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Looney Tunes: Space Race Review

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Looney Tunes Space Race massages the retinas quite well, but the cheap AI and random power-ups place an unwanted emphasis on luck instead of skill.

One genre that has yet to be taken up a notch on the next-generation consoles is kart racing. While the graphics have gradually improved, the gameplay has remained relatively the same, resulting in a genre that is becoming stale more quickly than an open bag of potato chips. With a popular license in hand, Infogrames is attempting to change all that with Looney Tunes Space Race, a kart racer without the karts. Looney Tunes Space Race is obviously targeted at the younger audience, but with its cheap gameplay and lengthy tracks, only truly dedicated players will have the patience to sit through it.

Bugs Bunny, Wile E. Coyote, Foghorn Leghorn, and the rest of the gang are all in attendance for this kart racing excursion. Each racer hovers above the ground on rocket craft instead of being plopped into a two-stroke engine on wheels. The premise is simple - outrun five opponents to the finish line while using and avoiding gags along the way. Each race consists of three laps around one of 12 massive tracks. As each race is won, new tracks are opened, and Acme tokens are awarded, which may be used to purchase special events. Completing the special events unlocks new characters and 3D artwork. There is also a time trial mode that facilitates learning the nuances of each track, and there are random one-on-one challenges that pop up from time to time. A multiplayer race mode for up to four participants is also included, but sadly, there is no battle option and no online support.

The single-player races are where most will while the hours away. Regardless of your previous finish, you begin each race at the back of the pack and attempt to fight your way into first. The power-ups, or gags, represent the license well, and they include anvils and pianos that fall from the sky, holes that may be placed in strategic points on the track, laser guns to zap other racers with, and bombs that may be tossed to blow the competition off the track, among others.

The reach of each weapon is far too generous. Instead of having one or two projectile weapons that require some skill to use, each weapon has a very long range and locks on to the other drivers automatically. Compounding the problem, the gag selection is completely random, resulting in a lack of any semblance of strategy in the gameplay. You're either awarded the weapon you need or you're not. Green canisters are scattered around the tracks. Once five of them are collected, a you're given a brief turbo boost to use on the straightaways. The handicapping system is far too generous. Other drivers always pick up the right weapon at the right time, and they will catch up to you in a matter of seconds no matter how many gags have been pulled at their expense. It's far too common to lose a race on the final turn regardless of how long you've been in front or how well the course has been negotiated. Trying to play it smart and sitting back in second place won't work either, as it often results in the lead racer swerving off course or taking him- or herself out with his or her own gags.

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User Reviews

  1. A funny race with great characters. A must for multiplayer fans!

Looney Tunes: Space Race

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