Age of Mithology. It gets no higher scores when faced with more world scale war games like the Total War series. I've tried to play the game but I simply can't. The game is too slow and battles are too shallow to justify the focus. Religion and honor may be important on the game but I fail to find them an use other than hiring better stewards. Bad choices for remaking a classic.