Just as charming as the original LocoRoco, but has drastically changed the formula we all loved from it, as well.

User Rating: 6 | Oiedeyo LocoRoco!! BuuBuu Cocoreccho! PS3
A few years back, LocoRoco was released for the PSP, and was praised by gamers for having great charm, and great gameplay mechanics. You used L and R to tilt the environment which caused the round LocoRocos to roll in that direction. It would only make sense to implement the same idea to revolve around the PlayStation 3's SIXAXIS motion technology in this download only version for the PS3, right?

Unfortunately, it's not what you expected. Instead of tilting the controller to tilt the in game environment, you use the analog stick to control a butterfly which the LocoRocos will follow. It's an insane change of gameplay, but it isn't all that bad.

The developers of LocoRoco Cocoreccho describe the game as an "interactive screensaver", and it is just that. If you wanted, you could just watch your LocoRocos navigate the environment by themselves. But they'll need your intervention to actually complete the level.

Holding the circle button will have all of the LocoRocos in range try to reach the butterfly. Tapping it will make them "try harder," which really just speeds them up. But this formula is ever so frustrating when you want your LocoRocos to jump to a nearby platform, but instead, they just roll off the edge because they didn't jump in time. This forces you to wait for them to do a lap of the level for them to try again.

Another drastic change is the lack of items to collect. There are no Mui Muis or berries this time around. You just need your LocoRocos to bump into a sleeping LocoRoco for him to wake up and join your party.

Another kick in the teeth is that there are a very limited number of songs throughout the level, and these are the same songs we have heard from the original LocoRoco. But what spices these songs up is the fact that you can have LocoRocos of all colours in your party at the same time. Different coloured LocoRocos have drastically different voices, which can add some humor to these songs.

There is only one level in Cocoreccho. But this isn't a bad thing at all. This is one huge level, and each time you complete it, a Mui Mui Gate opens. This means that when you replay the level, there is another reasonable sized environment to explore. This level, if you get all 200 LocoRocos, will take around 3 hours to complete.

Shaking the controller at certain parts of the game could do many different things, like making geysers explode, shaking branches and removing certain objects. While this does add some novelty to the game, it can also lead to frustration as your butterfly tends to fly away from the object while doing this.

While it does make some good use of the SIXAXIS controller, LocoRoco Cocoreccho veers too much from the original formula to keep fans happy. And while one giant level with 200 bouncing LocoRocos on screen is pretty impressive for the low price of £1.99, it just isn't enough to be directly compared to the PSP LocoRoco as one of the best platformers ever made.