A game that is truly defined only by the imagination of the gamer. A playground with endless potential.

User Rating: 9.5 | LittleBigPlanet PS3
LittleBigPlanet is a game that defines the word "innovative". A charming artstyle, a super cute mascot, incredible physics and addictive platforming are all traits LBP possesses, and uses to the utmost potential. Add to that the narrative voice of Stephen Fry and a level creator like nothing else out there, and you've got a game that is absolutely incredible.

The world of LBP is found within the dreams of the masses, their collected sub-conscience and imagination. You venture into the landscapes of the mind as a little knitted creation of utter cuteness: sackboy. The dream-induced levels make the environments of the game look absolutely unique, and slightly indie in the sense that many of the backdrops are made of simple cardboard and paint. This, however, is the essence of LBP: being as simple as possible. There aren't any huge innovation in the gameplay in itself. Instead, it thrives on the small details. How the sackboy reacts to the environment in different ways, how he falls, how he flails his arms and his ability to make different facial expressions. These loving, little details are what make LBP a game to remember.

As you continue on your journey, you will encounter many obstacles and puzzles, requiring you to pull levers, push switches and swing on swing-like globes to progress. The mechanics are brilliant, the physics are incredibly realistic and velocity and gravity is handled just right. Along the way, you collect an immense amount of orbs, stickers, costumes and other baubles which you can use in the levels, level editor and beyond. When I say immense, I mean an IMMMEEENSSE amount of stuff. When you've gone through the relatively short story mode, you'll have more stuff than you know what to do with.
You can dress your sackboy in thousands of ways, paint him, decorate him and shape him to your own liking. What LBP does that is so clever, is that the main character design is fixed, making you feel you are playing as a certain character, not a pseudo-you, but at the same time gives you endless chances to customize and change the sackboy.

The same staggering amount of customization can be found in the unbelievable level editor. Everything that you find in the story editor can be used in the editor, and you can also make your own design and creations, making you the ultimate controller of your level. You can put anything into your level, and thanks to the extensive tutorial (with the soothing voice of Stephen Fry, no less), the mechanics are easy to learn. However, utilizing them is another matter. Making an entertaining, comprehensible and smooth level is an exhausting task and can take many weeks, even months. However, those that succeed in making a passable level can decide to present it online. This feature is ultimately what makes LBP such a lasting experience. As long as there are people willing to make entertaining and polished levels, LBP will not end. There are already incredible levels out there, be they musical, based on movies or even other computer games. In other words: endless fun for anyone.

The game looks good, with smooth animation and incredible detailed design and extensive polish. However, the game isn't trying to break any barriers in realism, and tries rather to charm you and suck you into the universe of LBP. This is also achieved with the wonderfully enchanting soundtrack, which fits better than anyone could've expected. Finally, like previously mentioned, Stephen Fry lends his friendly, playful voice as the narrator. All of this contributes further to the charm of LBP.

The story mode may not be very lasting and the level editor can be overly complex, but LBP is a game that throws caution to the wind and dares to break the mold, and does so with much gusto. Despite these faults, the game is worth every penny and second you spend on it. This is the benchmark of creation in gaming, and it is only defined by the imagination of the gamer itself.