LIMBO User Review
LIMBO's start-off is strikingly disturbing but it ultimately loses momentum and becomes an average puzzle-platformer.
- Posted Jan 4, 2013 10:40 am GMT
- Recommended by 2 of 2 users.
- Difficulty:
- Just Right
- Time Spent:
- 10 Hours or Less
- The Bottom Line:
- "Mixed reactions"
The Good: Strong art direction pointing everything presentation-wise to a palpable eerie mood; gory without being cheap; perfect physics; challenging in the right measure.
The Bad: Fails at keeping up with its own standards.
A boy lying down in a foggy forest slowly awakens. His vivid eyes (nothing but a pair of little flashlights in the colorless environment) are the sole hint of life in what would otherwise be a soulless silhouette. As you're allowed to explore the environment (under a mere "soundscape" instead of a regular soundtrack) it will become easy to realize (actually to really "feel" through the boy's controls and animation) how fragile the protagonist is. But getting stronger is a requirement to progress here--at cost of the player's humanity.
This is how LIMBO starts. The surroundings are a bit creepy but it's simply impossible not want to explore them. And the timing is perfect: get yourself under the boy's skin and start to feel comfortable just to face the first barbed death--first of many, many others yet to come.
LIMBO manages to make a very strong first impression in any player who dares to launch it regardless of the gamer's preferences. It's disgusting as much as it is compelling, and I can't say much more than that without spoiling your bad trip. But... those mixed feelings last only for 90 minutes or so--roughly the first third of the game.
Yes, part of that comes from the fact the player eventually stops caring about death--and if it was only for that LIMBO would be a stainless masterpiece. But unfortunately most of it falls into the developer's account due to a severe shift to a more straight-forward puzzle-platformer approach. As if it was impossible to keep pushing the player further emotionally--but if that was the case it should have been better to leave the game "unfinished" and charge less for a pack-a-punch experience.
OK, the physics are neat, the puzzles are smart--no cheating, no excessive brain melting--but LIMBO is all about its settings... which were simply dropped out at some point of the journey for a longer and more bland "value" raise.
Still a great game as it is, LIMBO is somewhat disappointing for raising such a good premise just to get lost in its own mazes.
The Bad: Fails at keeping up with its own standards.
A boy lying down in a foggy forest slowly awakens. His vivid eyes (nothing but a pair of little flashlights in the colorless environment) are the sole hint of life in what would otherwise be a soulless silhouette. As you're allowed to explore the environment (under a mere "soundscape" instead of a regular soundtrack) it will become easy to realize (actually to really "feel" through the boy's controls and animation) how fragile the protagonist is. But getting stronger is a requirement to progress here--at cost of the player's humanity.
This is how LIMBO starts. The surroundings are a bit creepy but it's simply impossible not want to explore them. And the timing is perfect: get yourself under the boy's skin and start to feel comfortable just to face the first barbed death--first of many, many others yet to come.
LIMBO manages to make a very strong first impression in any player who dares to launch it regardless of the gamer's preferences. It's disgusting as much as it is compelling, and I can't say much more than that without spoiling your bad trip. But... those mixed feelings last only for 90 minutes or so--roughly the first third of the game.
Yes, part of that comes from the fact the player eventually stops caring about death--and if it was only for that LIMBO would be a stainless masterpiece. But unfortunately most of it falls into the developer's account due to a severe shift to a more straight-forward puzzle-platformer approach. As if it was impossible to keep pushing the player further emotionally--but if that was the case it should have been better to leave the game "unfinished" and charge less for a pack-a-punch experience.
OK, the physics are neat, the puzzles are smart--no cheating, no excessive brain melting--but LIMBO is all about its settings... which were simply dropped out at some point of the journey for a longer and more bland "value" raise.
Still a great game as it is, LIMBO is somewhat disappointing for raising such a good premise just to get lost in its own mazes.
More User Reviews
LIMBO stumbles just enough to fall short of being amazing, but the end result is still very much worth playing.
Review Stats:- Posted Apr 1, 2013 4:27 am GMT
LIMBO is a game just like an ordinary 2D platformer, but dark atmosphere and challenging puzzles make the game shine.
Review Stats:- Posted Mar 19, 2013 5:59 pm GMT
LIMBO manages to captivate the player with a peculiar artsyle and clever puzzles.
Review Stats:- Posted Mar 14, 2013 9:23 pm GMT
LIMBO's start-off is strikingly disturbing but it ultimately loses momentum and becomes an average puzzle-platformer.
Review Stats:- 2 users agree with this review
- Posted Jan 4, 2013 10:40 am GMT
Unique design choices does not constitute a fun game.
Review Stats:- 1 user agrees with this review
- Posted Nov 11, 2012 12:18 am GMT
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