"I think 6.5 is too low" Then go to the user ratings section of the game and rate it whatever the hell you want! Jeez. It's just one man's opinion! He just knows how to write a review. His opinion doesn't mean it has to work with yours.
Lollipop Chainsaw Review
Lollipop Chainsaw is cheery and obscene, but it doesn't hit its marks consistently enough to be more than a passing amusement.
The erratic quality of the writing carries over into other design elements too, though let it be said that on a basic level, Lollipop Chainsaw is fun to play. Your basic attacks are a pom-pom pummel that can stun undead freaks, a slower-but-solid chainsaw slice, and a downthrust that carves up zombies crawling along the ground. These attacks--along with an overhead leap--can be combined in various ways, and you buy more combos with the currency that showers down on you like pennies from heaven during battle. On normal difficulty, Lollipop Chainsaw isn't that much of a challenge, and the combo system doesn't have the depth of, say, Bayonetta or Ninja Gaiden. But this isn't Dynasty Warriors with zombies, either: various enemies explode, toss volatile canisters, and generally make nuisances of themselves, so you can't just rely on your standard chainsaw move in every encounter.
A simple combat system like this can fall into a rut, however. Lollipop Chainsaw doesn't entirely avoid repetition, but it does a commendable job of keeping it at bay in the later hours. Battles are broken up by any number of ridiculous moments: driving a combine over fields of creeps; sticking Nick's head on zombies and watching him dance as you perform a series of timed button presses; and shooting boulders from the top of a school bus with your powerhouse of a ranged weapon. One video game-themed chapter offers one surprise after another, playing with your expectations while mixing up the visual style in fun and vibrant ways.
The overall structure isn't so surprising: the game leads you down a set path, opening new doors when you kill the predetermined number of meanies and concluding chapters with foul-mouthed boss characters. These multistage boss fights are entertaining, though--long enough to keep you invested in the fight, but not so long as to get monotonous. Like the rest of the game, boss battles aren't that hard, but they keep you on the move. One such boss is a giant Viking with an electric axe. He splits in two, lower and upper body attacking separately; returns as a giant head that eats his own legs; and spews lasers at you from his mouth. (According to this demon's character bio, his hobbies include disemboweling, drinking blood, and balancing a ball on his nose.)
And so Lollipop Chainsaw is enjoyable, but it isn't carefully assembled in the way of the best action games. The camera, for example, tends to get stuck in tight environments and doesn't move fluidly at even the best of times. Collision doesn't work properly; you can clearly make contact with an enemy yet do no damage, or do damage even when no clear contact is made. Quick-time events are often sloppy, the scene ending when the button press is still in progress, or the game not providing proper visual cues that one prompt has ended and the next (using the same button) has begun. Then there's the auto-aim on your ranged attachment, which annoyingly snaps to the closest enemy regardless of which way you might actually be facing.
There are other such foibles, a mix of loose details and awkwardly executed fundamental mechanics. They don't keep you from enjoying Lollipop Chainsaw, but there's no mistaking it for an action classic. Once you purchase a sizable repertoire of moves, you might have a shot at a good place on the online leaderboards. Actually, Lollipop Chainsaw is built for return visits: the game lasts for five hours or so, pushing you to chase high scores and buy enough combos to earn a fabulous end-level grade. If you do return, Juliet will be at your side, cheering you on while bemoaning her big fat butt. But like many strong personalities, she--like the whole of Lollipop Chainsaw--can grate your nerves. The game has lots of spunk, for sure, but it's ultimately no deeper than its vacuous star.
seems like a good game but i ain't no Console gamer and don't have one!if there would be a PC verson(like Version 2 of it) i think it needs more gore and less Bitch Slap!thou it's still seems really good!but 100% would be great on high graphics of PC!
what do you expect from a player RPG gamer,
I think an rewiever has to be a hack and slash gamer to make the review.
in my opinion the game should have at least a 8.5
but is no from ROCKSTAR, so this is imposible
(sorry for the bad english)
This is one person's opinion folks. It isn't the all knowing, definitive truth of this game. I know I'll still check it out and I'll decide for myself whether or not I enjoyed it. If you focus a little bet less on the numbers and a little more on the words, you'd see that he actually makes some very valid points. But again, that's just my opinion.
I recommend people read Gamespot´s article "Understanding the 6.0s" or something like that. Risk takers and raw games are often good for the industry in providing ideas. For example, Alpha Protocol´s choice system and intricacies could very well be implemented in adventure, choose your path games or even graphic novels, ditching the unpolished action gameplay (which is tedious in AP) for something that would allow several types of input and consequently a broader release to portable devices like iPhones and iPads.
I think a 6.5 is plenty fair, that's just short of a 7. People are so used to seeing nothing but 8-10s from every game that comes out (which is the fault of writers and reviewers, by the way) that anything less looks like a failure. 6.5 counts as "Fair" as in, not the best but not bad. That seems to be the general vibe I'm getting from most people that play the game, and personally I like that Gamespot reviews haven't been 9's across the board lately. Let's see how long before they slip into bad habits.
Seriously Kevin. If everything pales in comparison to Skyrim, get someone else to do the reviews & stay in the background
I like Suda games, but this one is a kind of disappointment. I think a 6,5 is too much. I didnt enjoy the combat, it's boring. Some cutscenes are nice but it all gets repetitive in the game very soon. Lilian is a nice character but u have to be straight to enjoy that lol
Does it show a lot that I am not really interested in that girl?
I liked Suda51 former creation a lot more, Garcia Hotspur. Hey, I did remember that name!
Guess you just wanted to taste something different. Sometimes you have luck and sometimes you don't :-)
@Thorgallll i haven't played garcia's game. suda51's style isn't really my cup of tea...too crazy. haha
plus i don't like score based hack and slash games. i don't even know why i played lollypop chainsaw, to be honest.
how about... WHERE IS THIS IS VEGAS WARNER BROS!! why waste your time on this crap? ... really what were you guys thinking???
I'm kinda bummed this one wasn't reviewed by Carolyn "GIRLS ARE NOT OBJECTS!" Petite. Would like to see her rage all over the game like she usually does in her editorials.
I got this game and I'm not disappointed in it at all. It fights right into the guilty pleasure genre such as WET and Mirrors Edge. I'm enjoying every minute of it.
If you want style and substance then go play Bayonetta. If you want a guilty pleasure then go play this game.
@gamekingpin "Do not be fooled by the score" WTF? 6.5 means it's fair, not bad. Fair, 6.5, doesn't mean that it sucks. There's no need to say "Do not be fooled by the score" because 6.5 seems like fairly good for this kind of game. Same goes to the guy who said "I knew this game would suck." because at least I didn't hear Kevin say or write that it sucks, nor the score would give me such impression.
For most people, anything less than good 7.0 means it sucks do to the fact that there are plenty games getting 8.5 and better. So even though 6.5 is fair on this site a lot of people consider that a sucky score. 6.5 out of 10 on a test gets you an F and that does not stand for Fair, thats why I said dont be fooled by the score. Not that serious really.
This game is a parody of the pop culture and it doesn't tries to be more than that, just pure, funny, screwball entertainment. The soundtrack was great and the action fast paced with really good college jokes thrown in.
The review delivered by Kevin this time is just the over analysis of a brainiac!